Yes it would make perfect sense but unfortunately it doesn't seem to be the case.
As I say ... See the screenshot overlays in this thread.
Oh, my point is that it would be working correctly with 4:3 getting a taller fov if they had defined 16:9 as the new default.
It's hard to define what ...
Search found 2 matches
- 29 Aug 2007, 00:24
- Forum: General Gaming Discussions
- Topic: Proof that Bioshock's FOV was no ... design decision ... ?
- Replies: 78
- Views: 24487
- 28 Aug 2007, 23:54
- Forum: General Gaming Discussions
- Topic: Proof that Bioshock's FOV was no ... design decision ... ?
- Replies: 78
- Views: 24487
Proof that Bioshock's FOV was no ... design decision ... ?
I think I've got a pretty good reasoning for how the UE3 engine deals with widescreen.
Now then, people are used to that 4:3 being the "default" resolution you compare to. So that aspect ratios which are wider gets a wider fov, and aspect ratios which are taller gets a taller fov. This all ...
Now then, people are used to that 4:3 being the "default" resolution you compare to. So that aspect ratios which are wider gets a wider fov, and aspect ratios which are taller gets a taller fov. This all ...
