I have extensively tested it using window mode and INI editing, which allows me to change its resolution to anything I want. I can now confirm:
The game works in a very peculiar way, which takes advantage of its nature as a 3D engine masquerading as a 2D game. It sort of falls outside of the ...
Search found 2 matches
- 29 Mar 2011, 05:30
- Forum: Request/Discuss Game Solutions
- Topic: Rise of Nations is a special case of "pixel based"
- Replies: 2
- Views: 1596
- 21 Dec 2010, 16:56
- Forum: Request/Discuss Game Solutions
- Topic: Rise of Nations is a special case of "pixel based"
- Replies: 2
- Views: 1596
Rise of Nations is a special case of "pixel based"
I'm not familiar with the forum, and only trying to report what I know...
http://www.widescreengamingforum.com/wiki/Rise_of_Nations
The site currently describes Rise of Nations as "Vert-", using screenshots of 1152x864 and 1280x800 as example. But AFAIK this is inaccurate. RoN's engine is ...
http://www.widescreengamingforum.com/wiki/Rise_of_Nations
The site currently describes Rise of Nations as "Vert-", using screenshots of 1152x864 and 1280x800 as example. But AFAIK this is inaccurate. RoN's engine is ...
