Thought I'd post this here instead of making a new thread: 1280x800 UI mod for Planescape: Torment -
http://www.rpgcodex.net/phpBB/viewtopic.php?t=26591
super awesome.
Search found 4 matches
- 05 Oct 2008, 23:52
- Forum: Detailed Widescreen Reports
- Topic: Planescape: Torment
- Replies: 14
- Views: 6771
- 01 Aug 2008, 04:05
- Forum: Request/Discuss Game Solutions
- Topic: Marathon Durandal Widecreen
- Replies: 2
- Views: 1830
Marathon Durandal Widecreen
Use Aleph One:
http://source.bungie.org/
http://source.bungie.org/
- 31 Jul 2008, 20:18
- Forum: Request/Discuss Game Solutions
- Topic: Fallout 1&2 high-res/widescreen patches.
- Replies: 0
- Views: 1160
Fallout 1&2 high-res/widescreen patches.
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1138
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1129
Works much like the Infinity Engine mod: shrinks the art down, but lets you see more of the game world. Game menus remain their original resolution as well ...
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1129
Works much like the Infinity Engine mod: shrinks the art down, but lets you see more of the game world. Game menus remain their original resolution as well ...
- 26 Aug 2007, 00:56
- Forum: Detailed Widescreen Reports
- Topic: Half-Life (Steam)
- Replies: 8
- Views: 6843
Half-Life (Steam version) not updated
I was going to make this exact same thread; thankfully I searched.
Looking to get educated:
When a game offers a widescreen resolution like 1280x800, obviously in cases like this it isn't going to be Hor+. Is it Vert- for Half-Life in this case? How does that work?
Does anyone know if ...
Looking to get educated:
When a game offers a widescreen resolution like 1280x800, obviously in cases like this it isn't going to be Hor+. Is it Vert- for Half-Life in this case? How does that work?
Does anyone know if ...
