Search found 71 matches
- 27 Jul 2018, 18:14
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43505
Re: No Man's Sky
Yeah, the HUD stretching is still there since release in 2016. Its soo bad.
Usually I can even play games in triplewide with stretched HUD, when you dont use them very often. But here you are 50% of the time in the menus. Unplayable.
- 23 Feb 2018, 19:28
- Forum: NVIDIA Surround Gaming
- Topic: Linux user! Please help!
- Replies: 3
- Views: 5240
Re: Linux user! Please help!
Doesnt it work when you set yr resolution ingame to whatever yr 3monitor resolution is? Or you could try the game in windowed mode, so it spans over yr whole 3monitor desktop.
Good 3monitor support is even rare on windows....on linux i would imagine its just non existant.
Good 3monitor support is even rare on windows....on linux i would imagine its just non existant.
- 07 May 2017, 15:54
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36513
Re: Prey (2017)
@hayden
thx for the fix. however flws gives me error: "failed to open process. error code=5". what could be wrong?
thx for the fix. however flws gives me error: "failed to open process. error code=5". what could be wrong?
- 05 May 2017, 18:17
- Forum: Multi-Monitor Gaming
- Topic: Prey (2017)
- Replies: 31
- Views: 36513
Re: Prey (2017)
there should be a cfg file under C:\Users\<my_username>\Saved Games\Arkane Studios\Prey, where you can change fov (cl_hfov). make sure you have set all settings ingame to your desire, than change cfg and make it read only.
but what do you mean with the UI? Is the UI fucked up and stretching all ...
but what do you mean with the UI? Is the UI fucked up and stretching all ...
- 28 Mar 2017, 11:01
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect: Andromeda
- Replies: 153
- Views: 125518
Re: Mass Effect: Andromeda
I am wondering people having problems with galaxy map in triplewide. For me the game works absolutely flawless in 5760x1080/fullscreen. No issues at all. Only a minor one, that waypoints cannot be placed 100% correct in the map (waypoint is always a bit off...but can be adjusted).
- 28 Feb 2017, 21:00
- Forum: Multi-Monitor Gaming
- Topic: SniperElite4 & theHunter - Surround support?
- Replies: 4
- Views: 4179
Re: SniperElite4 & theHunter - Surround support?
here some surround shots from theHunter-CotW:
Ingame1 - you see the icons are quite big and stretched, but isnt a big problem, as they are only visible around 100m distance. They can be fully turned off as well.
thcotw_ingame1.jpg
Ingame2
thcotw_ingame2.jpg
Scope - just works perfect ...
Ingame1 - you see the icons are quite big and stretched, but isnt a big problem, as they are only visible around 100m distance. They can be fully turned off as well.
thcotw_ingame1.jpg
Ingame2
thcotw_ingame2.jpg
Scope - just works perfect ...
- 27 Feb 2017, 09:25
- Forum: Multi-Monitor Gaming
- Topic: SniperElite4 & theHunter - Surround support?
- Replies: 4
- Views: 4179
Re: SniperElite4 & theHunter - Surround support?
There was a patch last week which reportingly fixed the 21:9 HUD issue with the theHunter.
Ive tried the game than on weekend and it works quite well in Surround (5760x1080). Menu, HUD and map is a bit stretched, but its far from being a game breaker and i can live with it quite well.
Ive tried the game than on weekend and it works quite well in Surround (5760x1080). Menu, HUD and map is a bit stretched, but its far from being a game breaker and i can live with it quite well.
- 22 Feb 2017, 15:19
- Forum: Multi-Monitor Gaming
- Topic: SniperElite4 & theHunter - Surround support?
- Replies: 4
- Views: 4179
SniperElite4 & theHunter - Surround support?
Does somebody know if SniperElite4 and the new "theHunter - Call of Wild" is supporting Surround/Eyefinity resolutions?
thanks
thanks
- 02 Sep 2016, 09:22
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 1
- Replies: 3
- Views: 4804
Re: Battlefield 1
What issues do you have with 3 screens? Played yesterday for a couple of hours and didnt recognized any flaws at all.
- 25 Aug 2016, 11:09
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43505
Re: No Man's Sky
Was there another patch after 1.04? Because in 1.04 its definitely not fixed.
- 16 Aug 2016, 11:39
- Forum: Multi-Monitor Gaming
- Topic: No Mans Sky
- Replies: 35
- Views: 27631
Re: No Mans Sky
Yesterday I switched off vsnyc to check fps and I was getting 70fps (planet) upto 130fps (space station) in FHD (fullscreen), no stuttering at all, I didnt even had tearing anymore. Only thing which sucks and made me go back to vsync 60fps was that yr mouse accleration changes according yr fps. With ...
- 15 Aug 2016, 07:38
- Forum: Multi-Monitor Gaming
- Topic: No Mans Sky
- Replies: 35
- Views: 27631
Re: No Mans Sky
I can only say that my both cards work 100% when ingame. In FHD with forced Vsync (otherwise i have quite much tearing) i have constant 60fps. In 5760x1080 iam mostly down to 30, with vsync on (didnt tried with vsync off yet) and all details settings cranked up.
Might be worth mentioning that i am ...
Might be worth mentioning that i am ...
- 14 Aug 2016, 09:58
- Forum: Multi-Monitor Gaming
- Topic: No Mans Sky
- Replies: 35
- Views: 27631
Re: No Mans Sky
That game would be a blast, if there wasnt the problem with the HUD. Hope someone can make a fix for it, or HG comes up with an solution by themselves.
Wondering why for some people SLI doesnt work. For me it works 100%.
Wondering why for some people SLI doesnt work. For me it works 100%.
- 12 Aug 2016, 18:34
- Forum: Multi-Monitor Gaming
- Topic: No Mans Sky
- Replies: 35
- Views: 27631
Re: No Mans Sky
Dammit. 
- 12 Aug 2016, 16:18
- Forum: Multi-Monitor Gaming
- Topic: No Mans Sky
- Replies: 35
- Views: 27631
Re: No Mans Sky
Looks promsising so far:




- 12 Nov 2015, 21:42
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 607063
Re: Fallout 4 Eyefinity/Surround
Fresa wrote:Anybody having problem with "seeing through the walls" on the sides when standing next to a wall when running 21:9?
Thats a common thing, at least for triple monitor users (wasnt aware it occurs also for 21:9 users). I for myself always liked that built-in "wall hack".
- 06 Sep 2015, 16:59
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791732
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
anteronoid wrote:pudel wrote:Thanks Jackfuste!![]()
I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.
Hi, I cant figure this out, the table isnt containing the second value,can you share your CE table please? I have the same resolution as you.
Here you go.
- 06 Sep 2015, 14:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791732
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
That expected only for eyefinity/surround resolutions.
Very cool, would you consider adding the ui ...
That expected only for eyefinity/surround resolutions.
Very cool, would you consider adding the ui ...
- 29 Aug 2012, 19:39
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123939
for me the GW2 fix does
for me the GW2 fix does nothing. :( everything keeps same. zooming in still there. centered hud, iam not sure what exactly it shall fix. if its the chat and group bar, than it doesnt work as well. they are still at left monitor.
maybe i am doing something wrong here?
maybe i am doing something wrong here?
- 29 Aug 2012, 18:33
- Forum: Detailed Widescreen Reports
- Topic: Guild Wars 2
- Replies: 28
- Views: 18073
hi skipclarke,is Hayden's
hi skipclarke,
is Hayden's GW2 beta fix released somewhere?
is Hayden's GW2 beta fix released somewhere?
