I ended up adding the following to ..\Documents\My Games\We Happy Few\Config\WindowsNoEditor\Engine.ini
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-1 ...
Search found 141 matches
- 23 Nov 2018, 06:34
- Forum: Request/Discuss Game Solutions
- Topic: We Happy Few Anamorphic in Cutscene
- Replies: 6
- Views: 7917
- 24 Jun 2018, 20:00
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36523
Re: Prey (2017)
Same issue here, will donate to help get this resolved!
- 24 Jan 2014, 08:07
- Forum: Multi-Monitor Gaming
- Topic: PCSX2 widescreen patches
- Replies: 6
- Views: 21854
Re: PCSX2 widescreen patches
Haha, that was me. I actually fixed a few more games than that.
This pack contains 48:10 patches for the following games:
- Kingdom Hearts
- Kingdom Hearts 2
- Final Fantasy X
- Dark Cloud
- Crash Bandicoot - The Wrath of Cortex
File attached. Enjoy
This pack contains 48:10 patches for the following games:
- Kingdom Hearts
- Kingdom Hearts 2
- Final Fantasy X
- Dark Cloud
- Crash Bandicoot - The Wrath of Cortex
File attached. Enjoy
Is there any way to get
Is there any way to get Extended Desktop mode when using this MST hub (where the computer can see it has three monitors attached, and the OS can manage them itself), or does using this effectively leave us stuck in Spanned mode (like the Matrox TripleHead2Go)?
If it's spanned-mode-only, I'm out ...
If it's spanned-mode-only, I'm out ...
- 29 May 2012, 14:43
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
The latest version of
The latest version of Flawless Widescreen no-longer supports Alice Madness Returns...
What gives? Was a better solution found?
What gives? Was a better solution found?
- 28 Jun 2011, 14:55
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
Just to stay on-topic on the off-topic physx.Discussing PhysX seems on-topic to me, considering the game this thread is about uses PhysX...
If you have a decent spare Nvidia card just sitting around, it's at least worth a shot setting it up as a PhysX accelerator to get the most out of Alice ...
If you have a decent spare Nvidia card just sitting around, it's at least worth a shot setting it up as a PhysX accelerator to get the most out of Alice ...
- 28 Jun 2011, 11:10
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
The nvidia physx did not turn out to well :(, but I found out the Mighty 970 Hex @ 4.2 GHz is more then capable of handling Ageia physx. i get some studddering when in some big fights while physx is set to max. may reduce it a bit to med.
What went wrong?
...you do have an Nvidia card ...
What went wrong?
...you do have an Nvidia card ...
- 28 Jun 2011, 00:05
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
[quote]I'm doing ok with a single HD5850 at 5040x1050, haven't tried turning on AA yet.
I've got PhysX turned all the way up and I'm not getting any undue stuttering... but then, I have a GTX260 installed in the slot below my HD5850, acting as a dedicated PhysX card :mrgreen:
Question ...
I've got PhysX turned all the way up and I'm not getting any undue stuttering... but then, I have a GTX260 installed in the slot below my HD5850, acting as a dedicated PhysX card :mrgreen:
Question ...
- 27 Jun 2011, 10:03
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
I'm doing ok with a single HD5850 at 5040x1050, haven't tried turning on AA yet.
I've got PhysX turned all the way up and I'm not getting any undue stuttering... but then, I have a GTX260 installed in the slot below my HD5850, acting as a dedicated PhysX card :mrgreen:
I've got PhysX turned all the way up and I'm not getting any undue stuttering... but then, I have a GTX260 installed in the slot below my HD5850, acting as a dedicated PhysX card :mrgreen:
- 27 Jun 2011, 09:38
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
[quote]Yeah running out of VRAM would cause some nice stuttering.
There is no possible way that I'm running out of VRAM with 3GB. The highest VRAM usage I've seen yet is 1283MB.
Unfortunately, SLI doesn't work that way. Each card needs the same data in its own local memory in order for SLI to ...
There is no possible way that I'm running out of VRAM with 3GB. The highest VRAM usage I've seen yet is 1283MB.
Unfortunately, SLI doesn't work that way. Each card needs the same data in its own local memory in order for SLI to ...
- 25 Jun 2011, 04:32
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
Try renaming "PhysXDevice.dll" to "PhysXDevice.bak" in your "...alice madness returnsBinariesWin32" folder.
This effectively forces the game to use the installed version of PhysX rather than the one included with the game. You might recognize this fix if you've ever dealt with hardware PhysX in ...
This effectively forces the game to use the installed version of PhysX rather than the one included with the game. You might recognize this fix if you've ever dealt with hardware PhysX in ...
- 24 Jun 2011, 11:28
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
Thank you so much! :cheers
Any chance of taking a look at the original "American McGee's Alice"? It could sure use a proper widescreen/surround fix, especially the HUD.
Any chance of taking a look at the original "American McGee's Alice"? It could sure use a proper widescreen/surround fix, especially the HUD.
- 22 Jun 2011, 14:00
- Forum: Request/Discuss Game Solutions
- Topic: Alice Madness Returns
- Replies: 105
- Views: 50611
Re: Alice Madness Returns
Link appears to have gone dead :!:
- 30 Dec 2010, 23:27
- Forum: Detailed Widescreen Reports
- Topic: Amnesia: The Dark Descent
- Replies: 37
- Views: 18809
Re: Amnesia: The Dark Descent Detailed Report
Perhaps this might be a good game for Lobbying Central? All they really need to do is add separate sensitivity controls for the mouse's horizontal and vertical axis so we can fix the problem ourselves.
- 23 Dec 2010, 02:39
- Forum: AMD Eyefinity Discussions
- Topic: AMD Catalyst 10.12 Drivers
- Replies: 6
- Views: 2705
Re: AMD Catalyst 10.12 Drivers
@Delphium: This is an old bug that I thought we had seen the last of. Not all elements of CCC profiles are being applied on the first shot. If you apply the same profile a second time, the rest of the settings should be applied (including monitor position).
Seems they brought a few bugs back ...
Seems they brought a few bugs back ...
- 17 Dec 2010, 08:26
- Forum: Site News & Suggestion Box
- Topic: ErgoTech Triple LCD Desk Stand Christmas Giveaway
- Replies: 95
- Views: 41532
Re: ErgoTech Triple LCD Desk Stand Christmas Giveaway
Darn, yet another giveaway passes me by.
Congrats ViciousXUSMC :bowdown
Congrats ViciousXUSMC :bowdown
- 15 Dec 2010, 19:47
- Forum: AMD Eyefinity Discussions
- Topic: AMD Catalyst 10.12 Drivers
- Replies: 6
- Views: 2705
Re: AMD Catalyst 10.12 Drivers
*sigh* Still no bug fixes :(
- 15 Dec 2010, 16:15
- Forum: Site News & Suggestion Box
- Topic: ErgoTech Triple LCD Desk Stand Christmas Giveaway
- Replies: 95
- Views: 41532
Re: ErgoTech Triple LCD Desk Stand Christmas Giveaway
How do we know if we've won? Is it going to be posted in the forum or should be be checking our inboxes? :w00t
- 01 Dec 2010, 23:37
- Forum: Site News & Suggestion Box
- Topic: Merry HIS-mas: Win an HIS Radeon HD 6870 Turbo Eyefinity4
- Replies: 197
- Views: 75391
Re: Merry HIS-mas: Win an HIS Radeon HD 6870 Turbo Eyefinity4
The Good:
My experience with Eyefinity has been mostly positive. It tends to "just work" and most games support triple-monitor resolutions either out of the box or with minimal tweaking (though that's a fault within the games themselves, not a problem with Eyefinity). The increased immersion is ...
My experience with Eyefinity has been mostly positive. It tends to "just work" and most games support triple-monitor resolutions either out of the box or with minimal tweaking (though that's a fault within the games themselves, not a problem with Eyefinity). The increased immersion is ...
- 18 Nov 2010, 04:10
- Forum: NVIDIA Surround Gaming
- Topic: Nvidia Surround - My first impressions
- Replies: 84
- Views: 30004
Re: Nvidia Surround - My first impressions
[quote]If Nvidia ever adds quick profile switching between Extended Desktop and Surround modes, I'll immediately dump my HD5850.
Come on Nvidia; ATi can't get their drivers right, maybe you can...I don't think anyone can... maybe Microsoft. Switching to Surround or Eyefinity with either card ...
Come on Nvidia; ATi can't get their drivers right, maybe you can...I don't think anyone can... maybe Microsoft. Switching to Surround or Eyefinity with either card ...
