Search found 3 matches
- 22 Aug 2007, 05:07
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269877
Bioshock: artistic vision - or not as the case may be
If I had to guess, I'd assume that they developed for 16:9, because that's what the 360 is, and that's where they're likely to get the majority of their sales. The majority of their users are 4:3! Just because someone owns a 360 does not mean they're running a HD televion. Just the opposite is the ...
- 22 Aug 2007, 00:26
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269877
Bioshock: artistic vision - or not as the case may be
It's not perfectly reasonable. Altering the position of the top and bottom alters the frame of reference and it appears zoomed. It can cause motion sickness in some as a result. This is in addition to cut off art assets, contradictory statements from developers, recommendations from Microsoft for ...
- 21 Aug 2007, 23:52
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269877
Bioshock: artistic vision - or not as the case may be
The idea that a moving 2D image is capable of resulting in motion sickness because the scrunched up viewfield implies to our brain different movement than we are used to in a game is not something those who are set against the idea will readily accept. It requires a bit more acceptance that the ...
