Search found 751 matches

by HaYDeN
06 Nov 2017, 16:51
Forum: Request/Discuss Game Solutions
Topic: Wolfenstein II: The New Colossus
Replies: 11
Views: 11739

Re: Wolfenstein II: The New Colossus

Since about 6-7 people hit me up, kind of hard to stay in hiding - I've added a fix for Wolfenstein II: The New Colossus - at this stage nothing more than removing the aspect ratio limit (which was enforced to be between >1.0 and <3.0)

Haven't looked into anything else yet.

http&#58;//iforce&#46 ...
by HaYDeN
07 May 2017, 18:06
Forum: Multi-Monitor Gaming
Topic: Prey (2017)
Replies: 31
Views: 36536

Re: Prey (2017)

Changed the position of the injection for HUD centering, update is live, click Check for Updates.

May or may not break a bunch of stuff, it seems to work for me on both 16:9 and non 16:9 resolutions.
by HaYDeN
07 May 2017, 18:03
Forum: Multi-Monitor Gaming
Topic: Prey (2017)
Replies: 31
Views: 36536

Re: Prey (2017)

pudel wrote:@hayden

thx for the fix. however flws gives me error: "failed to open process. error code=5". what could be wrong?


Error code 5 is access denied, would suggest you are not running FWS with sufficient privileges.
by HaYDeN
07 May 2017, 10:48
Forum: Multi-Monitor Gaming
Topic: Prey (2017)
Replies: 31
Views: 36536

Re: Prey (2017)

There was a bug I discovered about 20 mins after release where monitors (in-game) are black - I've since updated the fix, if your having that problem, right click the fix and click re-install.

There also seems to be a problem with the HUD being on the left monitors depending on your monitor aspect ...
by HaYDeN
07 May 2017, 10:19
Forum: Multi-Monitor Gaming
Topic: Prey (2017)
Replies: 31
Views: 36536

Re: Prey (2017)

Image

Image


NOTE: Pretty much entirely untested.
by HaYDeN
12 Feb 2017, 05:58
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124660

Re: Flawless Widescreen

HDD wrote:Hello: I have updated win 10 to anniversary edition and now I can not run flawlesswidescreen.

I get error fasm_wrapper.exe - application error missing msvcr100.dll

Work flawlessWidescreen under win10 anniversary?

Thank you.


Install both 32bit and 64bit version of the C++ 2010 Runtime.
by HaYDeN
11 Feb 2017, 07:08
Forum: 21:9 & Ultra-Wide Gaming
Topic: Resident Evil 7 No 21:9 support
Replies: 307
Views: 304889

Re: Resident Evil 7 No 21:9 support

It's a design choice by Capcom - they constrain to 16:9, what actually happens without any modifications is the engine will run at 5760x3240 instead of 5760x1080 to maintain the 16:9 ratio.

All that changing the 9 to 3 (or whatever you need to change it to) does is stop the engine from compensating ...
by HaYDeN
16 Jul 2016, 06:23
Forum: 21:9 & Ultra-Wide Gaming
Topic: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)
Replies: 24
Views: 25475

Re: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)

Hack it off maybe

Image

Drop a comment if you want it released.
by HaYDeN
16 Jul 2016, 05:51
Forum: 21:9 & Ultra-Wide Gaming
Topic: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)
Replies: 24
Views: 25475

Re: Forza Motorsport 6: Apex Open Beta (Windows Store/UWP)

Image

Looks good cept for the stupid vignetting
by HaYDeN
02 Jul 2016, 02:00
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124660

Re: Flawless Widescreen

DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.
by HaYDeN
02 Jul 2016, 01:59
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 220246

Re: Doom (2016)

DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.
by HaYDeN
16 May 2016, 10:07
Forum: Multi-Monitor Gaming
Topic: Quantum Break Surround/Eyefinity support?
Replies: 17
Views: 20695

Re: Quantum Break Surround/Eyefinity support?

Image

Works fine for me? :D
by HaYDeN
14 May 2016, 20:13
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 220246

Re: Doom (2016)


Also note that the menu FOV option is limited to 130, but I found that FOV can go as high as 150. Open the console with ~, command is "g_fov 150" but if you save any changes in the graphics menu, FOV will revert back to 130.

Note to everyone: Don't set the FOV to something ridiculous like 130 ...
by HaYDeN
14 May 2016, 20:10
Forum: Detailed Widescreen Reports
Topic: Doom (2016)
Replies: 171
Views: 220246

Re: Doom (2016)

Image
by HaYDeN
08 Apr 2016, 08:11
Forum: 21:9 & Ultra-Wide Gaming
Topic: Dark Souls III - 21:9 Broken
Replies: 234
Views: 242122

Re: Dark Souls III - 21:9 Broken

Juts wrote:If someone with some cred is willing to fix this, I'll buy a copy or w/e is needed.


If my credz check-out I can perhaps take a look.. although Dark Souls series is A) never fun to fix, B) not really on my too-play list.

How's triple-wide?
by HaYDeN
03 Jan 2016, 22:43
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1124660

Re: Flawless Widescreen

Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "Could ...
by HaYDeN
25 Dec 2015, 17:07
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 608173

Re: Fallout 4 Eyefinity/Surround

I have not tried the nexus mod fix, the real question is my fix adding any real value? or do you lose more than you gain (ie markers)
by HaYDeN
25 Dec 2015, 16:50
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 608173

Re: Fallout 4 Eyefinity/Surround


It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never ...
by HaYDeN
25 Dec 2015, 16:10
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 608173

Re: Fallout 4 Eyefinity/Surround

Hayden,
Thanks for all your work! I am going to Create a PP account in a little and Thank you more substantially. I am having small leftover issues. The Text that displays on loading screens is missing as well as popup messages like when you exit out of Workshop and get the informative messages ...
by HaYDeN
25 Dec 2015, 10:30
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 608173

Re: Fallout 4 Eyefinity/Surround

Here is the current state for Surround:
...
[edit]
Released

If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.

About 64 lines of new JIT assembly being injected by the patch ...