Search found 56 matches
- 19 Jul 2010, 05:15
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33869
Re: Borderlands: Detailed Report
it's grayed out because the .ini file does not exist. you need to start the game and make some changes in the controls-section so that the .ini file get's created.
- 15 Jul 2010, 17:02
- Forum: AMD Eyefinity Discussions
- Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
- Replies: 58
- Views: 22044
Re: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
Thanks. Additionally, I haven't check the SoftTH site. (My bad, I know.) Are there good docs and tutorials there?
http://www.widescreengamingforum.com/forum/viewtopic.php?f=65&t=19681
- 30 Jun 2010, 18:36
- Forum: AMD Eyefinity Discussions
- Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
- Replies: 58
- Views: 22044
Re: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
if the videocard provides enough ports, of course!
as you know, 5870 E6 can drive 6 monitors. do not use eyefinity but leave all screens in normal extended mode.
thats it.
as you know, 5870 E6 can drive 6 monitors. do not use eyefinity but leave all screens in normal extended mode.
thats it.
- 30 Jun 2010, 18:13
- Forum: AMD Eyefinity Discussions
- Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
- Replies: 58
- Views: 22044
Re: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
Really EVERYTHING is possible with SoftTH. SoftTH is a simple DirectX-Proxy-DLL. So you can define the resolution which the game shall render (for example 7431*3679) and then configure the monitor positions (exact pixel-position, which makes perfect bezel-management possible). There is no limit how ...
- 13 Jun 2010, 14:31
- Forum: AMD Eyefinity Discussions
- Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
- Replies: 58
- Views: 22044
Re: 9x1 portrait mode on
Close, however unfortunately we all know that the TH2G will only output 5050x1050 (a max of 1680x1050 per screen).
uhm, yeah i forgot...
but this resolution-limit should (theoretically) be abandoned with displayport :(
- 13 Jun 2010, 13:19
- Forum: AMD Eyefinity Discussions
- Topic: EYEFINITY 9 - 9x1 portrait/landscape and 3x3 monitor setup
- Replies: 58
- Views: 22044
Re: 9x1 portrait mode on
I wonder what's the maximum?


- 20 Mar 2010, 10:48
- Forum: AMD Eyefinity Discussions
- Topic: STO Star Trek Online
- Replies: 13
- Views: 7747
Re: STO Star Trek Online
I got STO to work with SoftTH, but i have a small issue:
There is always the Windows sandglass-cursoricon instead of the STO-Cursoricon.
But i think that only happens with Windows XP and SoftTH.
There is always the Windows sandglass-cursoricon instead of the STO-Cursoricon.
But i think that only happens with Windows XP and SoftTH.
- 16 Mar 2010, 00:54
- Forum: AMD Eyefinity Discussions
- Topic: STO Star Trek Online
- Replies: 13
- Views: 7747
Re: STO Star Trek Online
I can't find any config file for editing the ingame resolution, i only found a GamePrefs.PREF in C:Program Files (x86)Cryptic Studioslocaldata
Edit: ok, i found it^^
Edit: ok, i found it^^
- 08 Mar 2010, 17:37
- Forum: Multi-Monitor Gaming
- Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2
- Replies: 58
- Views: 22169
Re: 8400 x 1050 possibility? //edit - WORKS @ page 2
That should be (correct me if i'm wrong) three Nec curved monitors (2880x900)
btw. Alienware has an equivalent product (also 2880x900)
btw. Alienware has an equivalent product (also 2880x900)
- 07 Mar 2010, 19:56
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!
- Replies: 85
- Views: 37016
Re: Centered HUD Tool For Source Engine Games... Live Beta.
alright, i've corrected that
- 07 Mar 2010, 19:43
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!
- Replies: 85
- Views: 37016
- 07 Mar 2010, 02:42
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33869
Re: Borderlands: Detailed Report
thanks for this advice. i always thougt i had to multiply the value of 1 monitor with 3 for triplehead...
- 04 Mar 2010, 21:40
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33869
Re: Borderlands: Detailed Report
default fovs are:
4:3 = 70
16:10 = 95
16:9 = 101
So with three 16:10 monitors the fov should be 285, correct?
However, when using 150 as fov value everything still looks okay.
when using 170 and higher the fov is rising exponentially:
The Image completely disappears if ...
4:3 = 70
16:10 = 95
16:9 = 101
So with three 16:10 monitors the fov should be 285, correct?
However, when using 150 as fov value everything still looks okay.
when using 170 and higher the fov is rising exponentially:
The Image completely disappears if ...
- 04 Mar 2010, 11:41
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33869
- 04 Mar 2010, 09:56
- Forum: Request/Discuss Game Solutions
- Topic: BioShock 2 FOV Fix/Hack Needed!
- Replies: 94
- Views: 37474
Re: BioShock 2 FOV Fix/Hack Needed!
Fovfix from HaYDen does not work with 1.002? It does not work for me...
Does it even work in DirectX 9 Mode?
Does it even work in DirectX 9 Mode?
- 04 Mar 2010, 00:59
- Forum: Request/Discuss Game Solutions
- Topic: BioShock 2 FOV Fix/Hack Needed!
- Replies: 94
- Views: 37474
Re: BioShock 2 FOV Fix/Hack Needed!
SoftTH works since applying Patch 1.001 :bowdown :cheers
i will try 1.002 now...
Edit: Patch 1.002 works also well :)
i will try 1.002 now...
Edit: Patch 1.002 works also well :)
- 01 Mar 2010, 23:53
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!
- Replies: 85
- Views: 37016
Re: Centered HUD Tool For Source Engine Games... Live Beta.
8 : 5 is the same as 16:10
of course, i am so stupid -.-
- 01 Mar 2010, 21:39
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Centered HUD Tool For Source Engine Games... v2 Now Live!
- Replies: 85
- Views: 37016
Re: Centered HUD Tool For Source Engine Games... Live Beta.
Width: 5760 Height: 1200
Your surround aspect ratio is: 24 : 5
Number Of Monitors: 3
Your individual monitor aspect ratio is: 8 : 5
should that not be 16:10?
Your surround aspect ratio is: 24 : 5
Number Of Monitors: 3
Your individual monitor aspect ratio is: 8 : 5
should that not be 16:10?
- 01 Mar 2010, 21:25
- Forum: Multi-Monitor Gaming
- Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2
- Replies: 58
- Views: 22169
Re: 8400 x 1050 possibility? //edit - WORKS @ page 2
I thought ATIs Eyefinity cards would be a great advantage for SoftTH users because with useMultihead=1 you don't have to care about PCIe bandwidth anymore.
This assumption was wrong. A lot of people report that SoftTH only works with Eyefinity if useMultihead is diabled.
This assumption was wrong. A lot of people report that SoftTH only works with Eyefinity if useMultihead is diabled.
- 26 Feb 2010, 14:59
- Forum: Multi-Monitor Gaming
- Topic: 8400 x 1050 possibility? //edit - WORKS @ page 2
- Replies: 58
- Views: 22169
Re: 8400 x 1050 possibility? //edit - WORKS @ page 2
hawt! :rockout

