Ignoring all the "evil plot to force pc gamers to get excercise and run" :P details,
examining the config files it looks like it should be possible to implement a run toggle.
The movement speed is explicitly defined in user.ini and a quick glance at the file looks like it supports ...
Search found 11 matches
- 31 Aug 2007, 21:43
- Forum: General Gaming Discussions
- Topic: Bioshock discrepancy with walking official responce
- Replies: 22
- Views: 8184
- 28 Aug 2007, 14:34
- Forum: General Gaming Discussions
- Topic: Proof that Bioshock's FOV was no ... design decision ... ?
- Replies: 78
- Views: 24402
Proof that Bioshock's FOV was no ... design decision ... ?
[quote]What I'm saying is that we can longer automatically make the assumption that if a game is vert-, it's the widescreen FOV that is wrong -- ... We can if it feels wrong in widescreen ... as it does in Bioshock and Medal Of Honor: Airborne ... and many others.
Yes, but then thats no longer ...
Yes, but then thats no longer ...
- 27 Aug 2007, 16:14
- Forum: General Gaming Discussions
- Topic: Proof that Bioshock's FOV was no ... design decision ... ?
- Replies: 78
- Views: 24402
Proof that Bioshock's FOV was no ... design decision ... ?
I just want to remind people one thing that I brought up in another thread. (After much discussion, I am under the belief that it still holds true).
Just because a game is "Vert-" doesn't necessarily mean WS is "broke".
You have to examine it on a game-by-game basis.
What do I mean ...
Just because a game is "Vert-" doesn't necessarily mean WS is "broke".
You have to examine it on a game-by-game basis.
What do I mean ...
- 26 Aug 2007, 22:02
- Forum: General Gaming Discussions
- Topic: Proof that Bioshock's FOV was no ... design decision ... ?
- Replies: 78
- Views: 24402
Proof that Bioshock's FOV was no ... design decision ... ?
I think 2 games is a bit small of a sample size, to make any real revelations about "defaults" ;)
If you want to give WS and 4:3 users the same horizontal viewing area,
then it's either black borders for 4:3 or Vert- for WS. I doubt black borders would be very popular with developers, so ...
If you want to give WS and 4:3 users the same horizontal viewing area,
then it's either black borders for 4:3 or Vert- for WS. I doubt black borders would be very popular with developers, so ...
- 25 Aug 2007, 20:44
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269005
Bioshock: artistic vision - or not as the case may be
I take your point, and I agree with you about the backlash, but comparing poor widescreen support with, well, murder is, in my humble opinion, just a bit much.
Heh, I definitely did not mean to equate the act with murder :shock:, but rather to simply use it as an analogy. Ie. Just ...
- 24 Aug 2007, 16:29
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269005
Bioshock: artistic vision - or not as the case may be
[quote]... In the end they're doing the right thing, and that's what matters.
I wouldn't so much call it "the right thing", as it is more of an apology. Just because you say "I'm sorry" for making a mistake, does not erase the fact that you made the mistake in the first place.
It'd ...
I wouldn't so much call it "the right thing", as it is more of an apology. Just because you say "I'm sorry" for making a mistake, does not erase the fact that you made the mistake in the first place.
It'd ...
- 24 Aug 2007, 03:10
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269005
Bioshock: artistic vision - or not as the case may be
And now begins the serious backpedaling to try and recover from this PR disaster.
But at least they are doing something.
Kudos to racer, thats one heck of a donation ;)
Aggies
But at least they are doing something.
Kudos to racer, thats one heck of a donation ;)
Aggies
- 23 Aug 2007, 02:39
- Forum: General Gaming Discussions
- Topic: Bioshock got me thinking – a few Qs on scaling theory
- Replies: 14
- Views: 5902
Bioshock got me thinking – a few Qs on scaling theory
I haven't given it an absolute ton of thought, but I'm not sure why you are using the "constant 1000pixel diagonal" for both displays?
It's been a long day, and thinking too hard makes the head hurt at this point, but I upgraded from a 19" 5:4 to 22" 16:10WS, so that my new monitor is pretty ...
It's been a long day, and thinking too hard makes the head hurt at this point, but I upgraded from a 19" 5:4 to 22" 16:10WS, so that my new monitor is pretty ...
- 22 Aug 2007, 20:27
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269005
Bioshock: artistic vision - or not as the case may be
Re: Greylantern
Agreed. Remember I mentioned that this might not be the case for Bioshock, as I'm personally not qualified to tell :)
However am I safe to assume that - given the implementation of 4:3 that bioshock uses (zooming out until WS, WS + vertical, or whatever you want to call it ...
Agreed. Remember I mentioned that this might not be the case for Bioshock, as I'm personally not qualified to tell :)
However am I safe to assume that - given the implementation of 4:3 that bioshock uses (zooming out until WS, WS + vertical, or whatever you want to call it ...
- 22 Aug 2007, 19:51
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269005
Bioshock: artistic vision - or not as the case may be
re: Gabbo
Thanks, I certainly tried.
One thing to keep in mind though, (although I'm not sure if it's the case for Bioshock, and I have no idea how you could find out) is consider the following:
Take a traditional game with true WS support. You have the regular 4:3 view, then you ...
Thanks, I certainly tried.
One thing to keep in mind though, (although I'm not sure if it's the case for Bioshock, and I have no idea how you could find out) is consider the following:
Take a traditional game with true WS support. You have the regular 4:3 view, then you ...
- 22 Aug 2007, 19:28
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269005
Bioshock: artistic vision - or not as the case may be
Haha, I love 2K's response, it's almost poetic. A true argument of semantics.
To paraphrase:
"It's not that WS sees less than 4:3, it's that 4:3 sees more than WS". Because those are two totally different things... :P
I can understand their reasoning though.
They wanted a WS ...
To paraphrase:
"It's not that WS sees less than 4:3, it's that 4:3 sees more than WS". Because those are two totally different things... :P
I can understand their reasoning though.
They wanted a WS ...
