Ok guys.. I found a fix for the issue I was describing. I upgraded to the Windows 7 ultimate RTM (I'm a Microsoft Action Pack Subscriber) and I was having the same stretching of lower resolutions, making games that did not support Triplehead2go, impossible to play.
This was Windows 7 at ...
Search found 8 matches
- 01 Sep 2009, 12:36
- Forum: Multi-Monitor Gaming
- Topic: Windows 7 Pillarboxing
- Replies: 4
- Views: 3482
- 04 Aug 2009, 22:14
- Forum: Multi-Monitor Gaming
- Topic: Windows 7 Pillarboxing
- Replies: 4
- Views: 3482
Windows 7 Pillarboxing
I just tried updating my video drivers to the newest 190 ( i have two Geforce 280's) and still same issue.. Also I just tried to change my resolution within Windows to 1280x1024, and it stretches it across all 3, I have no idea what's causing this, since it definitely didn't operate this way before ...
- 04 Aug 2009, 16:54
- Forum: Multi-Monitor Gaming
- Topic: Windows 7 Pillarboxing
- Replies: 4
- Views: 3482
Windows 7 Pillarboxing
I've been using the Windows 7 RC with my Triplehead setup for about 2 months now without a hitch until now. Windows 7 used to automatically pillarbox resolutions that were smaller than 38040x1024 for me, it was extremely nice.
Now I don't know what's changed, I haven't changed drivers or ...
Now I don't know what's changed, I haven't changed drivers or ...
- 10 Feb 2009, 18:47
- Forum: Multi-Monitor Gaming
- Topic: Sacred 2: Fallen Angel
- Replies: 3
- Views: 3720
Sacred 2: Fallen Angel
I just picked up this game on steam, I was in the mood for some diablo style hack and slash, and was having some issue's getting this to work with triplehead2go. Working with some people on the Sacred2 forum (thank you AzureRealm~!) we found some scripts that are editable to make it playable ...
- 29 Oct 2008, 11:13
- Forum: Multi-Monitor Gaming
- Topic: Fallout 3
- Replies: 111
- Views: 48611
Fallout 3
For those of you having problems with the computer terminals being off the screen, open up my documents/my games/fallout 3 and edit fallout.ini
edit fDefaultFOV=75.0000 to 150.0000 this changes the menus FOV not the game! so the pipboy, hacking terminals and lock picking screens appear how ...
edit fDefaultFOV=75.0000 to 150.0000 this changes the menus FOV not the game! so the pipboy, hacking terminals and lock picking screens appear how ...
- 30 May 2008, 20:44
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect PC, Triplehead2go FOV, and UI problems
- Replies: 18
- Views: 8284
Mass Effect PC, Triplehead2go FOV, and UI problems
Typical UE3 crap ... Sad
Try typing FOV 130 in at the console ... if it has a console.
That is how it worked in Gears of War.
I don't think it will help too much if it does work as the HUD isn't scaling ...
No there is no console, that I know of anyway. And changing any of the FOV ...
Try typing FOV 130 in at the console ... if it has a console.
That is how it worked in Gears of War.
I don't think it will help too much if it does work as the HUD isn't scaling ...
No there is no console, that I know of anyway. And changing any of the FOV ...
- 30 May 2008, 02:56
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect PC, Triplehead2go FOV, and UI problems
- Replies: 18
- Views: 8284
Mass Effect PC, Triplehead2go FOV, and UI problems
Mass Effect for the PC was released this week and I quickly went out and purchased it. To my dismay the game doesn't seem to change the FOV despite having wide screen options in the game menu. The UI also seems to completely dissapear or is just way off screen. I've tried fiddling with some of the ...
- 23 Feb 2008, 00:09
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177189
Centered HUD for Team Fortress 2
Hello everyone, I've been reading these forums and getting information from them well over a year now and sadly, this is my first post. I've had my triplehead2go for about a year and I first want to say thank you to all those that have provided solutions to make games better in triplehead2go ...
