Your artefacts may reveal some frequencies flaws. Is your card overclocked ? If so, try to lower the frequencies. Even if the card is not overclocked.
This game really makes graphic cards have a hard time (temp rises high and quite quick).
Search found 145 matches
- 20 May 2019, 20:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: A Plague Tale: Innocence Ultrawide Fix
- Replies: 47
- Views: 117345
- 19 May 2019, 21:36
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: A Plague Tale: Innocence Ultrawide Fix
- Replies: 47
- Views: 117345
Re: A Plague Tale: Innocence Ultrawide Fix
Hello, folks,
I'm afraid I have to beg too. Could someone please find out the specifications for 5292x1050. In spite of good instructions I am probably too stupid to find out for myself. Sorry !
Many thanks in advance
greetings
Your aspect ratio is 5.04
Follow the post just before yours and look ...
I'm afraid I have to beg too. Could someone please find out the specifications for 5292x1050. In spite of good instructions I am probably too stupid to find out for myself. Sorry !
Many thanks in advance
greetings
Your aspect ratio is 5.04
Follow the post just before yours and look ...
- 12 Aug 2018, 20:38
- Forum: Request/Discuss Game Solutions
- Topic: We Happy Few Anamorphic in Cutscene
- Replies: 6
- Views: 7913
Re: We Happy Few Anamorphic in Cutscene
Can't find that directory. Where is it located ?
Btw, your avatar seems to screw entirely the display. It appears soooo big.
Btw, your avatar seems to screw entirely the display. It appears soooo big.
- 11 Aug 2018, 11:16
- Forum: Request/Discuss Game Solutions
- Topic: We Happy Few Anamorphic in Cutscene
- Replies: 6
- Views: 7913
Re: We Happy Few Anamorphic in Cutscene
Actually playing it fine on 5844 * 1080. Hud is side located and the cutscenes are zoomed in as said before.
I was able to push FOV to 130 by modifying game.ini file setting.
It's Unreal Engine so i'm not surprised to see poor widescreen compatibility.
I was able to push FOV to 130 by modifying game.ini file setting.
It's Unreal Engine so i'm not surprised to see poor widescreen compatibility.
- 05 Aug 2018, 09:48
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
As someone requested me my cheat table, I post 3 new links here for whom may be interested.
I won't investigate any further in fixing that game.
Feel free to use my work. Don't post this cheat table in another web site please.
[Admin Edit: Google marked the linked files as malware, and thus ...
I won't investigate any further in fixing that game.
Feel free to use my work. Don't post this cheat table in another web site please.
[Admin Edit: Google marked the linked files as malware, and thus ...
- 10 Jun 2018, 17:23
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69011
Re: Vampyr. FOV needs changing
Finding the value should not be enough i guess.
Once done, maybe one have to call the function that set the display in fullscreen.
But thanks for your efforts any way idk31
Once done, maybe one have to call the function that set the display in fullscreen.
But thanks for your efforts any way idk31
- 10 Jun 2018, 09:06
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69011
Re: Vampyr. FOV needs changing
There's an annoying problem with this game.
I can run it in surround 3 screens and set the video to be in fullscreen mode (true fullscreen).
But every time i start the game it will set back to central display only so that i have to set it manually to widescreen each time.
I tried to force it in ...
I can run it in surround 3 screens and set the video to be in fullscreen mode (true fullscreen).
But every time i start the game it will set back to central display only so that i have to set it manually to widescreen each time.
I tried to force it in ...
- 09 Jun 2018, 18:00
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69011
Re: Vampyr. FOV needs changing
Hey idk31,
With latest update your trainer doesn't work anymore.
Did you make it update proof with an aobscan or so ?
Again jackfuste you did a great job with your latest fix. It's working fine with an ideal FOV for me.
Thank you. Your efforts are greatly appreciated.
I haven't seen any updates ...
With latest update your trainer doesn't work anymore.
Did you make it update proof with an aobscan or so ?
Again jackfuste you did a great job with your latest fix. It's working fine with an ideal FOV for me.
Thank you. Your efforts are greatly appreciated.
I haven't seen any updates ...
- 08 Jun 2018, 20:35
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69011
Re: Vampyr. FOV needs changing
I'm getting a message from Windows Defender that the trainer fix is a Trojan (Trojan:Win32/Bitrep.A). Is this normal for trainers?
Every time a trainer is done with Cheat engine many antivirus see it as a trojan.
What you can and have to do prior to execute it is to test it with virustotal.
It ...
Every time a trainer is done with Cheat engine many antivirus see it as a trojan.
What you can and have to do prior to execute it is to test it with virustotal.
It ...
- 06 Jun 2018, 22:46
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69011
Re: Vampyr. FOV needs changing
Really nice idk31
Very usefull. Thank you.
Very usefull. Thank you.
- 05 Jun 2018, 21:31
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69011
Re: Vampyr. FOV needs changing
Your FOV fix did the trick Jackfuste.
As always, thank you.
As always, thank you.
- 05 Dec 2017, 00:16
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Assassin's Creed Origins has Native Ultra-Widescreen 21:9
- Replies: 18
- Views: 22379
Re: Assassin's Creed Origins has Native Ultra-Widescreen 21:
So i play that game on a trtipe screen setup. 5844* 1080 (bezel on).
First problem is that i have 2 side black bars.
Second one is that the aiming is shifted probably 40 pixels from the visible aiming cross.
I play the game in full screen with native settings (resolution etc...)
Though i can live ...
First problem is that i have 2 side black bars.
Second one is that the aiming is shifted probably 40 pixels from the visible aiming cross.
I play the game in full screen with native settings (resolution etc...)
Though i can live ...
- 01 Jul 2017, 21:30
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
- 18 Feb 2017, 16:45
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Ok bind777.
I got the previous version which, if i rember well , doesn't have that crap softwares included.
You can still download that version. Going to official website lead me to the download page where it's possible to have it.
It links to github where the 6.5.1 can be downloaded.
CE 6.5.1 ...
I got the previous version which, if i rember well , doesn't have that crap softwares included.
You can still download that version. Going to official website lead me to the download page where it's possible to have it.
It links to github where the 6.5.1 can be downloaded.
CE 6.5.1 ...
- 18 Feb 2017, 15:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
You mean using Cheat Engine with the script provided ?
If so, I've never encountered any similar behavior. Using an exe made with CE probably, but the Cheat Engine app itself never.
I suggest you make an exception in your AV otherwise change it. Enough are available for free.
If so, I've never encountered any similar behavior. Using an exe made with CE probably, but the Cheat Engine app itself never.
I suggest you make an exception in your AV otherwise change it. Enough are available for free.
- 28 Jan 2017, 10:56
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Obviously, if you don'tneed to change the fov value ingame there is no good reason to start cheat engine and load the script while an exe can do the same more easily.
But, for some reasons, sometimes the script aspect ratio auto calculation may fail because of some exotics display resolution and ...
But, for some reasons, sometimes the script aspect ratio auto calculation may fail because of some exotics display resolution and ...
- 12 Jan 2017, 10:33
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I didn't realise how close and large were these two functions.
It's more interesting to do an aobscan looking backward for wildcards and bytes.
But that won't be easy as looking for bytes backward will introduce other opcodes with offset and register that may change more or less in futur updates ...
It's more interesting to do an aobscan looking backward for wildcards and bytes.
But that won't be easy as looking for bytes backward will introduce other opcodes with offset and register that may change more or less in futur updates ...
- 12 Jan 2017, 09:30
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
If you browse memory region for both results, the opcodes (machinge language) are the same before and after the sequence ?
Can you post the memory browse window screenshot here for both occurences ?
Can you post the memory browse window screenshot here for both occurences ?
- 10 Jan 2017, 17:14
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
That's too much.
you should not need to look for such bytes count in your aobscan.
The original code to replace is only 8 bytes. Only few bytes before or after the orignal should be added to aobscan to expect a unique occurence.
Attaching Cheat Engine to the Metal Gear process, there is a shortcut ...
you should not need to look for such bytes count in your aobscan.
The original code to replace is only 8 bytes. Only few bytes before or after the orignal should be added to aobscan to expect a unique occurence.
Attaching Cheat Engine to the Metal Gear process, there is a shortcut ...
- 10 Jan 2017, 15:56
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791594
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
The orignal code that says mulss xmm5 should not change. The memory adressed by rcx register plus offset may change.
If more than one occurence is found then your CT may fail in future update as it may not predict which occurence will be found first and processed.
You can eliminate the unwanted one ...
If more than one occurence is found then your CT may fail in future update as it may not predict which occurence will be found first and processed.
You can eliminate the unwanted one ...
