I dont understand this TH2GO update.....i was waiting to change my TH2GO with a new version that supported 1920x1200x3 but this looks to me just like a commercial move, totally useless for current users who already have a TH2GO setup.
New users will welcome the 60hz frequency at max res but that's ...
Search found 12 matches
- 02 Jul 2009, 14:37
- Forum: Multi-Monitor Gaming
- Topic: so who is going to get the new display port version th2g?
- Replies: 18
- Views: 5917
- 11 Mar 2009, 00:58
- Forum: Multi-Monitor Gaming
- Topic: Disappointment! Bezel Management n00b question
- Replies: 12
- Views: 4526
Disappointment! Bezel Management n00b question
It's a beta driver, they will post it as soon as they have a final version, at least so they told me.
and btw they also told me they dont have any plan to update the resolutions up to 3x1920x1200. :(
and btw they also told me they dont have any plan to update the resolutions up to 3x1920x1200. :(
- 10 Mar 2009, 01:09
- Forum: Multi-Monitor Gaming
- Topic: Disappointment! Bezel Management n00b question
- Replies: 12
- Views: 4526
Disappointment! Bezel Management n00b question
Anyway after asking Matrox support they ammited the 48hz issue is caused by their drivers with nVidia serie 200, they sent me a special Powerdesk version and now all is ok...
- 08 Mar 2009, 23:34
- Forum: Multi-Monitor Gaming
- Topic: Disappointment! Bezel Management n00b question
- Replies: 12
- Views: 4526
Disappointment! Bezel Management n00b question
How are you determining this frequency? Have you tried rotating monitors? Its quite possible the monitor misreports the 57Hz mode as it doesnt support it and its not at 48Hz at all
I'm positive it is 48hz cuz it works, if it wasnt supported there would be no image at all as on the 2707WFP.
I ...
I'm positive it is 48hz cuz it works, if it wasnt supported there would be no image at all as on the 2707WFP.
I ...
- 08 Mar 2009, 04:02
- Forum: Multi-Monitor Gaming
- Topic: Disappointment! Bezel Management n00b question
- Replies: 12
- Views: 4526
Disappointment! Bezel Management n00b question
1: The black part on the left/right may as well be the bezel when playing a game. You arent actively looking at the side screens regardless, they are there for immersion. I thought I might bother me, but it doesnt once you use it. I found SoftTHs approach different but not really better. Definately ...
- 07 Mar 2009, 13:23
- Forum: Multi-Monitor Gaming
- Topic: Disappointment! Bezel Management n00b question
- Replies: 12
- Views: 4526
Disappointment! Bezel Management n00b question
I just got my TH2GO Digital and i have to say i'm quite disappointed because:
1)On the matrox website when they display the sample images about the games you can see the image spanning three monitors with the bezel management active and the image reaching the far sides of the monitors leaving ...
1)On the matrox website when they display the sample images about the games you can see the image spanning three monitors with the bezel management active and the image reaching the far sides of the monitors leaving ...
- 11 Feb 2009, 20:03
- Forum: Detailed Widescreen Reports
- Topic: Left 4 Dead
- Replies: 23
- Views: 9026
Left 4 Dead
I changed both values but the fov remains the same.......i thought that was clear....
- 11 Feb 2009, 11:11
- Forum: Detailed Widescreen Reports
- Topic: Left 4 Dead
- Replies: 23
- Views: 9026
Left 4 Dead
IS there a way to change the FOV? Tried sv_cheats 1 and changed the fov value but doesnt work...
Triple monitor with this game wich has a base fov of 70°(rather than 90° for most fps) is obscenely distorted.
Triple monitor with this game wich has a base fov of 70°(rather than 90° for most fps) is obscenely distorted.
- 30 Jan 2009, 23:07
- Forum: Multi-Monitor Gaming
- Topic: FOV Needed with 45° Angled Displays??
- Replies: 7
- Views: 3363
FOV Needed with 45° Angled Displays??
Thanks it was very illuminating, i have now a better understanding of the matter.
- 29 Jan 2009, 21:45
- Forum: Multi-Monitor Gaming
- Topic: FOV Needed with 45° Angled Displays??
- Replies: 7
- Views: 3363
FOV Needed with 45° Angled Displays??
My question comes from the image perspective i get on the side monitors, objects tend to get fat too fast as the in game angle increases.
As u can see in the picture Isaac is standing(more or les) in the middle of the main screen and the perspective is correct but on the right side monitor the ...
As u can see in the picture Isaac is standing(more or les) in the middle of the main screen and the perspective is correct but on the right side monitor the ...
- 29 Jan 2009, 19:59
- Forum: Multi-Monitor Gaming
- Topic: FOV Needed with 45° Angled Displays??
- Replies: 7
- Views: 3363
FOV Needed with 45° Angled Displays??
This is not a matter of FOV calculation, my question is: do i need a FOV if i angle the side monitors by 45 degrees as i'm correcting the angle phisically?
UPDATE: ok the more i dive into this the more i understand about it, so with 45° angled monitors i would need something about 160° as it ...
UPDATE: ok the more i dive into this the more i understand about it, so with 45° angled monitors i would need something about 160° as it ...
- 29 Jan 2009, 15:07
- Forum: Multi-Monitor Gaming
- Topic: FOV Needed with 45° Angled Displays??
- Replies: 7
- Views: 3363
FOV Needed with 45° Angled Displays??
Ok i'm kinda new to this as i've approached semi-surround gaming few days ago and i'm all excited by the performance and the immersion...
I'm speaking about semi because as of now i only have 2x DELL 27" and one little ugly analog monitor to act as left side display to work with softTH.
Now ...
I'm speaking about semi because as of now i only have 2x DELL 27" and one little ugly analog monitor to act as left side display to work with softTH.
Now ...
