Search found 71 matches

by pudel
27 Jul 2018, 18:14
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43505

Re: No Man's Sky

Yeah, the HUD stretching is still there since release in 2016. Its soo bad. :( Usually I can even play games in triplewide with stretched HUD, when you dont use them very often. But here you are 50% of the time in the menus. Unplayable.
by pudel
23 Feb 2018, 19:28
Forum: NVIDIA Surround Gaming
Topic: Linux user! Please help!
Replies: 3
Views: 5240

Re: Linux user! Please help!

Doesnt it work when you set yr resolution ingame to whatever yr 3monitor resolution is? Or you could try the game in windowed mode, so it spans over yr whole 3monitor desktop.

Good 3monitor support is even rare on windows....on linux i would imagine its just non existant.
by pudel
07 May 2017, 15:54
Forum: Multi-Monitor Gaming
Topic: Prey (2017)
Replies: 31
Views: 36513

Re: Prey (2017)

@hayden

thx for the fix. however flws gives me error: "failed to open process. error code=5". what could be wrong?
by pudel
05 May 2017, 18:17
Forum: Multi-Monitor Gaming
Topic: Prey (2017)
Replies: 31
Views: 36513

Re: Prey (2017)

there should be a cfg file under C:\Users\<my_username>\Saved Games\Arkane Studios\Prey, where you can change fov (cl_hfov). make sure you have set all settings ingame to your desire, than change cfg and make it read only.

but what do you mean with the UI? Is the UI fucked up and stretching all ...
by pudel
28 Mar 2017, 11:01
Forum: Detailed Widescreen Reports
Topic: Mass Effect: Andromeda
Replies: 153
Views: 125518

Re: Mass Effect: Andromeda

I am wondering people having problems with galaxy map in triplewide. For me the game works absolutely flawless in 5760x1080/fullscreen. No issues at all. Only a minor one, that waypoints cannot be placed 100% correct in the map (waypoint is always a bit off...but can be adjusted).
by pudel
28 Feb 2017, 21:00
Forum: Multi-Monitor Gaming
Topic: SniperElite4 & theHunter - Surround support?
Replies: 4
Views: 4179

Re: SniperElite4 & theHunter - Surround support?

here some surround shots from theHunter-CotW:

Ingame1 - you see the icons are quite big and stretched, but isnt a big problem, as they are only visible around 100m distance. They can be fully turned off as well.

thcotw_ingame1.jpg

Ingame2

thcotw_ingame2.jpg


Scope - just works perfect ...
by pudel
27 Feb 2017, 09:25
Forum: Multi-Monitor Gaming
Topic: SniperElite4 & theHunter - Surround support?
Replies: 4
Views: 4179

Re: SniperElite4 & theHunter - Surround support?

There was a patch last week which reportingly fixed the 21:9 HUD issue with the theHunter.

Ive tried the game than on weekend and it works quite well in Surround (5760x1080). Menu, HUD and map is a bit stretched, but its far from being a game breaker and i can live with it quite well. :)
by pudel
22 Feb 2017, 15:19
Forum: Multi-Monitor Gaming
Topic: SniperElite4 & theHunter - Surround support?
Replies: 4
Views: 4179

SniperElite4 & theHunter - Surround support?

Does somebody know if SniperElite4 and the new "theHunter - Call of Wild" is supporting Surround/Eyefinity resolutions?

thanks
by pudel
02 Sep 2016, 09:22
Forum: Detailed Widescreen Reports
Topic: Battlefield 1
Replies: 3
Views: 4804

Re: Battlefield 1

What issues do you have with 3 screens? Played yesterday for a couple of hours and didnt recognized any flaws at all.
by pudel
25 Aug 2016, 11:09
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43505

Re: No Man's Sky

Was there another patch after 1.04? Because in 1.04 its definitely not fixed.
by pudel
16 Aug 2016, 11:39
Forum: Multi-Monitor Gaming
Topic: No Mans Sky
Replies: 35
Views: 27631

Re: No Mans Sky

Yesterday I switched off vsnyc to check fps and I was getting 70fps (planet) upto 130fps (space station) in FHD (fullscreen), no stuttering at all, I didnt even had tearing anymore. Only thing which sucks and made me go back to vsync 60fps was that yr mouse accleration changes according yr fps. With ...
by pudel
15 Aug 2016, 07:38
Forum: Multi-Monitor Gaming
Topic: No Mans Sky
Replies: 35
Views: 27631

Re: No Mans Sky

I can only say that my both cards work 100% when ingame. In FHD with forced Vsync (otherwise i have quite much tearing) i have constant 60fps. In 5760x1080 iam mostly down to 30, with vsync on (didnt tried with vsync off yet) and all details settings cranked up.

Might be worth mentioning that i am ...
by pudel
14 Aug 2016, 09:58
Forum: Multi-Monitor Gaming
Topic: No Mans Sky
Replies: 35
Views: 27631

Re: No Mans Sky

That game would be a blast, if there wasnt the problem with the HUD. Hope someone can make a fix for it, or HG comes up with an solution by themselves.

Wondering why for some people SLI doesnt work. For me it works 100%.
by pudel
12 Aug 2016, 18:34
Forum: Multi-Monitor Gaming
Topic: No Mans Sky
Replies: 35
Views: 27631

Re: No Mans Sky

Dammit. :(
by pudel
12 Aug 2016, 16:18
Forum: Multi-Monitor Gaming
Topic: No Mans Sky
Replies: 35
Views: 27631

Re: No Mans Sky

Looks promsising so far:

Image

Image
by pudel
12 Nov 2015, 21:42
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 607063

Re: Fallout 4 Eyefinity/Surround

Fresa wrote:Anybody having problem with "seeing through the walls" on the sides when standing next to a wall when running 21:9?



Thats a common thing, at least for triple monitor users (wasnt aware it occurs also for 21:9 users). I for myself always liked that built-in "wall hack". ;)
by pudel
06 Sep 2015, 16:59
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791732

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

anteronoid wrote:
pudel wrote:Thanks Jackfuste! :twothumb:

I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.


Hi, I cant figure this out, the table isnt containing the second value, :crazy: can you share your CE table please? I have the same resolution as you. :thumbup:



Here you go.
by pudel
06 Sep 2015, 14:31
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791732

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
That expected only for eyefinity/surround resolutions.
Very cool, would you consider adding the ui ...
by pudel
29 Aug 2012, 19:39
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Flawless Widescreen
Replies: 1251
Views: 1123939

for me the GW2 fix does

for me the GW2 fix does nothing. :( everything keeps same. zooming in still there. centered hud, iam not sure what exactly it shall fix. if its the chat and group bar, than it doesnt work as well. they are still at left monitor.

maybe i am doing something wrong here?
by pudel
29 Aug 2012, 18:33
Forum: Detailed Widescreen Reports
Topic: Guild Wars 2
Replies: 28
Views: 18073

hi skipclarke,is Hayden's

hi skipclarke,

is Hayden's GW2 beta fix released somewhere?