I'm interested in how you're actually finding these memory offsets.
I guess you take a shot at a dark at when your FOV will be different (like entering a car) and run it by a memory scanner? Writing these kinds of programs is easy (it's basically a trainer when it comes down to it)
Search found 3 matches
- 02 Dec 2007, 10:46
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 824512
- 13 Sep 2007, 23:40
- Forum: General Gaming Discussions
- Topic: UT 3's Widescreen support thread on Epic Forums. Vanished...
- Replies: 68
- Views: 23509
UT 3's Widescreen support thread on Epic Forums. Vanished...
Does it really matter that much? We're likely to be able to set the correct FOV on our own and all will be well.
- 22 Aug 2007, 08:56
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269921
Bioshock: artistic vision - or not as the case may be
Heres an FOV hack for the demo:
http://dl.tocaedit.com/bioshockdFOV.zip
Reportedly not working on Vista 64bit...
I'll make one for the retail game when I get a hold of it.
Just wondering but... i'm guessing the way these FOV hacks you make work in a similar way to trainers ...
http://dl.tocaedit.com/bioshockdFOV.zip
Reportedly not working on Vista 64bit...
I'll make one for the retail game when I get a hold of it.
Just wondering but... i'm guessing the way these FOV hacks you make work in a similar way to trainers ...
