Jackfuste's cheat engine table works great for multimonitor, you just have to increase the FOV value. I can generate another trainer with it if you just want the standalone exe.
Search found 28 matches
- 04 Jun 2017, 21:43
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Tekken 7
- Replies: 132
- Views: 157806
- 18 Oct 2016, 01:52
- Forum: Detailed Widescreen Reports
- Topic: Shadow Warrior 2
- Replies: 14
- Views: 11605
Re: Shadow Warrior 2
I am running an MSI GTX 1070 and the game will immediately crash when I go to Full Screen at 5760X1080. I am not sure what to make of this. In both windowed modes it will run but it looks like it is 1920X1080 stretched across three screens. I have turned all settings down to low and it still ...
- 14 Oct 2016, 19:28
- Forum: Multi-Monitor Gaming
- Topic: Gears of War 4
- Replies: 2
- Views: 4062
Gears of War 4
Has anyone played Gears of War 4 in multimonitor yet? I couldn't find any other posts regarding this, and I would like to know before jumping in on a purchase like this.
- 05 Feb 2016, 07:12
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 603888
Re: Fallout 4 Eyefinity/Surround
anteronoid wrote:Everything works fine for me in nvidia surround with the Flawless Widescreen fix +some ini edit to make the workshop icons larger.
Cant see any difference since the new patch at all. Only have a nude mod.. works like a charm.
What are the ini edits you are using to make the workshop icons larger?
- 05 Feb 2016, 06:58
- Forum: Multi-Monitor Gaming
- Topic: XCOM 2
- Replies: 3
- Views: 7962
XCOM 2
XCOM 2 allows you to select multi-monitor resolutions but starts with vert-. However in your Documents folder in My Games\XCOM2\XCOMGAME\Config in XComEngine.ini, you change
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
AspectRatioAxisConstraint=AspectRatio ...
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
AspectRatioAxisConstraint=AspectRatio ...
- 05 May 2015, 05:10
- Forum: Request/Discuss Game Solutions
- Topic: Assassins Creed Rogue
- Replies: 84
- Views: 146154
Re: Assassins Creed Rogue
Wait, so Assassin's Creed Rogue doesn't natively support triple screen surround/eyefinity out of the box and instead has these black boxes on the side monitors? That's extremely disappointing since I recall almost all Ass Creed games since 2 have supported triple screen natively, including the other ...
- 11 Nov 2014, 05:35
- Forum: Request/Discuss Game Solutions
- Topic: COD Advanced Warfare
- Replies: 267
- Views: 185019
Re: COD Advanced Warfare
dopefish wrote:I see. The multiplayer version updated on its own for me. It wasn't until I restarted Steam just now that singleplayer patched. I'll get on it.
Thanks dopefish, no worries, you are doing an awesome job.
- 11 Nov 2014, 04:21
- Forum: Request/Discuss Game Solutions
- Topic: COD Advanced Warfare
- Replies: 267
- Views: 185019
Re: COD Advanced Warfare
It seems the patch affected the single player as well. Every time I try to run the 1.3 SP fix the game crashes now.
- 14 May 2013, 23:31
- Forum: Request/Discuss Game Solutions
- Topic: Metro: Last Light
- Replies: 17
- Views: 20392
Re: Metro: Last Light
Works great in 3D Vision Surround as well, except the crosshair is 2D and doesn't match the depth of the object you are aiming at, but you can disable it. As said before, some of the post process screen effects do not cover the entire view, only the middle monitor and visibly chopped off on the side ...
- 06 Mar 2013, 00:29
- Forum: Multi-Monitor Gaming
- Topic: Tomb Raider 2013
- Replies: 53
- Views: 43914
Re: Tomb Raider 2013
I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect ...
- 05 Dec 2012, 00:16
- Forum: Multi-Monitor Gaming
- Topic: Far Cry 3
- Replies: 98
- Views: 124945
Re: Far Cry 3
Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater ...
- 15 Aug 2012, 02:58
- Forum: Request/Discuss Game Solutions
- Topic: Ghost Recon Future Soldier
- Replies: 33
- Views: 19087
NVIDIA Surround is working
NVIDIA Surround is working for me now with the latest patch. The cutscene movies are centered, while everything else takes up 3 monitors and the FOV looks to be correct as well. The mouse movement is a little bit wonky in the menus in Surround though.
- 22 Mar 2012, 04:32
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87939
Hey Helifax, I was just
Hey Helifax, I was just wondering if it was possible to fix the galaxy map for triple wide displays. The overlay is misaligned with the actual locations, so I am having difficulty actually finding and going to where I need to go. Otherwise this fix is working awesome.
- 10 Mar 2012, 23:17
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 87939
Thanks helifax, your work is
Thanks helifax, your work is awesome. The only problem I see right now is that the galaxy map still has the mis-aligned icons, everything else seems to be working fine.
- 08 Mar 2012, 01:30
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 3(demo): Lucy, they did it again!
- Replies: 98
- Views: 34907
The newest widescreenfixer
The newest widescreenfixer has a plugin that supports the full game masseffect3.exe. It works well for the most part except for the Galaxy Map. It has the same issue as in the map in Skyrim where the location markers don't actually match the locations on the map.
- 09 Dec 2011, 16:37
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309479
Hayden, thank you for doing
Hayden, thank you for doing such a quick release for the 1.3 patch. Everything seems to be working perfectly with 0.9, except for one thing. When I open up a note (not a book, but things like letters and recipes), I notice the bottom bar (with the turn pages M1 and M2 instructions) goes to the far ...
- 29 Nov 2011, 05:06
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 810609
Hey, I picked up the Steam
Hey, I picked up the Steam version of LA Noire from the Steam sale to try out your fixer. I just tried out the latest version, but when I run it and then I run LA Noire and then I press multiply, I get this crash. I also find I have to run the Widescreenfixer as admin or it crashes immediately after ...
- 20 Nov 2011, 21:50
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1309479
Both 0.4A and 0.4B have
Both 0.4A and 0.4B have messed up maps for me. I'm running in Surround at 5760x1080 using whatever default settings came with either program. However, 0.4A has loading screens with compressed text, while 0.4B has loading screens with correctly sized text.
- 18 Nov 2011, 16:27
- Forum: Request/Discuss Game Solutions
- Topic: L.A. Noire. Any chance for a fix?
- Replies: 116
- Views: 80153
I can try working with you on
I can try working with you on the retail version. Please send a pm with instructions and I'll take a look at it tonight (I'm on EST time).
- 18 Nov 2011, 07:35
- Forum: Request/Discuss Game Solutions
- Topic: L.A. Noire. Any chance for a fix?
- Replies: 116
- Views: 80153
I tried the latest
I tried the latest widescreenfixer and the LA Noire dll, but it doesn't seem like its working. When I start it up, I set it to 3 x 16:9. Then I start up LA Noire.
After I alt-tab out and check the fixer, it says the Game Running: Yes.
Then go back in the game and hit the activate button ...
After I alt-tab out and check the fixer, it says the Game Running: Yes.
Then go back in the game and hit the activate button ...
