Apologies for the delay in testing those CE maps General, was away for a few days. I'm happy to report however that the maps appear to have taken to the modifications made with no noticeable glitches :D Just to clarify however, was it just Argonath and Weathertop or were there others?
I also ...
Search found 5 matches
- 24 Sep 2008, 19:23
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released
- Replies: 219
- Views: 236136
- 22 Sep 2008, 22:56
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released
- Replies: 219
- Views: 236136
BFME2 & RotWK Widescreen and Triplehead Mods--Released
Thanks for replying seeing as this has nothing to do with widescreen mods! :roll:
Its strange, I doubt the XP/Vista factor has anything to do with it, though its difficult for me to tell seeing as I pretty much upgraded my hardware and OS all at the same time. I've got the BFG Geforce 8800GTX ...
Its strange, I doubt the XP/Vista factor has anything to do with it, though its difficult for me to tell seeing as I pretty much upgraded my hardware and OS all at the same time. I've got the BFG Geforce 8800GTX ...
- 22 Sep 2008, 12:40
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released
- Replies: 219
- Views: 236136
BFME2 & RotWK Widescreen and Triplehead Mods--Released
Sorry to go off-topic a sec, I noticed a couple of pages back you were discussing the framerate and any possible bottlenecks. I play at 1680x1050 (Ultra High Q) and hit a bit of a wall FPS-wise on the Erebor mission of the single player campaign.
General, you mentioned that at some point beyond ...
General, you mentioned that at some point beyond ...
- 21 Sep 2008, 21:05
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released
- Replies: 219
- Views: 236136
BFME2 & RotWK Widescreen and Triplehead Mods--Released
Thanks, glad to be here!
With regards to those questions, considering EA's track record with "Collector's Edition" versions of their releases, they don't appear to radically alter a great deal, more they simply stick something onto the end after they're done with the vanilla release :P For ...
With regards to those questions, considering EA's track record with "Collector's Edition" versions of their releases, they don't appear to radically alter a great deal, more they simply stick something onto the end after they're done with the vanilla release :P For ...
- 21 Sep 2008, 18:58
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: BFME2 & RotWK Widescreen and Triplehead Mods--Released
- Replies: 219
- Views: 236136
Suggestions for the next installment of the BFME2 WS patch..
Newbie here! Great work on this mod, having had to suffer with EA's stupidity just to be able to play this I'm glad you guys have taken the time to do something for the gamers that EA wouldn't! :D Anywho you said that this patch was still very much alive and open to suggestions so here goes ...
