Ok this is pissing me off.
Some videos like this http://www.youtube.com/watch?v=lFeE1uWGGxo&feature=relmfu
His UI is in the middle monitor, I'm guessing he is using Nvidia.
On my PC using eyefinity my UI is spread over all 3 monitors.
Fuc%$&#@ AMD again !!! and i have a ...
Search found 60 matches
- 28 Apr 2012, 11:22
- Forum: General Gaming Discussions
- Topic: Guild Wars 2 Beta weekend
- Replies: 30
- Views: 15972
So will this program allow
So will this program allow crossfire on a single monitor with fullscreen borderless in eyefinity ?
- 14 Feb 2012, 07:41
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
liquidsoap89 wrote:Quick
Quick question. I've got the steam fix, and in the WSF I set my uncorrected resolution to 3950X720, with a FOV of 120 degrees.
Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works ...
Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works ...
- 13 Feb 2012, 08:25
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
ok it seems if you have a lot
ok it seems if you have a lot of quests the quest journal bugs out.
creaating a new character with no quests and it works fine, but soon as you have a few quests you get this:
creaating a new character with no quests and it works fine, but soon as you have a few quests you get this:
- 13 Feb 2012, 08:14
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
Can someone explain how to do
Can someone explain how to do this for me ?
It's not working properly for me, the quest menu has some lines missing.
my windows desktop is 6000x1080
in widescreen fixer it's set to
1.01 origin
fov 120
uncorrected resolution 6000x1080
In Game settings
personal.ini ...
It's not working properly for me, the quest menu has some lines missing.
my windows desktop is 6000x1080
in widescreen fixer it's set to
1.01 origin
fov 120
uncorrected resolution 6000x1080
In Game settings
personal.ini ...
- 12 Feb 2012, 03:01
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
An Origin version would be
An Origin version would be great man
What happened to all that donation money, maybe they can buy you a origin copy.
Your latest patch detects that the origin version is running, but as soon as you enable it, Amalur will crash. Maybe just the memory offset is a different number i dont know ...
What happened to all that donation money, maybe they can buy you a origin copy.
Your latest patch detects that the origin version is running, but as soon as you enable it, Amalur will crash. Maybe just the memory offset is a different number i dont know ...
- 11 Feb 2012, 02:05
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
can't you convert the game
can't you convert the game from origin to steam maybe ?
- 09 Feb 2012, 23:33
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
amdr wrote:Is there anyone
Is there anyone that can get around with the CK? I don't know if it allows UI editing but it might so that's perhaps another option
I can't see anything in the CK that lets you play with UI, it seems to be all models, animations, landscapes, quests and scripting - nothing about UI.
- 09 Feb 2012, 23:28
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
go you good thing !!
go you good thing !!
- 08 Feb 2012, 03:10
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
I'm not even sure if the
I'm not even sure if the Creation Kit allows you to mod the UI.
Would be nice to not need a patch from Hayden and Helifax every time steam updates.
Will play around with the CK when i get home from work.
Would be nice to not need a patch from Hayden and Helifax every time steam updates.
Will play around with the CK when i get home from work.
- 07 Feb 2012, 07:37
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142513
would be awesome if you could
would be awesome if you could get the full game working helifax
Eyefinity / Surround Specific Solution
The demo is Hor+/Vert+, which is not good at all for multi-mon. However:
1) Helifax has designed a plugin for dopefish's WSFixer, that fixes the demo. See WSGF Links above ...
Eyefinity / Surround Specific Solution
The demo is Hor+/Vert+, which is not good at all for multi-mon. However:
1) Helifax has designed a plugin for dopefish's WSFixer, that fixes the demo. See WSGF Links above ...
- 03 Feb 2012, 09:13
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
Awesome fix once again
Awesome fix once again Helifax !!
appreciate the constant fixes.
appreciate the constant fixes.
- 14 Jan 2012, 08:02
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: The Old Republic
- Replies: 195
- Views: 71054
I'm running the game at near
I'm running the game at near on 60fps everywhere on 1 5870 2gig.
6028x1080 windowed.
CCC set to defaults.
Bloom: OFF
Conversation DOF: OFF
Texture Quality: High
Shader Complexity: High
Character LOD: High
Texture anisotropy : LOW (this was my issue)
Shadows: Low
Grass ...
6028x1080 windowed.
CCC set to defaults.
Bloom: OFF
Conversation DOF: OFF
Texture Quality: High
Shader Complexity: High
Character LOD: High
Texture anisotropy : LOW (this was my issue)
Shadows: Low
Grass ...
- 27 Dec 2011, 14:20
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
Try this;
Try this, i'm using 6028x1080 bezel corrected with haydens 0.91 patch
; =====================================================================================================================
[ItemInfo ...
; =====================================================================================================================
[ItemInfo ...
- 04 Dec 2011, 13:50
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
Ismelda wrote:Pittyh
[quote][quote]I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch.
i don't think you are.
try pressing pause key on keyboard to see if the color changes
Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete ...
i don't think you are.
try pressing pause key on keyboard to see if the color changes
Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete ...
- 04 Dec 2011, 11:50
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
- 04 Dec 2011, 04:15
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
Kayden wrote:helifax
[quote]Yes I noticed also that FXAA messes things up. However version 0.8 can still be used with FXAA with the correct map, by using the "-" "+" toggle:) That is how I am using it:) as I do like the FXAA injector.
That never worked for me. It must be different with what ever FXAA injector some ...
That never worked for me. It must be different with what ever FXAA injector some ...
- 03 Dec 2011, 07:37
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
kiax0001 wrote:HaYDeN
[quote]OK, try this one -> (link removed)
Hopefully this will address you problems (any everyone elses... maybe)
Patches delayed a little bit (20ms), activation is still instant... byte pointer for map is read delayed by 1 second after patching.
This is the best one yet! I'll keep testing ...
Hopefully this will address you problems (any everyone elses... maybe)
Patches delayed a little bit (20ms), activation is still instant... byte pointer for map is read delayed by 1 second after patching.
This is the best one yet! I'll keep testing ...
- 03 Dec 2011, 05:35
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
try delete the files in the
try delete the files in the main skyrim folder, stuff like FXAA patches, d3d.dll, etc
let steam redownload all the main files.
my map fixed itself after doing that
let steam redownload all the main files.
my map fixed itself after doing that
- 22 Nov 2011, 02:44
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312930
Interface:fSafeZoneXInterfac
Interface:fSafeZoneX
Interface:fSafeZoneXWide
Interface:fSafeZoneY
Interface:fSafeZoneYWide
anyone ?
for fallout the command was
iSafeZoneXWide=770
iSafeZoneX=770 "
so i'm wondering if someone puts
fSafeZoneX=770
fSafeZoneXWide=770
in the skyrimprefs.ini
Interface:fSafeZoneXWide
Interface:fSafeZoneY
Interface:fSafeZoneYWide
anyone ?
for fallout the command was
iSafeZoneXWide=770
iSafeZoneX=770 "
so i'm wondering if someone puts
fSafeZoneX=770
fSafeZoneXWide=770
in the skyrimprefs.ini
