Search found 60 matches

by Pittyh
28 Apr 2012, 11:22
Forum: General Gaming Discussions
Topic: Guild Wars 2 Beta weekend
Replies: 30
Views: 15972

Ok this is pissing me

Ok this is pissing me off.


Some videos like this http://www.youtube.com/watch?v=lFeE1uWGGxo&feature=relmfu

His UI is in the middle monitor, I'm guessing he is using Nvidia.


On my PC using eyefinity my UI is spread over all 3 monitors.


Fuc%$&#@ AMD again !!! and i have a ...
by Pittyh
20 Mar 2012, 03:32
Forum:
Topic:
Replies: -1
Views:

So will this program allow

So will this program allow crossfire on a single monitor with fullscreen borderless in eyefinity ?
by Pittyh
14 Feb 2012, 07:41
Forum: Request/Discuss Game Solutions
Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
Replies: 327
Views: 142513

liquidsoap89 wrote:Quick

Quick question. I've got the steam fix, and in the WSF I set my uncorrected resolution to 3950X720, with a FOV of 120 degrees.

Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works ...
by Pittyh
13 Feb 2012, 08:25
Forum: Request/Discuss Game Solutions
Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
Replies: 327
Views: 142513

ok it seems if you have a lot

ok it seems if you have a lot of quests the quest journal bugs out.

creaating a new character with no quests and it works fine, but soon as you have a few quests you get this:



Attached files
by Pittyh
13 Feb 2012, 08:14
Forum: Request/Discuss Game Solutions
Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
Replies: 327
Views: 142513

Can someone explain how to do

Can someone explain how to do this for me ?

It's not working properly for me, the quest menu has some lines missing.

my windows desktop is 6000x1080


in widescreen fixer it's set to

1.01 origin
fov 120
uncorrected resolution 6000x1080

In Game settings
personal.ini ...
by Pittyh
12 Feb 2012, 03:01
Forum: Request/Discuss Game Solutions
Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
Replies: 327
Views: 142513

An Origin version would be

An Origin version would be great man

What happened to all that donation money, maybe they can buy you a origin copy.

Your latest patch detects that the origin version is running, but as soon as you enable it, Amalur will crash. Maybe just the memory offset is a different number i dont know ...
by Pittyh
11 Feb 2012, 02:05
Forum: Request/Discuss Game Solutions
Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
Replies: 327
Views: 142513

can't you convert the game

can't you convert the game from origin to steam maybe ?
by Pittyh
09 Feb 2012, 23:33
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

amdr wrote:Is there anyone

Is there anyone that can get around with the CK? I don't know if it allows UI editing but it might so that's perhaps another option


I can't see anything in the CK that lets you play with UI, it seems to be all models, animations, landscapes, quests and scripting - nothing about UI.
by Pittyh
08 Feb 2012, 03:10
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

I'm not even sure if the

I'm not even sure if the Creation Kit allows you to mod the UI.

Would be nice to not need a patch from Hayden and Helifax every time steam updates.

Will play around with the CK when i get home from work.
by Pittyh
07 Feb 2012, 07:37
Forum: Request/Discuss Game Solutions
Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
Replies: 327
Views: 142513

would be awesome if you could

would be awesome if you could get the full game working helifax



Eyefinity / Surround Specific Solution



The demo is Hor+/Vert+, which is not good at all for multi-mon. However:
1) Helifax has designed a plugin for dopefish's WSFixer, that fixes the demo. See WSGF Links above ...
by Pittyh
03 Feb 2012, 09:13
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

Awesome fix once again

Awesome fix once again Helifax !!

appreciate the constant fixes.
by Pittyh
14 Jan 2012, 08:02
Forum: Detailed Widescreen Reports
Topic: Star Wars: The Old Republic
Replies: 195
Views: 71054

I'm running the game at near

I'm running the game at near on 60fps everywhere on 1 5870 2gig.

6028x1080 windowed.

CCC set to defaults.


Bloom: OFF
Conversation DOF: OFF
Texture Quality: High
Shader Complexity: High
Character LOD: High
Texture anisotropy : LOW (this was my issue)
Shadows: Low
Grass ...
by Pittyh
27 Dec 2011, 14:20
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

Try this;

Try this, i'm using 6028x1080 bezel corrected with haydens 0.91 patch

; =====================================================================================================================
[ItemInfo ...
by Pittyh
04 Dec 2011, 13:50
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

Ismelda wrote:Pittyh

[quote][quote]I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch.

i don't think you are.

try pressing pause key on keyboard to see if the color changes
Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete ...
by Pittyh
04 Dec 2011, 11:50
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

Ismelda wrote:I'm running

I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch.


i don't think you are.

try pressing pause key on keyboard to see if the color changes
by Pittyh
04 Dec 2011, 04:15
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

Kayden wrote:helifax

[quote]Yes I noticed also that FXAA messes things up. However version 0.8 can still be used with FXAA with the correct map, by using the "-" "+" toggle:) That is how I am using it:) as I do like the FXAA injector.

That never worked for me. It must be different with what ever FXAA injector some ...
by Pittyh
03 Dec 2011, 07:37
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

kiax0001 wrote:HaYDeN

[quote]OK, try this one -> (link removed)

Hopefully this will address you problems (any everyone elses... maybe)

Patches delayed a little bit (20ms), activation is still instant... byte pointer for map is read delayed by 1 second after patching.

This is the best one yet! I'll keep testing ...
by Pittyh
03 Dec 2011, 05:35
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

try delete the files in the

try delete the files in the main skyrim folder, stuff like FXAA patches, d3d.dll, etc

let steam redownload all the main files.

my map fixed itself after doing that
by Pittyh
22 Nov 2011, 02:44
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1312930

Interface:fSafeZoneXInterfac

Interface:fSafeZoneX
Interface:fSafeZoneXWide
Interface:fSafeZoneY
Interface:fSafeZoneYWide



anyone ?

for fallout the command was

iSafeZoneXWide=770
iSafeZoneX=770 "


so i'm wondering if someone puts
fSafeZoneX=770
fSafeZoneXWide=770
in the skyrimprefs.ini