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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 04 Sep 2007, 12:05
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Replies: 19 Views: 9544
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| Nice link, very good explanation of vsync. 1 question though, how do I make sure triple buffering is always enabled? So far the only settings I've found related to opengl only, not direct3d. DXTweaker can fix this http://www.ocworkbench.com/2006/articles/DXtweaker/ D3D Overrider should be able to d... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 23:23
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Replies: 19 Views: 9544
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| Hi again, I actually did a test with 60Hz vs 75Hz. First I downloaded mouse recorder and recorded when my mouse was standing still at one point and dragged over the screen to stand still at another point. I took photos of this with a shutter time slow enough to capture all the frames between the sta... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 22:09
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Replies: 19 Views: 9544
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| First, from your article regarding framedrops when running 75Hz. The article isn't really scientific in their testing methods and doesn't even write out which monitors they've tested the 60/75Hz on. I would gladly test out my monitors in the same way as they did if it's scientific enough. I have a f... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 20:59
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Replies: 19 Views: 9544
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| You can get real performance by this. If your machine doesn't achieve 60fps, and you use Vsync, it will be capped at half (30fps). Since Vsync is governed by the given refresh rate, I would think that having a larger refresh rate should make Vsync cap the refresh rate at 50hz (from 100hz). This jus... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 18:49
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Replies: 19 Views: 9544
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| Fast refresh rates on a TFT would also be useful to game with VSYNC enabled without killing performance. Do the 100hz/120hz hacks help any on those? or are they fake refresh improvement, as in, not visible from the computer's point of view? As far as I've tested no TFT allows forcing refresh rates ... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 17:55
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Replies: 19 Views: 9544
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| Actually you can see the higher refresh rate selected on every TFT I've tested so far. Just do my "test" with the mousepointers. Of course many screens can have negative effects due to faster refresh rates, even without overdrive. I have both displays with and without overdrive at home, still I can ... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 16:42
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Replies: 19 Views: 9544
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| Well even though TFT is the default choice I think that consumers should know that a higher refresh rate really is something that would make the TFT better, especially with the lower response rates. From the latest FAQ Refresh rate Unlike CRT which need a constant redrawing of the picture, the TFT's... |
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Forum: Site News & Suggestion Box Topic: Suggestion: Fix major errors in the FAQ about TFT-technology |
| Snigel |
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Posted: 03 Sep 2007, 15:54
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Replies: 19 Views: 9544
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| In the FAQ you can read about TFT myths, but the FAQ isn't really killing any myths, because the facts are incorrect. The biggest myth is the refresh rate. CRT monitors worked with refresh rates because that was how the technology functioned, with the electron gun refreshing the screen rapidly, to c... |
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