Search found 22 matches

by capable heart
09 Mar 2011, 04:07
Forum: General Gaming Discussions
Topic: Vert- is the right way, according to Epic Games
Replies: 21
Views: 11482

Re: Vert- is the right way, according to Epic Games

Man, the bile in my gut is just rising with Epic's behavior right now. It's even worse because not only was it objectively wrong, now they're claiming it was allegedly on purpose instead of laziness. And frankly their 16:9 design already gives me tunnel vision even when playing on a single screen ...
by capable heart
02 Mar 2011, 06:51
Forum: General Gaming Discussions
Topic: Crysis 2 PC Demo Impressions
Replies: 28
Views: 12845

Re: Crysis 2 PC Demo Impressions

Everything seems to be proper Hor+ so far.
Except for one minor problem with the character model on the class loadout screen (but the menu buttons themselves seem to be fine?)
Some menus are pillarboxed at 16:9.
HUD seems to be on screen edges.
The demo graphics menu detected the custom ...
by capable heart
28 Feb 2011, 23:45
Forum: Multi-Monitor Gaming
Topic: Bulletstorm Eyefinity Fix?
Replies: 108
Views: 43254

Re: Bulletstorm Eyefinity Fix?

http://forums.epicgames.com/showthread.php?t=765751

Posted this over at the official Bulletstorm forums, regarding this topic.
by capable heart
04 Jul 2009, 15:56
Forum: Request/Discuss Game Solutions
Topic: Call of Juarez: Bound in Blood (FOV)
Replies: 22
Views: 18024

Call of Juarez: Bound in Blood (FOV)

Yes, just look around the forum. Someone even made a video showing off triplehead.

Oh, yes, I should have clarified. I saw the Triple Head video, but still I was not sure. In a particular cutscene, people's heads were being cropped off the top of the frame most of the time, even when they were ...
by capable heart
03 Jul 2009, 20:00
Forum: Request/Discuss Game Solutions
Topic: Call of Juarez: Bound in Blood (FOV)
Replies: 22
Views: 18024

Call of Juarez: Bound in Blood (FOV)

Does it handle widescreen as proper Hor+ ?
by capable heart
28 Jun 2009, 17:05
Forum: Request/Discuss Game Solutions
Topic: Street Fighter IV : probably vert-
Replies: 21
Views: 9635

Street Fighter IV : probably vert-

I noticed the squished HUD elements too when my roommate was playing the game. He owns a regular CRT TV, and I own a widescreen LCD; sometimes we switch the Xbox over to it.

On the vert+ note: has anybody thought to try tallscreen on this demo yet?


Like this?

by capable heart
27 Jun 2009, 22:30
Forum: Request/Discuss Game Solutions
Topic: Street Fighter IV : probably vert-
Replies: 21
Views: 9635

Street Fighter IV : probably vert-

[quote]If it was designed for 16:9, why would 4:3 be "native"? Wouldn't 16:9 be "native" then? Or is that word being used in some specialized manner of which I'm unaware?
"Native", in this context, means the aspect ratio at which nothing is cropped.

The demo of SF4 has 4:3 set up as native ...
by capable heart
27 Jun 2009, 09:47
Forum: Request/Discuss Game Solutions
Topic: Street Fighter IV : probably vert-
Replies: 21
Views: 9635

Street Fighter IV : probably vert-

[quote]The good news is that since it's a port from the 360 version, it's designed for 16:9. ;)

4:3 would be Vert+
16:10 would be Vert+
16:9 is native
anything higher is Vert-
I hope you're right, because the demo has 4:3 as native; both 16:10 and 16:9 are vert-.

Given the ...
by capable heart
27 Jun 2009, 07:11
Forum: Request/Discuss Game Solutions
Topic: Street Fighter IV : probably vert-
Replies: 21
Views: 9635

Street Fighter IV : probably vert-

[quote]In a strictly 2D-viewed fighting game, it is critical and essential that both players have the same horizontal screen width.No it isn't, it's only essential that both players have a fixed horizontal width that neither player can escape. The viewport itself can be as wide as you want ...
by capable heart
26 Jun 2009, 19:01
Forum: Request/Discuss Game Solutions
Topic: Street Fighter IV : probably vert-
Replies: 21
Views: 9635

Street Fighter IV : probably vert-

Obviously Triplehead is messed up and there's no excuse for that, but...

Couldn't you make the argument that 16:9 is designed as the default in this 2D fighting game, so that the Vert- is in fact just a Vert+ "opening up the frame" instead of losing space?

(edit: obviously I know that ...
by capable heart
26 Jun 2009, 18:39
Forum: Request/Discuss Game Solutions
Topic: Street Fighter IV : probably vert-
Replies: 21
Views: 9635

Street Fighter IV : probably vert-

In a strictly 2D-viewed fighting game, it is critical and essential that both players have the same horizontal screen width. (Otherwise the guy with a 4:3 or 5:4 could have the characters cut right off the screen!, etc etc.)

Kind of surprised that they didn't doo letterboxing and pillarboxing ...
by capable heart
20 Jun 2009, 19:52
Forum: General Gaming Discussions
Topic: Ghostbusters!
Replies: 23
Views: 7385

Ghostbusters!

Dammit, I pre-ordered it for PC only to be told when I went to pick it up the the release date for PC has been pushed back until later in the year, about november I think thay said.

That's strange. What country or region are you in? I'm in Canada, and I bought the PC version in a store on June ...
by capable heart
10 Jun 2009, 09:28
Forum: Request/Discuss Game Solutions
Topic: Prototype
Replies: 202
Views: 71577

Prototype

I had a quick look, and I was able to select the following widescreen resolutions in the game's video options menu:

1280x720
1280x800
1440x900
1680x1050
1920x1080
1920x1200

I haven't tested or done screenshots though.
by capable heart
09 May 2009, 09:39
Forum: Request/Discuss Game Solutions
Topic: Wolverine...does not keep my custom resolution :/
Replies: 6
Views: 2791

Wolverine...does not keep my custom resolution :/

Well, I checked in the game, and... good news, I was able to get 1360x768 to work, so we at least know it's possible.

1360x768 does not show up in the in-game options menu, true enough. But when I edited the WEngine.ini file for 1360x768, the game would start and play fine at that resolution ...
by capable heart
29 Apr 2009, 21:52
Forum: Request/Discuss Game Solutions
Topic: Dark Sector
Replies: 40
Views: 14022

Dark Sector

Did I read that list of supported hardware wrong, or does it have the 4850 and GTX260 supported, but doesn't support 4870 and GTX280.

(Kind of like how that person who had an Nvidia 9800 but found it wasn't supported, even though the 9600 was)

WTH
by capable heart
24 Jan 2009, 06:18
Forum: General Gaming Discussions
Topic: Your favorite game music to listen to?
Replies: 36
Views: 12175

Your favorite game music to listen to?

I always really liked the soundtrack to the PC game Heavy Gear. Composed by Jeehun Hwang. It has a very tense, driving kind of orchestra/electronic mix -- similar to the style of the Halo soundtracks (I mean style-wise, obviously the actual sounds are very different).

The soundtrack was ...
by capable heart
29 Jul 2008, 07:49
Forum: Request/Discuss Game Solutions
Topic: Call of Duty 4 Problem
Replies: 8
Views: 3720

Call of Duty 4 Problem

Or on my Windows XP system, it was in
C:Program FilesActivisionCall of Duty 4 - Modern Warfareplayersprofilesconfig.cfg
by capable heart
29 Jul 2008, 07:44
Forum: Detailed Widescreen Reports
Topic: Devil May Cry 4
Replies: 30
Views: 12141

Devil May Cry 4: Detailed Report

Anyways, I don't suppose that maybe the game only does this when hooked up with DVI? Or maybe your monitor itself was doing a 1-to-1 or aspect scaling?

I don't have a 5:4 monitor to try on, only a 1080p LCD TV, which doesn't help because of course it's already that shape. So I'd help more but I ...
by capable heart
26 Jul 2008, 01:27
Forum: Detailed Widescreen Reports
Topic: Devil May Cry 4
Replies: 30
Views: 12141

Devil May Cry 4: Detailed Report

I aplogize if this is a dumb question, but I am not getting the "letterboxing" behaviour, as described above. Perhaps I am missing something in the settings or hardware, don't know.

I have a CRT monitor at desktop res of 1280x960 @ 85Hz, and when I do 1280x720 in DMC4, it changes the whole ...
by capable heart
13 Oct 2007, 13:19
Forum: Request/Discuss Game Solutions
Topic: Unreal Tournament 3 Beta
Replies: 38
Views: 13691

Unreal Tournament 3 Beta

I tried changing the FOV through console commands and I found that it is locked to values ranging between 80 and 100. (Haven't tried the .ini file myself, but I'm not holding my breath for it.)

Personally I like an FOV of 108 for 16:10 and 120 for 16:9, so I hope a solution will be found that ...