| Author |
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Forum: Request/Discuss Game Solutions Topic: Widescreen solution for Search and Rescue 4 |
| Bubba |
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Posted: 08 Dec 2009, 09:53
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Replies: 7 Views: 5610
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| Thanks for the compliments but it really wasn't that hard. I had originally intended to find where d3d8::CreateDevice() was being called and change the D3DPRESENT_PARAMETERS BackBufferWidth and BackBufferHeight members to what I wanted. However I was unable to find the function and could only find D... |
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Forum: Request/Discuss Game Solutions Topic: Widescreen solution for Search and Rescue 4 |
| Bubba |
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Posted: 06 Dec 2009, 03:20
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Replies: 7 Views: 5610
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| 1. Open config.dat in a hex editor like XVI32. 2. The horizontal resolution is at the 4th byte from the start of the file. It is a 4-byte value or a signed/unsigned 32-bit integer. 3. The vertical resolution is at the 8th byte from the start of the file. It is a 4 byte value or a signed/unsigned int... |
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