Search found 369 matches

by tet5uo
05 Apr 2019, 03:01
Forum: Request/Discuss Game Solutions
Topic: Borderlands GOTY Remake 21:9 REQUEST
Replies: 47
Views: 75659

Re: Borderlands GOTY Remake 21:9 REQUEST

Image

32:9 looking fine. Thanks jackfuste!
by tet5uo
04 Apr 2019, 23:20
Forum: Request/Discuss Game Solutions
Topic: Borderlands GOTY Remake 21:9 REQUEST
Replies: 47
Views: 75659

Re: Borderlands GOTY Remake 21:9 REQUEST

Darktalon wrote:Is there a way to disable head bob while sprinting? I've been having to scroll through my weapons to prevent it when I sprint, otherwise I want to barf.


lol it's a pretty jarring head-bob isn't it. So jerky it makes it feel like the framerate is bad.
by tet5uo
04 Apr 2019, 20:00
Forum: Request/Discuss Game Solutions
Topic: Borderlands GOTY Remake 21:9 REQUEST
Replies: 47
Views: 75659

Re: Borderlands GOTY Remake 21:9 REQUEST

jackfuste wrote:Replace BorderlandsGOTY.exe in the game folder - BorderlandsGOTYEnhanced.7z

  • All supported resolution unlocked in the game menu
  • Hor+ (set FOV — 70 to get the same FOV as in not Enhanced version)


:rockout: :cheers: Nice will try this when I get home.
by tet5uo
10 Sep 2018, 17:21
Forum: YouTube Links
Topic: Battlefield V at Ultrawide on 1080 Ti + Attrition Rant
Replies: 2
Views: 11105

Re: Battlefield V at Ultrawide on 1080 Ti + Attrition Rant

Battlefield uses Vertical FOV If I'm not mistaken, so 107 is huge.

I tried the beta on my 32:9 panel at 3840x1080 and it was running pretty well on my 1080ti. I wish they'd have a centered-hud, but it all works well.
by tet5uo
21 Aug 2018, 20:18
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 219969

Re: Doom (2016)

Screenshot in all it's 32:9 glory :D

https://i.imgur.com/phqqyW9.png
by tet5uo
17 Aug 2018, 22:38
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1123975

Re: Flawless Widescreen

Yeah I wasted some time downloading all the files. Still worked at least.
by tet5uo
17 Aug 2018, 19:00
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1123975

Re: Flawless Widescreen

I just downgraded my Doom to last version on steam and it worked to let me play with Flawless again.

https://steamcommunity.com/sharedfiles/ ... 1086279994
by tet5uo
15 Aug 2018, 22:29
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 219969

Re: Doom (2016)

Nice worked!
by tet5uo
15 Aug 2018, 21:30
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 219969

Re: Doom (2016)

Trying the downgrade method now. Did I just waste my time downloading all the manifests when I just needed to do the one for the executable? Oh well :D
by tet5uo
15 Jul 2018, 16:33
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 219969

Re: Doom (2016)

I was stoked to re-play doom in ultrawide now that I've built a system that can drive the FPS :(

Maybe I should learn how these things are done and tinker with it.
by tet5uo
04 Jul 2018, 20:58
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 219969

Re: Doom (2016)

Yeah 32:9 on this Samsung panel at first I thought was working, but there is definitely some stretch going on in the rendering. Would love a fix but for now I guess I'll just get used to the stretching. It looks so nice on this ultra-ultra-wide monitor.
by tet5uo
16 Jul 2016, 18:47
Forum: 21:9 & Ultra-Wide Gaming
Topic: Overwatch OFFICIAL RELEASE: Pillar-boxed - NO 21:9
Replies: 30
Views: 58488

Re: Overwatch OFFICIAL RELEASE: Pillar-boxed - NO 21:9

Blizzard really fails hard at supporting ultrawide. We fought with them for years to properly support it in WoW and they never cared.

This "support" they've added with vert- scaling is a friggin insult.
by tet5uo
05 Feb 2014, 06:10
Forum: AMD Eyefinity Discussions
Topic: 6016 x 1080 Good and Bad news.
Replies: 8
Views: 8075

Re: 6016 x 1080 Good and Bad news.

I would try

Code: Select all

fovTop=0.8179325
fovLeft=4.556187
for your resolution of 6016 x 1080.
by tet5uo
28 Jan 2014, 04:01
Forum: Detailed Widescreen Reports
Topic: Arma 3
Replies: 9
Views: 23834

Re: Arma 3

I hated doing all this math so I used my couple months of programming practice to make my very first "program"

I don't feel comfortable releasing it since I have no idea if it works in every case, but I thought I'd show off a screenshot

http://i.imgur.com/W6gYeu9.png
by tet5uo
17 Apr 2013, 01:13
Forum: NVIDIA Surround Gaming
Topic: Switching between single and Surround
Replies: 3
Views: 4745

Re: Switching between single and Surround

Im not sure about how to remedy your problem, but I sympathize about the CP crashing when going from surround enabled to disabled. Happens to me all the time since last year or so... seems like they could work on the drivers some more.
by tet5uo
03 Apr 2013, 18:09
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1123975

Re: Flawless Widescreen

Interestingly, the issue I was having with Spec-ops: The Line where Moving the mouse would cause the FPS to hit zero until the mouse stopped moving if surround was enabled.

It ended up showing itself in other games too I was noticing. Turns out it was steam somehow messing things up. I had to ...
by tet5uo
25 Mar 2013, 11:49
Forum: YouTube Links
Topic: ArmA 3 Eyefinity Footage
Replies: 7
Views: 8391

Re: ArmA 3 Eyefinity Footage

This is really the only way to get any good GPU usage in the game anyhow, so might as well crank up the resolution!
:rockout:

I get same FPS at 1366x768 as 5760x1080
by tet5uo
24 Mar 2013, 20:01
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1123975

Re: Flawless Widescreen

Having issues with Spec Ops.

The fix works to change the viewport, but I get about 2 FPS as soon as I move my mouse. The menus are also unusable with the mouse when the fix is enabled. It almost feels like the quicker I move the mouse, the more it's killing the framerate.

Is there something in ...
by tet5uo
23 Sep 2012, 15:58
Forum: Multi-Monitor Gaming
Topic: Torchlight 2 Centered HUD?
Replies: 4
Views: 4880

I wish you could re-size and

I wish you could re-size and move individual UI elements individually at will.

More games need to do this. While it wasn't a game that held my interest for very long, I felt Rift was one of the best Multi-Mon friendly UI's ever conceived.
TL2 is not bad, but having any elements relocate to ...
by tet5uo
03 Mar 2012, 18:19
Forum: Request/Discuss Game Solutions
Topic: Tribes Ascend
Replies: 24
Views: 13490

Slinky wrote:Kinda funny how

Kinda funny how this game is from "high rez studios" but it isnt so high res after all. Just fired it up and was disappointed to see it doesnt support eyefinity. Screw you unreal engine.

lol that's a good one. :)

Yeah Hi-Rez also messed up with their last game too, whatever that Action ...