Search found 9 matches
- 26 Oct 2014, 21:14
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1126199
Re: Flawless Widescreen
What should I look for when I want to make my own hud fix? Are there specific api calls or other usefull things to do with Ollydbg or cheatengine etc.? I'm trying to fix Train Simulator but having a hard time finding info about what to do.
- 12 Mar 2013, 13:45
- Forum: Multi-Monitor Gaming
- Topic: Sim City Eyefinity/Surround support?
- Replies: 18
- Views: 13334
Re: Sim City Eyefinity/Surround support?
Nice snip, you completely missed the counter argument on that post to what you just said, a spanned UI does not automatically mean the game isn't optimised for multi-monitor systems.
The fact the game UI is spanned is a none issue in a strategy type game or a city builder in this case.
There is ...
- 11 Mar 2013, 19:22
- Forum: Multi-Monitor Gaming
- Topic: Sim City Eyefinity/Surround support?
- Replies: 18
- Views: 13334
Re: Sim City Eyefinity/Surround support?
Native eyefinity support but its not optimised for multimonitor.
It is optimised for multi-monitor <snip>
No, it isn't optimised. Why do you say that, when obviously the icons to build stuff are one the far left of the screen? It's comments like that, that make game producers lazy. With half ...
It is optimised for multi-monitor <snip>
No, it isn't optimised. Why do you say that, when obviously the icons to build stuff are one the far left of the screen? It's comments like that, that make game producers lazy. With half ...
- 09 Mar 2013, 07:33
- Forum: Multi-Monitor Gaming
- Topic: Sim City Eyefinity/Surround support?
- Replies: 18
- Views: 13334
Re: Sim City Eyefinity/Surround support?
I'm sure server problems are going to be fixed soon. People can overreact so much online it's amazing. It's just a fricking game For being online only, blame people who pirate software, because that's where the real problem is. I did my share in the past to. Until you realise that you breaking the ...
- 07 Mar 2013, 23:12
- Forum: Multi-Monitor Gaming
- Topic: Sim City Eyefinity/Surround support?
- Replies: 18
- Views: 13334
Re: Sim City Eyefinity/Surround support?
The menu bar is stretched over all 3 monitors with important elements on the far left and right side. I can't play that way myself, and even if the game plays in 6000x1080 it is poorly implemented. I can't believe after so many years, games still have no proper support.
- 16 Jul 2012, 18:44
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1126199
Hayden is there a possibility
Hayden is there a possibility to look at a fifa 12 replay fix? The menus work great but replays are zoomed in. Not a gamebreaking issue but it would be nice to see a score in all it's glory :)
- 23 Nov 2011, 14:17
- Forum: Multi-Monitor Gaming
- Topic: Batman Arkham City surround/eyefinity support?
- Replies: 22
- Views: 10398
I'm glad Rocksteady fixxed
I'm glad Rocksteady fixxed the issues the first game had with eyefinity. It looks all very nice, and no problems sofar.
- 20 Mar 2010, 17:09
- Forum: AMD Eyefinity Discussions
- Topic: Preview 10.3a is up
- Replies: 50
- Views: 15584
Re: Preview 10.3a is up
[quote]It's a very generic error. You should remove all hardware (soundcard,usb drive/sticks, etc) and use one memory module (i see you have 2 x 2gb) at a time. Then boot up the system and do some testing. Stuff like this is hard to narrow down though.
I am using onboard sound, I don't have ...
I am using onboard sound, I don't have ...
- 20 Mar 2010, 16:13
- Forum: AMD Eyefinity Discussions
- Topic: Preview 10.3a is up
- Replies: 50
- Views: 15584
Re: Preview 10.3a is up
It's a very generic error. You should remove all hardware (soundcard,usb drive/sticks, etc) and use one memory module (i see you have 2 x 2gb) at a time. Then boot up the system and do some testing. Stuff like this is hard to narrow down though.
