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 Forum: General Gaming Discussions   Topic: Proof that Bioshock's FOV was no ... design decision ... ?

Posted: 29 Aug 2007, 00:24 

Replies: 78
Views: 23050


Yes it would make perfect sense but unfortunately it doesn't seem to be the case. As I say ... See the screenshot overlays in this thread. Oh, my point is that it would be working correctly with 4:3 getting a taller fov if they had defined 16:9 as the new default. It's hard to define what's right a...

 Forum: General Gaming Discussions   Topic: Proof that Bioshock's FOV was no ... design decision ... ?

Posted: 28 Aug 2007, 23:54 

Replies: 78
Views: 23050


I think I've got a pretty good reasoning for how the UE3 engine deals with widescreen. Now then, people are used to that 4:3 being the "default" resolution you compare to. So that aspect ratios which are wider gets a wider fov, and aspect ratios which are taller gets a taller fov. This all makes sen...
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