Search found 40 matches
- 15 Oct 2007, 21:31
- Forum: General Gaming Discussions
- Topic: Distance from screen
- Replies: 31
- Views: 13172
Distance from screen
You took everything I said out of context and somehow managed to twist it into your own interpretation of too much focusing rather than the viewing distance. Viewing objects too close or too far can indeed be a strain for many people as everyone's eyes are different. Somehow you turned what I ...
- 12 Oct 2007, 17:26
- Forum: General Gaming Discussions
- Topic: Distance from screen
- Replies: 31
- Views: 13172
Distance from screen
It depends on the person of course as everyone has there own distances their eyes can comfortably focus at. There are general rules of thumb based on averages but it's not of course an exact science. I disagree that the such strain is always temporary. Although many people's eyes age at different ...
- 11 Oct 2007, 21:11
- Forum: General Gaming Discussions
- Topic: Distance from screen
- Replies: 31
- Views: 13172
Distance from screen
[quote]Yes, Paradigm, but how does that physically damage your eyes?
I'm sure an ophthalmologist would be able to tell you. ;)
It's likely got something to do with light intensities on your retina in an environment where the majority of the eye says that it's dark (which leads to the ...
I'm sure an ophthalmologist would be able to tell you. ;)
It's likely got something to do with light intensities on your retina in an environment where the majority of the eye says that it's dark (which leads to the ...
- 07 Oct 2007, 23:57
- Forum: General Gaming Discussions
- Topic: Distance from screen
- Replies: 31
- Views: 13172
Distance from screen
Old wives tales to the contrary, it will not hurt you to sit close to the screen (CRTs emit some X-Rays, but it is a pretty small dose, and this is not an issue with LCDs.
Depending upon how good your vision is, you may find it more tiring to sit close, as you have to use your eye muscles for ...
Depending upon how good your vision is, you may find it more tiring to sit close, as you have to use your eye muscles for ...
- 23 Sep 2007, 02:01
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
well the portholes for the ones in the game are much smaller
There aren't any rulers in the game, so it is hard to judge, but based on the apparent size of the Big Daddies, it looks to my eye as if the porthole is about the same size and the helmet is bigger.
- 22 Sep 2007, 20:03
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
way to spin it seeing as how the porthole on the suit is ROUND not an oval
and that also kinda kill your window thing
and have you ever stuck your head in an old diving helmet
i can tell you its lot more like the fixed FOV the porthole is smaller then your head
also its the ...
- 22 Sep 2007, 14:05
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
lol .... more proof that the FOV was no widescreen "design decision" or widescreen "artistic decision" ....
I hadn't read this thread before, because I didn't want to see any spoilers until I finished the game. But oddly enough, while playing this part of the game, I had exactly the opposite ...
I hadn't read this thread before, because I didn't want to see any spoilers until I finished the game. But oddly enough, while playing this part of the game, I had exactly the opposite ...
- 22 Sep 2007, 01:47
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
Ken Levine's comments
I caught a bit of Ken Levine on a podcast talking about various things including the development of Bioshock. I thought that his comments about play testing, and also about some of the reactions to the game were particularly interesting:
"And it's kind of hard to speak of Bioshock without ...
"And it's kind of hard to speak of Bioshock without ...
- 20 Sep 2007, 22:03
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
still looks zoomed to me sorry that just doenst work and your sill missing part of the screen in 16:9
You've stretched it in only one dimension, not simply increased the size until that the horizontal dimensions match. And yes, you'll still be missing part of the screen in 16:9. Here's what I ...
You've stretched it in only one dimension, not simply increased the size until that the horizontal dimensions match. And yes, you'll still be missing part of the screen in 16:9. Here's what I ...
- 20 Sep 2007, 15:33
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
Re: Recap
Looks zoomed to me. Shit, guess I must not be human since human perception doesn't work that way.
Human vision does work that way. To compare images with the same FOV, they must be adjusted to the same width, because FOV is geometrically related to the physical width of the image (or ...
- 19 Sep 2007, 22:06
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
Recap
How about you put that all into a bunch of cohesive arguments rather than breaking sentance down under a microscope. It seems to me like you are picking holes in arguments to remain in some sort of remance of...something. I am not interested (and I doubt anyone else is, other than yourself) in ...
- 18 Sep 2007, 16:46
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
The 4:3 display is lower resolution than the 16:9 display, because the same FOV is spread across fewer pixels. So if you simply expand the FOV, you end up with a 16:9 image than is lower quality the game currently has. As I said, different games will use the additional resolution of a 16:9 display ...
- 18 Sep 2007, 05:48
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
I guess I shouldn't have engaged you in your fallacy since you are quite willing to predict the future and presuppose facts to suit your opinion. You supposition that the budget can't support developers doing things right. I supposition that it can. You yourself have claimed BioShock to be a ...
- 17 Sep 2007, 06:31
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
[quote]A game has a limited development budget.
So let's take shortcuts that negatively impact many of our users and throw good practice to the wind.
In which case your game won't sell, and you'll lose your jobs. The successful game developers are the ones who know what shortcuts they can ...
So let's take shortcuts that negatively impact many of our users and throw good practice to the wind.
In which case your game won't sell, and you'll lose your jobs. The successful game developers are the ones who know what shortcuts they can ...
- 16 Sep 2007, 23:56
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
[quote]
Zoom refers to a change in FOV. Since the 4:3 and 16:9 displays have the same FOV, neither is zoomed in, and each will show perfect and identical perspective when viewed from a distance 2/3 of the width of the screen.
Still not getting it are you? Refer to the many graphics posted ...
Zoom refers to a change in FOV. Since the 4:3 and 16:9 displays have the same FOV, neither is zoomed in, and each will show perfect and identical perspective when viewed from a distance 2/3 of the width of the screen.
Still not getting it are you? Refer to the many graphics posted ...
- 16 Sep 2007, 20:32
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
no it wont hurt 4:3 users you just letter box scripted events not hard to do
and then make that anamorphic thats an easy fix right there
Every change costs money and must be playtested. As is the trend with top-quality games, scripted events are no longer videos that play at fixed points ...
and then make that anamorphic thats an easy fix right there
Every change costs money and must be playtested. As is the trend with top-quality games, scripted events are no longer videos that play at fixed points ...
- 16 Sep 2007, 04:22
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
[quote]The game is not designed or advertised to provide an enhanced display on triplehead configurations. It is designed and advertised to play in the standard configurations of 16:9, 16:10, and 4:3. The notion that development of a game should be driven by an oddball configuration that ...
- 16 Sep 2007, 03:24
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
You realize with Vert-, a TripleHead2Go user sees 33% of the original 4:3 frame instead of 300%? Three monitors more worth of screen real estate... three times as many pixels... three times wider with the same pixel height as the original 4:3 monitor... and they see one third of what a single ...
- 15 Sep 2007, 05:37
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
I need to lead you back to where we started again. I am talking about the fact that all the UE3 engines are Vert+ not HOR+.
EPIC Licesensees mostly, if not all use Vert+, by default. This WAS NOT, IS NOT a design decision by 2K.
Side note observing your behaviour:
You keep and should ...
EPIC Licesensees mostly, if not all use Vert+, by default. This WAS NOT, IS NOT a design decision by 2K.
Side note observing your behaviour:
You keep and should ...
- 14 Sep 2007, 15:21
- Forum: General Gaming Discussions
- Topic: trrll's justification of Bioshocks bad FOV
- Replies: 116
- Views: 33794
trrll's justification of Bioshocks bad FOV
The fact that BioShock's width IS locked at 4:3 (and it just so happens that nearly all the other recent U3 engine games ALSO lock the 4:3 aspect) stinks of lazyness on the part of the developers.
What is locked is not the aspect ratio, but the FOV, so it is not correct to refer to it ...
