Depends on what you mean by 'true' support. It's not supported natively, but it appears there are ways to make it work.
Here's what I turned up with the search function.
http://www.widescreengamingforum.com/node/5516
http://www.widescreengamingforum.com/node/5424#comment-121155 ...
Search found 10 matches
- 05 Dec 2007, 03:11
- Forum: Request/Discuss Game Solutions
- Topic: is there true NFSU2 1680x1050 support?
- Replies: 1
- Views: 1361
- 05 Dec 2007, 03:00
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 824393
Multi-Game Widescreen Fixer
Yes, MotoGP '07 supports widescreen natively.
Patch the game with the official patch. You can do it without the patch as well, but the method is slightly different than listed below, and I only played it once before patching so I can't outline the 'unpatched' method.
Click the desktop ...
Patch the game with the official patch. You can do it without the patch as well, but the method is slightly different than listed below, and I only played it once before patching so I can't outline the 'unpatched' method.
Click the desktop ...
- 30 Nov 2007, 16:04
- Forum: Detailed Widescreen Reports
- Topic: Splinter Cell: Detailed Report
- Replies: 8
- Views: 4182
Splinter Cell: Detailed Report
Point taken. I'm still playing the game, I had almost forgotten how good it is. I'll nab some more screens at the correct FOV and fix this report up over the weekend probably.
- 30 Nov 2007, 00:23
- Forum: Detailed Widescreen Reports
- Topic: Splinter Cell: Detailed Report
- Replies: 8
- Views: 4182
Splinter Cell: Detailed Report
Yes, I would agree that the keypad misalignment is a major flaw, They're all over the place in the game.
You're right about the cut-scene, it should say FOV=86, not FOV=75. Fixed it. I put in higher numbers for the screens to better demonstrate the change made, but listed the correct numbers in ...
You're right about the cut-scene, it should say FOV=86, not FOV=75. Fixed it. I put in higher numbers for the screens to better demonstrate the change made, but listed the correct numbers in ...
- 29 Nov 2007, 16:17
- Forum: Detailed Widescreen Reports
- Topic: Splinter Cell: Detailed Report
- Replies: 8
- Views: 4182
Splinter Cell: Detailed Report
No widescreen resolutions were natively supported. Only 4:3 and 5:4 were selectable from the game menu. The .ini resolution hack is required for widescreen, but the FOV setting only changes cut-scenes. I also found this to be very odd, but tested it extensively with consistent results. Nothing I did ...
- 29 Nov 2007, 04:15
- Forum: Detailed Widescreen Reports
- Topic: Splinter Cell: Detailed Report
- Replies: 8
- Views: 4182
Splinter Cell: Detailed Report
==Game Information==
Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace. In Tom Clancy's Splinter Cell, you are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon ...
Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace. In Tom Clancy's Splinter Cell, you are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon ...
- 25 Nov 2007, 20:25
- Forum: Detailed Widescreen Reports
- Topic: Test Drive Unlimited
- Replies: 4
- Views: 3173
Test Drive Unlimited: Detailed Report
Ouch, my bad, I can't believe I didn't notice the menus were anamorphic :oops:
I've edited the report to include the corrections and grading information. Thank you :)
Might you explain the grading rubrick to me via PM so I can try and grade the next one?
I've edited the report to include the corrections and grading information. Thank you :)
Might you explain the grading rubrick to me via PM so I can try and grade the next one?
- 25 Nov 2007, 19:21
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Double Agent - Cannot get widescreen.
- Replies: 4
- Views: 2810
Splinter Cell: Double Agent - Cannot get widescreen.
Yes, painstakingly. I finally found a config file that allowed me to set the resolution, but it doesn't correctly address the FOV. The file I had to edit was not listed in the solution or in the DR, it was found in a separate location all together (detailed in my post). Nothing I changed in the ...
- 25 Nov 2007, 19:03
- Forum: Detailed Widescreen Reports
- Topic: Test Drive Unlimited
- Replies: 4
- Views: 3173
Test Drive Unlimited
<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/673/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen support ...
- 22 Nov 2007, 00:26
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Double Agent - Cannot get widescreen.
- Replies: 4
- Views: 2810
Splinter Cell: Double Agent - Cannot get widescreen.
I have a 22" widescreen, 1680x1050 native (16:10). I have tried the custom resolution hack in the confirmed solutions section. No joy. I've also tried editing every single resolution that I could find in all the .ini files found in the Offline folder with no better results.
Double Agent is ...
Double Agent is ...
