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Message |
Forum: Detailed Widescreen Reports Topic: Planescape: Torment |
| august |
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Posted: 05 Oct 2008, 23:52
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Replies: 14 Views: 6501
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Thought I'd post this here instead of making a new thread: 1280x800 UI mod for Planescape: Torment -
http://www.rpgcodex.net/phpBB/viewtopic.php?t=26591
super awesome. |
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Forum: Request/Discuss Game Solutions Topic: Marathon Durandal Widecreen |
| august |
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Posted: 01 Aug 2008, 04:05
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Replies: 2 Views: 1781
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Use Aleph One:
http://source.bungie.org/ |
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Forum: Request/Discuss Game Solutions Topic: Fallout 1&2 high-res/widescreen patches. |
| august |
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Posted: 31 Jul 2008, 20:18
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Replies: 0 Views: 1118
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| http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1138 http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1129 Works much like the Infinity Engine mod: shrinks the art down, but lets you see more of the game world. Game menus remain their original resolution as well. Running... |
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Forum: Detailed Widescreen Reports Topic: Half-Life (Steam) |
| august |
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Posted: 26 Aug 2007, 00:56
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Replies: 8 Views: 6240
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| I was going to make this exact same thread; thankfully I searched. Looking to get educated: When a game offers a widescreen resolution like 1280x800, obviously in cases like this it isn't going to be Hor+. Is it Vert- for Half-Life in this case? How does that work? Does anyone know if applying this ... |
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