Dear Customer,
thank you for your inquiry.
We are sorry but the game was not made for two or more screens.
Well then my money wasn't made for one or more companies named deep silver.
I guess we will all have to wait until all games come on some sort of multi-iPad wireless triplehead ...
Search found 18 matches
- 08 Sep 2011, 19:48
- Forum: Multi-Monitor Gaming
- Topic: Dead Island
- Replies: 29
- Views: 16554
- 13 Aug 2011, 03:26
- Forum: Hardware Discussions
- Topic: Stripped monitors for thin bezel
- Replies: 82
- Views: 79199
Had thoughts of doing this
Had thoughts of doing this for my FW900's. I have never thought to run all three of them but if I did 5 inches of bezel would be annoying.


- 21 Jun 2011, 10:22
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
if someone now walks right on front of me won't their heads and legs be cropped?
If the camera's height position in-game is the same as other characters heads then the heads should never be cut off unless the character is very short.
In most instances you should never find yourself ...
If the camera's height position in-game is the same as other characters heads then the heads should never be cut off unless the character is very short.
In most instances you should never find yourself ...
- 13 Jun 2011, 18:54
- Forum: General Gaming Discussions
- Topic: Hawken (Indie Mech game)
- Replies: 26
- Views: 21279
Re: Hawken (Indie Mech game)
They need to stop saying HALO every time they are interviewed about this. Halo multiplayer is a retard game for console using children.
They have a year to make this game better then it appears to be.
Oh, haven't seen anything on multi-screen support for this BTW, The FOV is low which is ...
They have a year to make this game better then it appears to be.
Oh, haven't seen anything on multi-screen support for this BTW, The FOV is low which is ...
- 10 Jun 2011, 09:09
- Forum: Other Multi-Monitor Solutions
- Topic: AMD at E3 2011: NTHUSIM 3.0 with edge blending Dirt3 demo
- Replies: 13
- Views: 5819
Re: AMD at E3 2011: NTHUSIM 3.0 with edge blending Dirt3 demo
For $100,000 worth of projectors I am not impressed. The area is too small to use them to their potential anyway. I think even using $1000 1080P projectors in a similarly dark room you would have no issues to the point where you feel adding $97,000 MORE would alleviate them. In fact the only benefit ...
- 08 Jun 2011, 03:07
- Forum: Other Multi-Monitor Solutions
- Topic: Multi-Projector Build 2.0
- Replies: 37
- Views: 23970
Re: Multi-Projector Build 2.0 - Home Theater Build
a 13x13 full circular projection using the two GT720 and the 3 EX525ST. I'll use the two GT720 to watch movies on and the three EX525ST to play regular games on and all five for FSX.
Can you post a diagram?
- 18 May 2011, 07:28
- Forum: Other Multi-Monitor Solutions
- Topic: Multi-Projector Build 2.0
- Replies: 37
- Views: 23970
Re: Multi-Projector Build 2.0 - Home Theater Build
You need to set up that treadmill and use it as your walk control. Go full virtual commando.
- 11 May 2011, 04:23
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
The system of FOV in games will be different and certainly the default values will be as well, but those fov numbers I posted above will always be your personal, correct FOV as long as you don't drastically change your seating position or monitor size. Any First Person game with those settings ...
- 10 May 2011, 05:35
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
I think we're getting a little off topic. If you can get the calculations down on some games we can configure easily, Ill try it out and tell you want I think.
Great to hear someone willing to try it. Just make sure to lower your mouse sensitivity. I find that is the first thing using a low ...
Great to hear someone willing to try it. Just make sure to lower your mouse sensitivity. I find that is the first thing using a low ...
- 07 May 2011, 03:59
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
[quote][quote]Full fire-suits and crash gear? Seriously?
These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
Um, do you see what wheel they are using? It's not very good on ...
These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
Um, do you see what wheel they are using? It's not very good on ...
- 06 May 2011, 14:02
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
Full fire-suits and crash gear? Seriously?
These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
- 01 May 2011, 18:39
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
Well, the average human can see nearly 180° horizontal. Just stretch your arms strait out and wiggle your fingers. Looking strait ahead you should be able to detect their movement at around 170-180°.
I have discovered the root problem. I am not sure if it is inherent in only the source engine ...
I have discovered the root problem. I am not sure if it is inherent in only the source engine ...
- 01 May 2011, 08:33
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
An interesting discovery. It appears that Portal 2 uses a default Horizontal FOV of greater than 90°.
Stood in a perfectly square corner.
Looking out if it were 90° the edges of the screen would have JUST had some of the left and right wall showing. BUT, with this much wall showing ...
Stood in a perfectly square corner.
Looking out if it were 90° the edges of the screen would have JUST had some of the left and right wall showing. BUT, with this much wall showing ...
- 28 Apr 2011, 10:20
- Forum: Other Multi-Monitor Solutions
- Topic: Multi-Projector Build 2.0
- Replies: 37
- Views: 23970
Re: Help me pick my next projectors
Firstly, What kind of size are you going to be projecting (55" - 120")? Next what kind of lighting situation are you dealing with / are there windows in the room / are the screens home-made and/or do you know the Gain value? If you have the ability to control the lighting and your projecting under ...
- 27 Apr 2011, 09:43
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
Not quite sure what you mean by "lack of motion". The type of game will determine the severity of the motion required. A heavy movement FPS such as TF2 or CSS with the necessity to perform full 180° bunny hopping moves every two seconds for three hours at a time would, in my opinion, not be a ...
- 27 Apr 2011, 02:47
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Re: Using FOV to turn Games into Simulators
It is based on screen size and the distance to screen. Aspect ratio only needs to be used to convert from vertical to horizontal.
I am currently working on an excel spreadsheet with all the common sized screens, aspect ratio's and distances for a single screens. I can't accommodate the bezel ...
I am currently working on an excel spreadsheet with all the common sized screens, aspect ratio's and distances for a single screens. I can't accommodate the bezel ...
- 24 Apr 2011, 09:21
- Forum: AMD Eyefinity Discussions
- Topic: Run monitors at different Hz with eyefinity?
- Replies: 6
- Views: 3782
Re: Run monitors at different Hz with eyefinity?
I still want to know how you did that. 8)
- 24 Apr 2011, 07:37
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Using FOV to turn Games into Simulators
- Replies: 26
- Views: 22355
Using FOV to turn Games into Simulators
Tripling the amount of screen real estate you have shouldn't simply add on to the "normal" distorted single monitor view you are use to. It should completely change and your gaming experience along with it.
I developed this theory with race simulators constantly trying to find not a competitive ...
I developed this theory with race simulators constantly trying to find not a competitive ...
