Search found 2 matches

by Sectus
29 Aug 2007, 00:24
Forum: General Gaming Discussions
Topic: Proof that Bioshock's FOV was no ... design decision ... ?
Replies: 78
Views: 24487

Proof that Bioshock's FOV was no ... design decision ... ?

Yes it would make perfect sense but unfortunately it doesn't seem to be the case.
As I say ... See the screenshot overlays in this thread.
Oh, my point is that it would be working correctly with 4:3 getting a taller fov if they had defined 16:9 as the new default.

It's hard to define what ...
by Sectus
28 Aug 2007, 23:54
Forum: General Gaming Discussions
Topic: Proof that Bioshock's FOV was no ... design decision ... ?
Replies: 78
Views: 24487

Proof that Bioshock's FOV was no ... design decision ... ?

I think I've got a pretty good reasoning for how the UE3 engine deals with widescreen.

Now then, people are used to that 4:3 being the "default" resolution you compare to. So that aspect ratios which are wider gets a wider fov, and aspect ratios which are taller gets a taller fov. This all ...