Search found 3 matches

by Tale
22 Aug 2007, 05:07
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269877

Bioshock: artistic vision - or not as the case may be

If I had to guess, I'd assume that they developed for 16:9, because that's what the 360 is, and that's where they're likely to get the majority of their sales. The majority of their users are 4:3! Just because someone owns a 360 does not mean they're running a HD televion. Just the opposite is the ...
by Tale
22 Aug 2007, 00:26
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269877

Bioshock: artistic vision - or not as the case may be

It's not perfectly reasonable. Altering the position of the top and bottom alters the frame of reference and it appears zoomed. It can cause motion sickness in some as a result. This is in addition to cut off art assets, contradictory statements from developers, recommendations from Microsoft for ...
by Tale
21 Aug 2007, 23:52
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269877

Bioshock: artistic vision - or not as the case may be

The idea that a moving 2D image is capable of resulting in motion sickness because the scrunched up viewfield implies to our brain different movement than we are used to in a game is not something those who are set against the idea will readily accept. It requires a bit more acceptance that the ...