I didn't find it either but what I think you're referring to is this:
You need X amount of ram to display 57 frames / sec at the TH res, so for example, 1680*1050*32bit color*57hz = 402192000 bytes / sec of vram required, or about 383mbytes, and that's not counting any AA or other image ...
Search found 4 matches
- 10 Dec 2008, 20:21
- Forum: Request/Discuss Game Solutions
- Topic: Monitor frequency problems
- Replies: 6
- Views: 2382
- 10 Dec 2008, 06:48
- Forum: Request/Discuss Game Solutions
- Topic: Monitor frequency problems
- Replies: 6
- Views: 2382
Monitor frequency problems
I remember seeing someone post somewhere on here about the frequency being tied to the vram.... and at higher resolutions (e.g. triplehead) you can exceed the vram required for that resolution and hence force a frequency issue....
^ now none of that makes sense to me as i always thought ...
^ now none of that makes sense to me as i always thought ...
- 09 Dec 2008, 17:48
- Forum: Request/Discuss Game Solutions
- Topic: Monitor frequency problems
- Replies: 6
- Views: 2382
Monitor frequency problems
How much ram do you have?
RAM is: 2046 MB
- 09 Dec 2008, 07:25
- Forum: Request/Discuss Game Solutions
- Topic: Monitor frequency problems
- Replies: 6
- Views: 2382
Monitor frequency problems
Hi everyone,
There is a problem with my setup with 3 monitors connecting with a DTH2GO in a resolution setting of 5040x1050 57Hz. In this setup the 3 monitors has only 5040x1050 48Hz. Is this a software or hardware problem of either the videocard or the monitor?
Thanks in advance for ...
There is a problem with my setup with 3 monitors connecting with a DTH2GO in a resolution setting of 5040x1050 57Hz. In this setup the 3 monitors has only 5040x1050 48Hz. Is this a software or hardware problem of either the videocard or the monitor?
Thanks in advance for ...
