Thanks for the compliments but it really wasn't that hard. I had originally intended to find where d3d8::CreateDevice() was being called and change the D3DPRESENT_PARAMETERS BackBufferWidth and BackBufferHeight members
to what I wanted. However I was unable to find the function and could only find ...
Search found 2 matches
- 08 Dec 2009, 09:53
- Forum: Request/Discuss Game Solutions
- Topic: Widescreen solution for Search and Rescue 4
- Replies: 7
- Views: 5879
- 06 Dec 2009, 03:20
- Forum: Request/Discuss Game Solutions
- Topic: Widescreen solution for Search and Rescue 4
- Replies: 7
- Views: 5879
Widescreen solution for Search and Rescue 4
1. Open config.dat in a hex editor like XVI32.
2. The horizontal resolution is at the 4th byte from the start of the file. It is a 4-byte value or a signed/unsigned 32-bit integer.
3. The vertical resolution is at the 8th byte from the start of the file. It is a 4 byte value or a signed/unsigned ...
2. The horizontal resolution is at the 4th byte from the start of the file. It is a 4-byte value or a signed/unsigned 32-bit integer.
3. The vertical resolution is at the 8th byte from the start of the file. It is a 4 byte value or a signed/unsigned ...
