| Author |
Message |
Forum: Mods, Tweaks, Tools & Tutorials Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released |
| Yamaneco |
|
Posted: 02 May 2012, 12:44
|
|
Replies: 219 Views: 229861
|
| I know that a problem not in your mod. A problem in the game, when using wide-screen resolution. |
|
 |
Forum: Mods, Tweaks, Tools & Tutorials Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released |
| Yamaneco |
|
Posted: 01 May 2012, 14:31
|
|
Replies: 219 Views: 229861
|
At wide-screen resolution there is very annoying bug of the minimap. The top and bottom part of the map isn't displayed. The relief, buildings, units - anything isn't present.
 |
|
 |
Forum: Mods, Tweaks, Tools & Tutorials Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released |
| Yamaneco |
|
Posted: 19 Feb 2012, 08:06
|
|
Replies: 219 Views: 229861
|
| You speak about a picture a circle or about green area, which on each side? If about a circle I have found it, it seems. BFME/apt/SpellStore.big/art/textures/apt_SpellStore_1.tga But I think that the picture with green area (pouring), instead of that I have found is necessary. P.S. Sorry for bad eng... |
|
 |
Forum: Mods, Tweaks, Tools & Tutorials Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released |
| Yamaneco |
|
Posted: 18 Feb 2012, 11:23
|
|
Replies: 219 Views: 229861
|
I am not assured of technical details, but it seems you have understood correctly.
But the question remained. How I can will correct it?
I will be very grateful, if you help me.
P.S. Sorry for bad English. |
|
 |
Forum: Mods, Tweaks, Tools & Tutorials Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released |
| Yamaneco |
|
Posted: 17 Feb 2012, 13:36
|
|
Replies: 219 Views: 229861
|
| Hello. There was very unpleasant problem. The native resolution of the screen of my notebook - 1600х900 (16:9). But when I establish this permission in a file options.ini there is a following problem: (sorry, I couldn't make a screenshot, therefore it was necessary to make a picture by means of phon... |
|
 |
| Sort by: |