Search found 27 matches

by Monster
27 Jan 2012, 21:42
Forum: Multi-Monitor Gaming
Topic: Need help finding monitor stands
Replies: 9
Views: 3525

You need to also take into

You need to also take into account the weight. The Asus 27" ve278q monitors weighs 14.33 pounds according to this link: http://www.asus.com/Display/LCD_Monitors/VE278Q/#specifications

If you mount 5 that will be a combined weight of 71.65 pounds. I don't know if that's safe considering the bar ...
by Monster
23 Dec 2011, 02:04
Forum: AMD Eyefinity Discussions
Topic: Just Installed crossfire.....questions help asap please
Replies: 4
Views: 2326

Try running a benchmark (ex.

Try running a benchmark (ex. 3dmark 2011) and comparing it to similar systems.

With a i7-2600k at 4.5 ghz and 2 flashed 6950's (stock clocks) I think I get around 30-50 fps on BF3 all medium at 6008x1080. These are just rough estimates. It depends on the map, amount of smoke, and where I'm ...
by Monster
05 Dec 2011, 22:54
Forum: NVIDIA Surround Gaming
Topic: 27 inch 2560 x 1440 + 2x 1920x1080
Replies: 4
Views: 4169

Before buying the new

Before buying the new monitors you should first double check to make sure that the sync polarities match up. Nvidia states that the sync polarity for all monitors must be the same. The sync polarity for your existing Dell U2711H can be found here:
http://support.dell.com/support/edocs/MONITORS ...
by Monster
04 Dec 2011, 00:35
Forum: NVIDIA Surround Gaming
Topic: 27 inch 2560 x 1440 + 2x 1920x1080
Replies: 4
Views: 4169

What multi-monitor technology

What multi-monitor technology are you going to be using? From my understanding it will default to the highest supported resolution. Both Eyefinity and Nvidia Surround require the displays to be running at the same resolution. This requirement does not apply to SoftTH IIRC. This means your 27 ...
by Monster
11 Nov 2011, 00:48
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1311408

Thank you daveatx and

Thank you daveatx and dibadiba for posting those pictures. The menus do look pretty bad. I'll hold off on purchasing it until the menus get fixed by either Bethesda or some developers on WSGF. Hopefully HaYDeN will be able to come up with a solution.
by Monster
10 Nov 2011, 22:56
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1311408

Could somebody please post

Could somebody please post pictures of the menus in Eyefinity/Surround? I know that people are saying it's "playable," but the written descriptions make it sound pretty bad. I don't want to spend $60 if the game does not work correctly in Eyefinity/Surround.
by Monster
07 Oct 2011, 18:51
Forum: Multi-Monitor Gaming
Topic: Temporary Portal 2 Crosshair Fix for Surround
Replies: 26
Views: 13734

The new DLC update introduced

The new DLC update introduced a regression which broke the crosshairs again. Time to wait for another fix. Atleast the crosshairs aren't very important for Portal 2.

Edit: Patch released today fixes the crosshair.
by Monster
04 Oct 2011, 06:22
Forum: Multi-Monitor Gaming
Topic: Rage
Replies: 105
Views: 42376

Glad to see Eyefinity works,

Glad to see Eyefinity works, but why do developers never bother to center the HUD? I can't imagine it takes very long to implement. I really, really, really, hate playing a game and having to turn my head to see ammo levels.
by Monster
21 Sep 2011, 20:56
Forum: Multi-Monitor Gaming
Topic: BFBC2 Crash to Desktop using either Surround or Eyefinity
Replies: 139
Views: 57018

I BSOD'd after about an hour.

I BSOD'd after about an hour. Not looking so great so far. I would think a BSOD is worse than a CTD. Will need to test some more on stock settings.
by Monster
21 Sep 2011, 07:09
Forum: General Gaming Discussions
Topic: BC2 CTD IS FIXED AND PATCHED
Replies: 1
Views: 1468

There is no need to

There is no need to participate in the beta anymore. The beta is closed and the patch has also just finished going through Steam QA. The patch will be released on September 21, 2011 according to a DICE representative. While I am glad they actually decided to patch the game, having to wait 6+ months ...
by Monster
06 Sep 2011, 06:30
Forum: Multi-Monitor Gaming
Topic: Going from ATI Eyefinity to nvidia surround - would you do that?
Replies: 23
Views: 9038

krog wrote:Bluesilentpro

[quote]Right. :-) I still try to find a set of 2GB evga 560tis. Still not available in Switzerland. I bought the Withcher 2 last week and now I've read that it doesn't support Eyefinity. Seems to be a no-brainer to go for nvidia surround...


Not sure what you meant by not supporting witcher ...
by Monster
24 Aug 2011, 08:52
Forum: Multi-Monitor Gaming
Topic: Deus Ex - Dev's with AMD
Replies: 47
Views: 16643

I posted how I got it working

I posted how I got it working here: http://forums.eidosgames.com/showthread.php?p=1656629&posted=1#post1656629

Basically, all I did was install the new CAP profiles. If you want to ask me any questions or run any tests just let me know.

Edit: Poor tet5uo, I feel like we AMD users hijacked ...
by Monster
23 Aug 2011, 22:47
Forum: Multi-Monitor Gaming
Topic: Deus Ex - Dev's with AMD
Replies: 47
Views: 16643

Developer is saying we don't

Developer is saying we don't have Eyefinity properly setup.

http://forums.eidosgames.com/showthread.php?t=119689

I've tried re-creating my Eyefinity display group a few times now... still doesn't work. Also doesn't work without bezel compensation. On latest Catalyst 11.8 with 11.7 CAP3 ...
by Monster
23 Aug 2011, 21:09
Forum: AMD Eyefinity Discussions
Topic: Eyefinity and f.lux
Replies: 3
Views: 1762

I use it on all my PC's and

I use it on all my PC's and it works fine. Very nice for late night programming. Reduced my eye strain considerably. It takes a while to get used to the slightly orange tint, but now I don't even notice it. I found that if I change the transition to take 60 minutes instead of the default 20 seconds ...
by Monster
23 Aug 2011, 21:03
Forum: Multi-Monitor Gaming
Topic: Deus Ex - Dev's with AMD
Replies: 47
Views: 16643

Nope, we AMD users are

Nope, we AMD users are screwed as well. I have an AMD based Eyefinity setup at 6008x1080 and the HUD isn't centered for me either. I will try with bezel compensation disabled at 5760x1080, I know some other games only centered the HUD on uncompensated resolutions.
by Monster
09 Aug 2011, 20:24
Forum: Multi-Monitor Gaming
Topic: BFBC2 Crash to Desktop using either Surround or Eyefinity
Replies: 139
Views: 57018

Yeah, I'm not quite sure why

Yeah, I'm not quite sure why everyone is saying that they're going to buy BF3 immediately. If anything, we should start a boycott of BF3 until we get a promise of working eyefinity/surround, and most importantly continued support of eyefinity/surround. If we all buy BF3 it will just tell them that ...
by Monster
02 Jul 2011, 23:13
Forum: Multi-Monitor Gaming
Topic: BFBC2 Crash to Desktop using either Surround or Eyefinity
Replies: 139
Views: 57018

Re: Good work

Seems like he is referring to the BFBC2 CTD fix posted in the other thread. Maybe a moderator could move this post?
by Monster
21 Jun 2011, 03:08
Forum: AMD Eyefinity Discussions
Topic: My thoughts on Eyefinity.......
Replies: 6
Views: 2696

Re: My thoughts on Eyefinity.......

Buy/build a large desk with a long extendable keyboard tray. That works fine for me as long as I keep my monitors pushed back.
by Monster
21 May 2011, 02:56
Forum: Multi-Monitor Gaming
Topic: Temporary Portal 2 Crosshair Fix for Surround
Replies: 26
Views: 13734

Re: Temporary Portal 2 Crosshair Fix for Surround

If anyone is wondering, Valve just released an update and has officially fixed the crosshair on ultra wide resolutions.

Hooray for Valve! :bowdown

Too bad not all developers are so eyefinity/surround friendly.
by Monster
18 May 2011, 08:33
Forum: Multi-Monitor Gaming
Topic: BFBC2 Crash to Desktop using either Surround or Eyefinity
Replies: 139
Views: 57018

Re: BFBC2 Crash to Desktop using either Surround or Eyefinity

The brass at EA must have them working too hard on BF3. No idea still except for R11 is indeed being worked on.

I think DICE has borrowed clocks from Valve.

Nope, DICE just has the worst QA process in the world. Remember when they removed tracers from bullets by accident (which took ...