With my old 5870 (croosfire), worked in Eyefinity at 120hz.
6970 fail .. croosfire .. trifire ... old driver just run 11:11, but extreme micro-stutter .. :/
I do not know .. I sell two and keep one .. I'm giving up high-end pc ..
thanks..
Okay, kinda don't understand your post ...
Search found 7 matches
- 15 Jun 2012, 13:38
- Forum: AMD Eyefinity Discussions
- Topic: Trifire R6970 Lighting + Eyefinity (FAIL) [battlefield 3]
- Replies: 2
- Views: 1766
- 14 Jun 2012, 00:45
- Forum: AMD Eyefinity Discussions
- Topic: Trifire R6970 Lighting + Eyefinity (FAIL) [battlefield 3]
- Replies: 2
- Views: 1766
Trifire R6970 Lighting + Eyefinity (FAIL) [battlefield 3]
My goal was! playing battlefield 3 (5040x1050) ..
I can not play in Eyefinity (Croosfire trifire or enable).
I tested these connections:
(2) monitors on DVI card, (1) mini-DP to DVI and nothing.
(2) monitors the mini-DP to DVI, (1) in dvi and nothing.
(1) monitor on the HDMI to DVI ...
I can not play in Eyefinity (Croosfire trifire or enable).
I tested these connections:
(2) monitors on DVI card, (1) mini-DP to DVI and nothing.
(2) monitors the mini-DP to DVI, (1) in dvi and nothing.
(1) monitor on the HDMI to DVI ...
- 03 Mar 2012, 15:45
- Forum: AMD Eyefinity Discussions
- Topic: 12.1/12.2 Eyefinity fail
- Replies: 11
- Views: 5250
eyefinity is not working with
eyefinity is not working with drivers 12.1 and 12.2(preview) =/
- 03 Mar 2012, 14:25
- Forum: AMD Eyefinity Discussions
- Topic: 12.1/12.2 Eyefinity fail
- Replies: 11
- Views: 5250
12.1/12.2 Eyefinity fail
Hi Guys,
I installed the 12.1 driver which greatly improved the performance .. but I can not turn over the way "Eyefinity".
Someone is with this problem too, or have any solutions? I tried the preview driver 12.2 and worse.
My Computer:
X6 1090T (4GHz) 2xR6970 Lighting - 3x Samsung ...
I installed the 12.1 driver which greatly improved the performance .. but I can not turn over the way "Eyefinity".
Someone is with this problem too, or have any solutions? I tried the preview driver 12.2 and worse.
My Computer:
X6 1090T (4GHz) 2xR6970 Lighting - 3x Samsung ...
- 15 Aug 2010, 19:54
- Forum: Multi-Monitor Gaming
- Topic: Aspect Ratio problem FIXED for doom 3 engine games ...
- Replies: 163
- Views: 63871
Re: Aspect Ratio problem FIXED for doom 3 engine games ...
aHH..awhen i use .dll on Doom3 i have this issue..
DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
3411 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
4080 MB System Memory
1024 MB Video Memory
Winsock Initialized
Found interface: {D33705CC-34CD-4910-A043-49495EDE9768} Realtek ...
DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
3411 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
4080 MB System Memory
1024 MB Video Memory
Winsock Initialized
Found interface: {D33705CC-34CD-4910-A043-49495EDE9768} Realtek ...
- 15 Aug 2010, 18:30
- Forum: Multi-Monitor Gaming
- Topic: Aspect Ratio problem FIXED for doom 3 engine games ...
- Replies: 163
- Views: 63871
Re: Aspect Ratio problem FIXED for doom 3 engine games ...
Hello Guys!!
I managed to run 5040x1050 but I'm having trouble hitting the aspectratio ...
I tried with (arrow r_aspectRatio 1, 2, 3) and did not see the difference ... the image without pre is very wide ...
Does anyone know what can be?
I managed to run 5040x1050 but I'm having trouble hitting the aspectratio ...
I tried with (arrow r_aspectRatio 1, 2, 3) and did not see the difference ... the image without pre is very wide ...
Does anyone know what can be?
- 15 Aug 2010, 18:25
- Forum: Multi-Monitor Gaming
- Topic: Fallout 3
- Replies: 111
- Views: 48613
Re: Fallout 3
Hello Guys!!
i'm new here and i'm trying to edit falloutprefs.ini to use res 5040x1050 but nothing hapens...
falloutprefs.ini
[Display]
iMaxDecalsPerFrame=0
iTexMipMapSkip=0
iWaterMultisamples=1
bTransparencyMultisampling=0
fSpecularLODStartFade=0
fShadowLODStartFade=0 ...
i'm new here and i'm trying to edit falloutprefs.ini to use res 5040x1050 but nothing hapens...
falloutprefs.ini
[Display]
iMaxDecalsPerFrame=0
iTexMipMapSkip=0
iWaterMultisamples=1
bTransparencyMultisampling=0
fSpecularLODStartFade=0
fShadowLODStartFade=0 ...
