[quote]Please do cut Gearbox, Bungie and MS some slack - the game was released in 2003 or 2004, way before widescreen monitors became popular. Pfft.
Let me just remind you that The Legend of Zelda: Ocarina of Time when run off an emulator has perfect Triplehead support.
Made in 1998 ...
Search found 3 matches
- 23 Aug 2008, 02:19
- Forum: Detailed Widescreen Reports
- Topic: Halo: Combat Evolved
- Replies: 30
- Views: 23668
- 22 Aug 2008, 11:28
- Forum: Detailed Widescreen Reports
- Topic: Halo: Combat Evolved
- Replies: 30
- Views: 23668
Halo:Combat Evolved
[quote]...I was using 1.08 and the FOV hack worked fine for me in both singleplayer and multiplayer.
Lucky, apparently a lot of other people haven't been having too much luck with it. I miss widescreen :(.
Someone is updating the hack for 1.08 users anyway, I'll post a link in this post when ...
Lucky, apparently a lot of other people haven't been having too much luck with it. I miss widescreen :(.
Someone is updating the hack for 1.08 users anyway, I'll post a link in this post when ...
- 16 Aug 2008, 01:14
- Forum: Detailed Widescreen Reports
- Topic: Halo: Combat Evolved
- Replies: 30
- Views: 23668
Halo:Combat Evolved
If you want to use a custom resolution all you have to do is go to your shortcut properties and add "-vidmode width, height, refreshrate" (eg. "-vidmode 1680, 1050, 60") to the target. This should work for any resolution although I have only tested it up to 2560 x 1600. Last I checked the 1.08 patch ...
