Search found 12 matches
- 02 Oct 2012, 20:48
- Forum: Detailed Widescreen Reports
- Topic: Borderlands 2
- Replies: 55
- Views: 54739
Anyone else having issues
Anyone else having issues with the sky changing colors when sprinting or raising the fov? It's like the foggy effect dissapears. My no. 1 issue is the chat is off-screen, and 2nd is the sky.
- 21 Sep 2012, 03:44
- Forum: Detailed Widescreen Reports
- Topic: Borderlands 2
- Replies: 55
- Views: 54739
Kayden wrote:I checked the
I checked the configuration ini files and I couldn't find a direct reference to that option in any of them sadly. What I would recommend is that you complain here: http://forums.gearboxsoftware.com/showthread.php?t=147295
I would also recommend you changing that value in the game and look ...
- 20 Sep 2012, 08:18
- Forum: Detailed Widescreen Reports
- Topic: Borderlands 2
- Replies: 55
- Views: 54739
Ugh, why is the "Hud H.
Ugh, why is the "Hud H. Bounds" option limited to only 85, I need it to be lower. Does anyone know of an option in an .ini file to force it to be lower?
I'm using 4:3 screens and the hud gets cut off, also the menu is not 3 x 4:3 monitors friendly. The game assumes i have 3x widescreen monitors ...
I'm using 4:3 screens and the hud gets cut off, also the menu is not 3 x 4:3 monitors friendly. The game assumes i have 3x widescreen monitors ...
- 07 Sep 2012, 14:51
- Forum: Multi-Monitor Gaming
- Topic: STALKER fixes for Text/HUD/Crosshair in TripleHead
- Replies: 33
- Views: 21981
Progenitor1 wrote:Howdy, I
Howdy, I normally lurk on the WSG forums but I too am now back playing stalker SOC on a triple monitor set up so hey, first post :-)
I tried the files you mentioned thales, but still get a stretched UI for chat/inventory/etc.
Running 1.05 with Complete.
Menu UI is borked: https ...
I tried the files you mentioned thales, but still get a stretched UI for chat/inventory/etc.
Running 1.05 with Complete.
Menu UI is borked: https ...
- 25 Aug 2012, 11:46
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124022
One thing I'd like to see in
One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed, is to have scaling of the sniper zoom and other weapons that have a scope fixed. They graphic that is overlayed is chopped off top and bottom, and the center dot becomes way too large and ...
- 23 Aug 2012, 17:07
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124022
Firstly thank you HaYDeN for
Firstly thank you HaYDeN for creating such a maginificent tool for us Multi-monitor gamers.
I only found it a few weeks ago I use it for Borderlands and have been trying to figure out why my Borderlands was crashing every 15mins, Tried updating physx, MS Visual C++, reinstalling physx and ...
I only found it a few weeks ago I use it for Borderlands and have been trying to figure out why my Borderlands was crashing every 15mins, Tried updating physx, MS Visual C++, reinstalling physx and ...
- 03 Jan 2009, 17:18
- Forum: Request/Discuss Game Solutions
- Topic: The Thing - YES IT HAS WIDESCREEN - BUT STRECHED
- Replies: 4
- Views: 2377
The Thing - YES IT HAS WIDESCREEN - BUT STRECHED
I'd also like to know if there is a way to change the FOV for this game.
- 03 Jan 2009, 17:04
- Forum: Request/Discuss Game Solutions
- Topic: Planet of the Apes(Old PC Game)
- Replies: 0
- Views: 1198
Planet of the Apes(Old PC Game)
Hi I've been trying to get this game to work in a higher resolution and in widescreen but I cannot figure it out. In the menu you can only select 640x480 800x600 & 1024x768. I haev tried comparing two setting.save file with a hex editor to see where the res is changed but all that changes is 1 byte ...
- 13 Nov 2008, 11:46
- Forum: Request/Discuss Game Solutions
- Topic: The Lord of The Rings : Return Of The King ( LOTR - ROTK )
- Replies: 8
- Views: 15255
The Lord of The Rings : Return Of The King ( LOTR - ROTK )
It would be great to play this awesome old game with proper FOV aspect ratios on my widescreen. Even better would be if you could add one more player to the co-op modes, because some levels even have an extra computer player, I'm sure its possible with a hack to control the computer player.
I'm ...
I'm ...
- 09 Oct 2008, 19:57
- Forum: Multi-Monitor Gaming
- Topic: SLI Mulit-monitor support coming to NVidia...
- Replies: 39
- Views: 13166
SLI Mulit-monitor support coming to NVidia...
If nVidia really wanted to, they could implement spanning through any port. The limitation would be pretty much the same bandwidth limitations SoftTH has card-to-card though.
I don't see any reason why they couldn't use the SLI Connector instead of the PCIE Bus. I mean when running in SLI ...
I don't see any reason why they couldn't use the SLI Connector instead of the PCIE Bus. I mean when running in SLI ...
- 27 Mar 2008, 15:29
- Forum: Multi-Monitor Gaming
- Topic: F1 Challenge 99-02 SURROUND .cfg file?
- Replies: 34
- Views: 36561
F1 Challenge 99-02 SURROUND .cfg file?
For softTH users I have an idea about how to fix this issue with the vertical bits on top and bottom being cut off and the fact that you can't adjust vertical field of view to fix it. Since we have an option to adjust the horizontal field of view, maybe we can just use a 4:3 resolution like say ...
- 22 Mar 2008, 03:14
- Forum: Multi-Monitor Gaming
- Topic: F1 Challenge 99-02 SURROUND .cfg file?
- Replies: 34
- Views: 36561
F1 Challenge 99-02 SURROUND .cfg file?
I have been messing around with kegetys SOFTTH and trying to get triple head working properly with this game and have got the game running in a widescreen resolution, but with all my trying to get the right camera view right by editing the default.cfg or individual car .veh files cannot correctly ...
