Search found 22 matches
- 09 Mar 2011, 04:07
- Forum: General Gaming Discussions
- Topic: Vert- is the right way, according to Epic Games
- Replies: 21
- Views: 11482
Re: Vert- is the right way, according to Epic Games
Man, the bile in my gut is just rising with Epic's behavior right now. It's even worse because not only was it objectively wrong, now they're claiming it was allegedly on purpose instead of laziness. And frankly their 16:9 design already gives me tunnel vision even when playing on a single screen ...
- 02 Mar 2011, 06:51
- Forum: General Gaming Discussions
- Topic: Crysis 2 PC Demo Impressions
- Replies: 28
- Views: 12845
Re: Crysis 2 PC Demo Impressions
Everything seems to be proper Hor+ so far.
Except for one minor problem with the character model on the class loadout screen (but the menu buttons themselves seem to be fine?)
Some menus are pillarboxed at 16:9.
HUD seems to be on screen edges.
The demo graphics menu detected the custom ...
Except for one minor problem with the character model on the class loadout screen (but the menu buttons themselves seem to be fine?)
Some menus are pillarboxed at 16:9.
HUD seems to be on screen edges.
The demo graphics menu detected the custom ...
- 28 Feb 2011, 23:45
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43254
Re: Bulletstorm Eyefinity Fix?
http://forums.epicgames.com/showthread.php?t=765751
Posted this over at the official Bulletstorm forums, regarding this topic.
Posted this over at the official Bulletstorm forums, regarding this topic.
- 04 Jul 2009, 15:56
- Forum: Request/Discuss Game Solutions
- Topic: Call of Juarez: Bound in Blood (FOV)
- Replies: 22
- Views: 18024
Call of Juarez: Bound in Blood (FOV)
Yes, just look around the forum. Someone even made a video showing off triplehead.
Oh, yes, I should have clarified. I saw the Triple Head video, but still I was not sure. In a particular cutscene, people's heads were being cropped off the top of the frame most of the time, even when they were ...
Oh, yes, I should have clarified. I saw the Triple Head video, but still I was not sure. In a particular cutscene, people's heads were being cropped off the top of the frame most of the time, even when they were ...
- 03 Jul 2009, 20:00
- Forum: Request/Discuss Game Solutions
- Topic: Call of Juarez: Bound in Blood (FOV)
- Replies: 22
- Views: 18024
Call of Juarez: Bound in Blood (FOV)
Does it handle widescreen as proper Hor+ ?
- 28 Jun 2009, 17:05
- Forum: Request/Discuss Game Solutions
- Topic: Street Fighter IV : probably vert-
- Replies: 21
- Views: 9635
- 27 Jun 2009, 22:30
- Forum: Request/Discuss Game Solutions
- Topic: Street Fighter IV : probably vert-
- Replies: 21
- Views: 9635
Street Fighter IV : probably vert-
[quote]If it was designed for 16:9, why would 4:3 be "native"? Wouldn't 16:9 be "native" then? Or is that word being used in some specialized manner of which I'm unaware?
"Native", in this context, means the aspect ratio at which nothing is cropped.
The demo of SF4 has 4:3 set up as native ...
"Native", in this context, means the aspect ratio at which nothing is cropped.
The demo of SF4 has 4:3 set up as native ...
- 27 Jun 2009, 09:47
- Forum: Request/Discuss Game Solutions
- Topic: Street Fighter IV : probably vert-
- Replies: 21
- Views: 9635
Street Fighter IV : probably vert-
[quote]The good news is that since it's a port from the 360 version, it's designed for 16:9. ;)
4:3 would be Vert+
16:10 would be Vert+
16:9 is native
anything higher is Vert-
I hope you're right, because the demo has 4:3 as native; both 16:10 and 16:9 are vert-.
Given the ...
4:3 would be Vert+
16:10 would be Vert+
16:9 is native
anything higher is Vert-
I hope you're right, because the demo has 4:3 as native; both 16:10 and 16:9 are vert-.
Given the ...
- 27 Jun 2009, 07:11
- Forum: Request/Discuss Game Solutions
- Topic: Street Fighter IV : probably vert-
- Replies: 21
- Views: 9635
Street Fighter IV : probably vert-
[quote]In a strictly 2D-viewed fighting game, it is critical and essential that both players have the same horizontal screen width.No it isn't, it's only essential that both players have a fixed horizontal width that neither player can escape. The viewport itself can be as wide as you want ...
- 26 Jun 2009, 19:01
- Forum: Request/Discuss Game Solutions
- Topic: Street Fighter IV : probably vert-
- Replies: 21
- Views: 9635
Street Fighter IV : probably vert-
Obviously Triplehead is messed up and there's no excuse for that, but...
Couldn't you make the argument that 16:9 is designed as the default in this 2D fighting game, so that the Vert- is in fact just a Vert+ "opening up the frame" instead of losing space?
(edit: obviously I know that ...
Couldn't you make the argument that 16:9 is designed as the default in this 2D fighting game, so that the Vert- is in fact just a Vert+ "opening up the frame" instead of losing space?
(edit: obviously I know that ...
- 26 Jun 2009, 18:39
- Forum: Request/Discuss Game Solutions
- Topic: Street Fighter IV : probably vert-
- Replies: 21
- Views: 9635
Street Fighter IV : probably vert-
In a strictly 2D-viewed fighting game, it is critical and essential that both players have the same horizontal screen width. (Otherwise the guy with a 4:3 or 5:4 could have the characters cut right off the screen!, etc etc.)
Kind of surprised that they didn't doo letterboxing and pillarboxing ...
Kind of surprised that they didn't doo letterboxing and pillarboxing ...
- 20 Jun 2009, 19:52
- Forum: General Gaming Discussions
- Topic: Ghostbusters!
- Replies: 23
- Views: 7385
Ghostbusters!
Dammit, I pre-ordered it for PC only to be told when I went to pick it up the the release date for PC has been pushed back until later in the year, about november I think thay said.
That's strange. What country or region are you in? I'm in Canada, and I bought the PC version in a store on June ...
That's strange. What country or region are you in? I'm in Canada, and I bought the PC version in a store on June ...
- 10 Jun 2009, 09:28
- Forum: Request/Discuss Game Solutions
- Topic: Prototype
- Replies: 202
- Views: 71577
Prototype
I had a quick look, and I was able to select the following widescreen resolutions in the game's video options menu:
1280x720
1280x800
1440x900
1680x1050
1920x1080
1920x1200
I haven't tested or done screenshots though.
1280x720
1280x800
1440x900
1680x1050
1920x1080
1920x1200
I haven't tested or done screenshots though.
- 09 May 2009, 09:39
- Forum: Request/Discuss Game Solutions
- Topic: Wolverine...does not keep my custom resolution :/
- Replies: 6
- Views: 2791
Wolverine...does not keep my custom resolution :/
Well, I checked in the game, and... good news, I was able to get 1360x768 to work, so we at least know it's possible.
1360x768 does not show up in the in-game options menu, true enough. But when I edited the WEngine.ini file for 1360x768, the game would start and play fine at that resolution ...
1360x768 does not show up in the in-game options menu, true enough. But when I edited the WEngine.ini file for 1360x768, the game would start and play fine at that resolution ...
- 29 Apr 2009, 21:52
- Forum: Request/Discuss Game Solutions
- Topic: Dark Sector
- Replies: 40
- Views: 14022
Dark Sector
Did I read that list of supported hardware wrong, or does it have the 4850 and GTX260 supported, but doesn't support 4870 and GTX280.
(Kind of like how that person who had an Nvidia 9800 but found it wasn't supported, even though the 9600 was)
WTH
(Kind of like how that person who had an Nvidia 9800 but found it wasn't supported, even though the 9600 was)
WTH
- 24 Jan 2009, 06:18
- Forum: General Gaming Discussions
- Topic: Your favorite game music to listen to?
- Replies: 36
- Views: 12175
Your favorite game music to listen to?
I always really liked the soundtrack to the PC game Heavy Gear. Composed by Jeehun Hwang. It has a very tense, driving kind of orchestra/electronic mix -- similar to the style of the Halo soundtracks (I mean style-wise, obviously the actual sounds are very different).
The soundtrack was ...
The soundtrack was ...
- 29 Jul 2008, 07:49
- Forum: Request/Discuss Game Solutions
- Topic: Call of Duty 4 Problem
- Replies: 8
- Views: 3720
Call of Duty 4 Problem
Or on my Windows XP system, it was in
C:Program FilesActivisionCall of Duty 4 - Modern Warfareplayersprofilesconfig.cfg
C:Program FilesActivisionCall of Duty 4 - Modern Warfareplayersprofiles
- 29 Jul 2008, 07:44
- Forum: Detailed Widescreen Reports
- Topic: Devil May Cry 4
- Replies: 30
- Views: 12141
Devil May Cry 4: Detailed Report
Anyways, I don't suppose that maybe the game only does this when hooked up with DVI? Or maybe your monitor itself was doing a 1-to-1 or aspect scaling?
I don't have a 5:4 monitor to try on, only a 1080p LCD TV, which doesn't help because of course it's already that shape. So I'd help more but I ...
I don't have a 5:4 monitor to try on, only a 1080p LCD TV, which doesn't help because of course it's already that shape. So I'd help more but I ...
- 26 Jul 2008, 01:27
- Forum: Detailed Widescreen Reports
- Topic: Devil May Cry 4
- Replies: 30
- Views: 12141
Devil May Cry 4: Detailed Report
I aplogize if this is a dumb question, but I am not getting the "letterboxing" behaviour, as described above. Perhaps I am missing something in the settings or hardware, don't know.
I have a CRT monitor at desktop res of 1280x960 @ 85Hz, and when I do 1280x720 in DMC4, it changes the whole ...
I have a CRT monitor at desktop res of 1280x960 @ 85Hz, and when I do 1280x720 in DMC4, it changes the whole ...
- 13 Oct 2007, 13:19
- Forum: Request/Discuss Game Solutions
- Topic: Unreal Tournament 3 Beta
- Replies: 38
- Views: 13691
Unreal Tournament 3 Beta
I tried changing the FOV through console commands and I found that it is locked to values ranging between 80 and 100. (Haven't tried the .ini file myself, but I'm not holding my breath for it.)
Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that ...
Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that ...













