Search found 28 matches

by newparad1gm
04 Jun 2017, 21:43
Forum: 21:9 & Ultra-Wide Gaming
Topic: Tekken 7
Replies: 132
Views: 157806

Re: Tekken 7

Jackfuste's cheat engine table works great for multimonitor, you just have to increase the FOV value. I can generate another trainer with it if you just want the standalone exe.

ultrawide screen2.jpg
ultrawide screen2.jpg (1.99 MiB) Viewed 6512 times
by newparad1gm
18 Oct 2016, 01:52
Forum: Detailed Widescreen Reports
Topic: Shadow Warrior 2
Replies: 14
Views: 11605

Re: Shadow Warrior 2

I am running an MSI GTX 1070 and the game will immediately crash when I go to Full Screen at 5760X1080. I am not sure what to make of this. In both windowed modes it will run but it looks like it is 1920X1080 stretched across three screens. I have turned all settings down to low and it still ...
by newparad1gm
14 Oct 2016, 19:28
Forum: Multi-Monitor Gaming
Topic: Gears of War 4
Replies: 2
Views: 4062

Gears of War 4

Has anyone played Gears of War 4 in multimonitor yet? I couldn't find any other posts regarding this, and I would like to know before jumping in on a purchase like this.
by newparad1gm
05 Feb 2016, 07:12
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 603888

Re: Fallout 4 Eyefinity/Surround

anteronoid wrote:Everything works fine for me in nvidia surround with the Flawless Widescreen fix +some ini edit to make the workshop icons larger.
Cant see any difference since the new patch at all. Only have a nude mod.. works like a charm.


What are the ini edits you are using to make the workshop icons larger?
by newparad1gm
05 Feb 2016, 06:58
Forum: Multi-Monitor Gaming
Topic: XCOM 2
Replies: 3
Views: 7962

XCOM 2

XCOM 2 allows you to select multi-monitor resolutions but starts with vert-. However in your Documents folder in My Games\XCOM2\XCOMGAME\Config in XComEngine.ini, you change

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
AspectRatioAxisConstraint=AspectRatio ...
by newparad1gm
05 May 2015, 05:10
Forum: Request/Discuss Game Solutions
Topic: Assassins Creed Rogue
Replies: 84
Views: 146154

Re: Assassins Creed Rogue

Wait, so Assassin's Creed Rogue doesn't natively support triple screen surround/eyefinity out of the box and instead has these black boxes on the side monitors? That's extremely disappointing since I recall almost all Ass Creed games since 2 have supported triple screen natively, including the other ...
by newparad1gm
11 Nov 2014, 05:35
Forum: Request/Discuss Game Solutions
Topic: COD Advanced Warfare
Replies: 267
Views: 185019

Re: COD Advanced Warfare

dopefish wrote:I see. The multiplayer version updated on its own for me. It wasn't until I restarted Steam just now that singleplayer patched. I'll get on it.


Thanks dopefish, no worries, you are doing an awesome job.
by newparad1gm
11 Nov 2014, 04:21
Forum: Request/Discuss Game Solutions
Topic: COD Advanced Warfare
Replies: 267
Views: 185019

Re: COD Advanced Warfare

It seems the patch affected the single player as well. Every time I try to run the 1.3 SP fix the game crashes now.
by newparad1gm
14 May 2013, 23:31
Forum: Request/Discuss Game Solutions
Topic: Metro: Last Light
Replies: 17
Views: 20392

Re: Metro: Last Light

Works great in 3D Vision Surround as well, except the crosshair is 2D and doesn't match the depth of the object you are aiming at, but you can disable it. As said before, some of the post process screen effects do not cover the entire view, only the middle monitor and visibly chopped off on the side ...
by newparad1gm
06 Mar 2013, 00:29
Forum: Multi-Monitor Gaming
Topic: Tomb Raider 2013
Replies: 53
Views: 43914

Re: Tomb Raider 2013

I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect ...
by newparad1gm
05 Dec 2012, 00:16
Forum: Multi-Monitor Gaming
Topic: Far Cry 3
Replies: 98
Views: 124945

Re: Far Cry 3

Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater ...
by newparad1gm
15 Aug 2012, 02:58
Forum: Request/Discuss Game Solutions
Topic: Ghost Recon Future Soldier
Replies: 33
Views: 19087

NVIDIA Surround is working

NVIDIA Surround is working for me now with the latest patch. The cutscene movies are centered, while everything else takes up 3 monitors and the FOV looks to be correct as well. The mouse movement is a little bit wonky in the menus in Surround though.
by newparad1gm
22 Mar 2012, 04:32
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 87939

Hey Helifax, I was just

Hey Helifax, I was just wondering if it was possible to fix the galaxy map for triple wide displays. The overlay is misaligned with the actual locations, so I am having difficulty actually finding and going to where I need to go. Otherwise this fix is working awesome.
by newparad1gm
10 Mar 2012, 23:17
Forum: Request/Discuss Game Solutions
Topic: Mass Effect 3 - Final - no multi(like demo)
Replies: 238
Views: 87939

Thanks helifax, your work is

Thanks helifax, your work is awesome. The only problem I see right now is that the galaxy map still has the mis-aligned icons, everything else seems to be working fine.
by newparad1gm
08 Mar 2012, 01:30
Forum: Multi-Monitor Gaming
Topic: Mass Effect 3(demo): Lucy, they did it again!
Replies: 98
Views: 34907

The newest widescreenfixer

The newest widescreenfixer has a plugin that supports the full game masseffect3.exe. It works well for the most part except for the Galaxy Map. It has the same issue as in the map in Skyrim where the location markers don't actually match the locations on the map.
by newparad1gm
09 Dec 2011, 16:37
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1309479

Hayden, thank you for doing

Hayden, thank you for doing such a quick release for the 1.3 patch. Everything seems to be working perfectly with 0.9, except for one thing. When I open up a note (not a book, but things like letters and recipes), I notice the bottom bar (with the turn pages M1 and M2 instructions) goes to the far ...
by newparad1gm
29 Nov 2011, 05:06
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Multi-Game Widescreen Fixer
Replies: 1474
Views: 810609

Hey, I picked up the Steam

Hey, I picked up the Steam version of LA Noire from the Steam sale to try out your fixer. I just tried out the latest version, but when I run it and then I run LA Noire and then I press multiply, I get this crash. I also find I have to run the Widescreenfixer as admin or it crashes immediately after ...
by newparad1gm
20 Nov 2011, 21:50
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1309479

Both 0.4A and 0.4B have

Both 0.4A and 0.4B have messed up maps for me. I'm running in Surround at 5760x1080 using whatever default settings came with either program. However, 0.4A has loading screens with compressed text, while 0.4B has loading screens with correctly sized text.
by newparad1gm
18 Nov 2011, 16:27
Forum: Request/Discuss Game Solutions
Topic: L.A. Noire. Any chance for a fix?
Replies: 116
Views: 80153

I can try working with you on

I can try working with you on the retail version. Please send a pm with instructions and I'll take a look at it tonight (I'm on EST time).
by newparad1gm
18 Nov 2011, 07:35
Forum: Request/Discuss Game Solutions
Topic: L.A. Noire. Any chance for a fix?
Replies: 116
Views: 80153

I tried the latest

I tried the latest widescreenfixer and the LA Noire dll, but it doesn't seem like its working. When I start it up, I set it to 3 x 16:9. Then I start up LA Noire.

After I alt-tab out and check the fixer, it says the Game Running: Yes.
Then go back in the game and hit the activate button ...