It's broken with the quick patch they did for the PVP exploits,
Difficult for him to stay up to date with all the patches.
Search found 6 matches
- 20 Jan 2012, 06:35
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: The Old Republic
- Replies: 195
- Views: 71023
- 13 Jan 2012, 23:54
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: The Old Republic
- Replies: 195
- Views: 71023
Except for occasionally where
Except for occasionally where I seem to get some corrupted geometry that completely tanks the frame rate, I get a pretty consistent 60fps, but I'm running a pair of 580's.
I've also very occasionally started the game and for no apparent reason had much poorer frame rates.
Judging by the ...
I've also very occasionally started the game and for no apparent reason had much poorer frame rates.
Judging by the ...
- 22 Dec 2011, 23:28
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312178
If you press number '-'
If you press number '-' BEFORE entering the map screen then it's rendered correctly.
Assuming you haven't changed the default keys in Hayden's fix.
Assuming you haven't changed the default keys in Hayden's fix.
- 15 Dec 2010, 20:29
- Forum: NVIDIA Surround Gaming
- Topic: World of Warcraft in 2D Surround. FIX for LARGE Combat text?
- Replies: 6
- Views: 7227
Re: World of Warcraft in 2D Surround. FIX for LARGE Combat text?
Large combat text and name boxes are part of a bigger blizzard issue in WOW.
The UI keys size off of screen width and doesn't correctly take aspect ratios (I think they assume it's either 4x4 or 16x9) into account, so everything ends up being 3x too tall on surround systems.
luckilly there are ...
The UI keys size off of screen width and doesn't correctly take aspect ratios (I think they assume it's either 4x4 or 16x9) into account, so everything ends up being 3x too tall on surround systems.
luckilly there are ...
- 12 Dec 2010, 18:13
- Forum: NVIDIA Surround Gaming
- Topic: Need help with clarifying min requirements for 3D
- Replies: 5
- Views: 2706
Re: Need help with clarifying min requirements for 3D
I rans WOW in 3D on a single GTX 260 for a while.
It works fine, you'll end up turning down the graphics settings to get decent performance. The newer area are harder on GPU's.
There are a number of known issues with WOW and 3D, the sky is rendered at incorrect depth and water at any setting ...
It works fine, you'll end up turning down the graphics settings to get decent performance. The newer area are harder on GPU's.
There are a number of known issues with WOW and 3D, the sky is rendered at incorrect depth and water at any setting ...
- 08 Aug 2010, 21:21
- Forum: Detailed Widescreen Reports
- Topic: World of Warcraft: Wrath of the Lich King
- Replies: 51
- Views: 23414
Re:
You can use tidy plates to work around the nameplate issue. But you need to change a line of code, or in widescreen the plates will be incorrectly positions after they are refreshed.
In OnShowNameplate add the following after the call to UpdateNameplateStyle.
if not InCombat then ...
In OnShowNameplate add the following after the call to UpdateNameplateStyle.
if not InCombat then ...
