Search found 18 matches

by ZeosPantera
08 Sep 2011, 19:48
Forum: Multi-Monitor Gaming
Topic: Dead Island
Replies: 29
Views: 16554

DeepSilverInc1 wrote:Dear

Dear Customer,
thank you for your inquiry.
We are sorry but the game was not made for two or more screens.

Well then my money wasn't made for one or more companies named deep silver.

I guess we will all have to wait until all games come on some sort of multi-iPad wireless triplehead ...
by ZeosPantera
13 Aug 2011, 03:26
Forum: Hardware Discussions
Topic: Stripped monitors for thin bezel
Replies: 82
Views: 79199

Had thoughts of doing this

Had thoughts of doing this for my FW900's. I have never thought to run all three of them but if I did 5 inches of bezel would be annoying.

by ZeosPantera
21 Jun 2011, 10:22
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

if someone now walks right on front of me won't their heads and legs be cropped?


If the camera's height position in-game is the same as other characters heads then the heads should never be cut off unless the character is very short.

In most instances you should never find yourself ...
by ZeosPantera
13 Jun 2011, 18:54
Forum: General Gaming Discussions
Topic: Hawken (Indie Mech game)
Replies: 26
Views: 21279

Re: Hawken (Indie Mech game)

They need to stop saying HALO every time they are interviewed about this. Halo multiplayer is a retard game for console using children.

They have a year to make this game better then it appears to be.

Oh, haven't seen anything on multi-screen support for this BTW, The FOV is low which is ...
by ZeosPantera
10 Jun 2011, 09:09
Forum: Other Multi-Monitor Solutions
Topic: AMD at E3 2011: NTHUSIM 3.0 with edge blending Dirt3 demo
Replies: 13
Views: 5819

Re: AMD at E3 2011: NTHUSIM 3.0 with edge blending Dirt3 demo

For $100,000 worth of projectors I am not impressed. The area is too small to use them to their potential anyway. I think even using $1000 1080P projectors in a similarly dark room you would have no issues to the point where you feel adding $97,000 MORE would alleviate them. In fact the only benefit ...
by ZeosPantera
08 Jun 2011, 03:07
Forum: Other Multi-Monitor Solutions
Topic: Multi-Projector Build 2.0
Replies: 37
Views: 23970

Re: Multi-Projector Build 2.0 - Home Theater Build

a 13x13 full circular projection using the two GT720 and the 3 EX525ST. I'll use the two GT720 to watch movies on and the three EX525ST to play regular games on and all five for FSX.


Can you post a diagram?
by ZeosPantera
18 May 2011, 07:28
Forum: Other Multi-Monitor Solutions
Topic: Multi-Projector Build 2.0
Replies: 37
Views: 23970

Re: Multi-Projector Build 2.0 - Home Theater Build

You need to set up that treadmill and use it as your walk control. Go full virtual commando.
by ZeosPantera
11 May 2011, 04:23
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

The system of FOV in games will be different and certainly the default values will be as well, but those fov numbers I posted above will always be your personal, correct FOV as long as you don't drastically change your seating position or monitor size. Any First Person game with those settings ...
by ZeosPantera
10 May 2011, 05:35
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

I think we're getting a little off topic. If you can get the calculations down on some games we can configure easily, Ill try it out and tell you want I think.

Great to hear someone willing to try it. Just make sure to lower your mouse sensitivity. I find that is the first thing using a low ...
by ZeosPantera
07 May 2011, 03:59
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

[quote][quote]Full fire-suits and crash gear? Seriously?

These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
Um, do you see what wheel they are using? It's not very good on ...
by ZeosPantera
06 May 2011, 14:02
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

Full fire-suits and crash gear? Seriously?




These people are in the vast minority, but if you are a legitimate actual racer there is a point to "practicing". Gym shorts and a t-shirt can't be worn on race day.
by ZeosPantera
01 May 2011, 18:39
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

Well, the average human can see nearly 180° horizontal. Just stretch your arms strait out and wiggle your fingers. Looking strait ahead you should be able to detect their movement at around 170-180°.

I have discovered the root problem. I am not sure if it is inherent in only the source engine ...
by ZeosPantera
01 May 2011, 08:33
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

An interesting discovery. It appears that Portal 2 uses a default Horizontal FOV of greater than 90°.

Stood in a perfectly square corner.



Looking out if it were 90° the edges of the screen would have JUST had some of the left and right wall showing. BUT, with this much wall showing ...
by ZeosPantera
28 Apr 2011, 10:20
Forum: Other Multi-Monitor Solutions
Topic: Multi-Projector Build 2.0
Replies: 37
Views: 23970

Re: Help me pick my next projectors

Firstly, What kind of size are you going to be projecting (55" - 120")? Next what kind of lighting situation are you dealing with / are there windows in the room / are the screens home-made and/or do you know the Gain value? If you have the ability to control the lighting and your projecting under ...
by ZeosPantera
27 Apr 2011, 09:43
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

Not quite sure what you mean by "lack of motion". The type of game will determine the severity of the motion required. A heavy movement FPS such as TF2 or CSS with the necessity to perform full 180° bunny hopping moves every two seconds for three hours at a time would, in my opinion, not be a ...
by ZeosPantera
27 Apr 2011, 02:47
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Re: Using FOV to turn Games into Simulators

It is based on screen size and the distance to screen. Aspect ratio only needs to be used to convert from vertical to horizontal.

I am currently working on an excel spreadsheet with all the common sized screens, aspect ratio's and distances for a single screens. I can't accommodate the bezel ...
by ZeosPantera
24 Apr 2011, 09:21
Forum: AMD Eyefinity Discussions
Topic: Run monitors at different Hz with eyefinity?
Replies: 6
Views: 3782

Re: Run monitors at different Hz with eyefinity?

I still want to know how you did that. 8)
by ZeosPantera
24 Apr 2011, 07:37
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Using FOV to turn Games into Simulators
Replies: 26
Views: 22355

Using FOV to turn Games into Simulators

Tripling the amount of screen real estate you have shouldn't simply add on to the "normal" distorted single monitor view you are use to. It should completely change and your gaming experience along with it.

I developed this theory with race simulators constantly trying to find not a competitive ...