Since about 6-7 people hit me up, kind of hard to stay in hiding - I've added a fix for Wolfenstein II: The New Colossus - at this stage nothing more than removing the aspect ratio limit (which was enforced to be between >1.0 and <3.0)
Haven't looked into anything else yet.
http://iforce. ...
Search found 751 matches
- 06 Nov 2017, 16:51
- Forum: Request/Discuss Game Solutions
- Topic: Wolfenstein II: The New Colossus
- Replies: 11
- Views: 11739
- 07 May 2017, 18:06
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36536
Re: Prey (2017)
Changed the position of the injection for HUD centering, update is live, click Check for Updates.
May or may not break a bunch of stuff, it seems to work for me on both 16:9 and non 16:9 resolutions.
May or may not break a bunch of stuff, it seems to work for me on both 16:9 and non 16:9 resolutions.
- 07 May 2017, 18:03
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36536
Re: Prey (2017)
pudel wrote:@hayden
thx for the fix. however flws gives me error: "failed to open process. error code=5". what could be wrong?
Error code 5 is access denied, would suggest you are not running FWS with sufficient privileges.
- 07 May 2017, 10:48
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36536
Re: Prey (2017)
There was a bug I discovered about 20 mins after release where monitors (in-game) are black - I've since updated the fix, if your having that problem, right click the fix and click re-install.
There also seems to be a problem with the HUD being on the left monitors depending on your monitor aspect ...
There also seems to be a problem with the HUD being on the left monitors depending on your monitor aspect ...
- 07 May 2017, 10:19
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36536
Re: Prey (2017)


NOTE: Pretty much entirely untested.
- 12 Feb 2017, 05:58
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124660
Re: Flawless Widescreen
HDD wrote:Hello: I have updated win 10 to anniversary edition and now I can not run flawlesswidescreen.
I get error fasm_wrapper.exe - application error missing msvcr100.dll
Work flawlessWidescreen under win10 anniversary?
Thank you.
Install both 32bit and 64bit version of the C++ 2010 Runtime.
- 11 Feb 2017, 07:08
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304889
Re: Resident Evil 7 No 21:9 support
It's a design choice by Capcom - they constrain to 16:9, what actually happens without any modifications is the engine will run at 5760x3240 instead of 5760x1080 to maintain the 16:9 ratio.
All that changing the 9 to 3 (or whatever you need to change it to) does is stop the engine from compensating ...
All that changing the 9 to 3 (or whatever you need to change it to) does is stop the engine from compensating ...
- 16 Jul 2016, 06:23
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)
- Replies: 24
- Views: 25475
Re: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)
Hack it off maybe

Drop a comment if you want it released.

Drop a comment if you want it released.
- 16 Jul 2016, 05:51
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)
- Replies: 24
- Views: 25475
Re: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)

Looks good cept for the stupid vignetting
- 02 Jul 2016, 02:00
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124660
Re: Flawless Widescreen
DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.
- 02 Jul 2016, 01:59
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 220246
Re: Doom (2016)
DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.
- 16 May 2016, 10:07
- Forum: Multi-Monitor Gaming
- Topic: Quantum Break Surround/Eyefinity support?
- Replies: 17
- Views: 20695
Re: Quantum Break Surround/Eyefinity support?

Works fine for me?
- 14 May 2016, 20:13
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 220246
Re: Doom (2016)
Also note that the menu FOV option is limited to 130, but I found that FOV can go as high as 150. Open the console with ~, command is "g_fov 150" but if you save any changes in the graphics menu, FOV will revert back to 130.
Note to everyone: Don't set the FOV to something ridiculous like 130 ...
- 14 May 2016, 20:10
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 220246
- 08 Apr 2016, 08:11
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 242122
Re: Dark Souls III - 21:9 Broken
Juts wrote:If someone with some cred is willing to fix this, I'll buy a copy or w/e is needed.
If my credz check-out I can perhaps take a look.. although Dark Souls series is A) never fun to fix, B) not really on my too-play list.
How's triple-wide?
- 03 Jan 2016, 22:43
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124660
Re: Flawless Widescreen
Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "Could ...
- 25 Dec 2015, 17:07
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 608173
Re: Fallout 4 Eyefinity/Surround
I have not tried the nexus mod fix, the real question is my fix adding any real value? or do you lose more than you gain (ie markers)
- 25 Dec 2015, 16:50
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 608173
Re: Fallout 4 Eyefinity/Surround
It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never ...
- 25 Dec 2015, 16:10
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 608173
Re: Fallout 4 Eyefinity/Surround
Hayden,
Thanks for all your work! I am going to Create a PP account in a little and Thank you more substantially. I am having small leftover issues. The Text that displays on loading screens is missing as well as popup messages like when you exit out of Workshop and get the informative messages ...
Thanks for all your work! I am going to Create a PP account in a little and Thank you more substantially. I am having small leftover issues. The Text that displays on loading screens is missing as well as popup messages like when you exit out of Workshop and get the informative messages ...
- 25 Dec 2015, 10:30
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 608173
Re: Fallout 4 Eyefinity/Surround
Here is the current state for Surround:
...
[edit]
Released
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
About 64 lines of new JIT assembly being injected by the patch ...
...
[edit]
Released
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
About 64 lines of new JIT assembly being injected by the patch ...

