Search found 20 matches

by keltie
12 Mar 2014, 04:26
Forum: Multi-Monitor Gaming
Topic: Borderlands 1 fix?
Replies: 12
Views: 13239

Re: Borderlands 1 fix?

Hi AmeerNuub,

I too looked at BL1 recently. I can say I had a whole heap of fun with it in 5760x1200, Steam version.

The info at the link below has notes on additions to startup config files. Look for the FOV/camera tweaks. I was happy with a single keypress at the start of the game to set the ...
by keltie
27 Jun 2011, 08:11
Forum: Other Multi-Monitor Solutions
Topic: 3x 1920x1080@50hz Mode Management gui shows ticked
Replies: 0
Views: 1369

3x 1920x1080@50hz Mode Management gui shows ticked

Hi,

Been happy with my TH2Go boxes for many years.

On the Th2Go digital boxes, I've just updated the firmware (THDE_u017_v2_3_50_t6_64) and GMX software (v64_gxm_2_07_01_001) to try out the new 3x 1920x1080@50Hz mode.

My monitors are DVI input and happy to do 1920x1080@50hz standalone ...
by keltie
26 Jan 2011, 08:20
Forum: Other Multi-Monitor Solutions
Topic: Nthusim vs warpalizer
Replies: 38
Views: 38823

Re: Nthusim vs warpalizer

Hi,

There is an answer to a question I have not found yet.

For those that are really keen for edge blending on their projected commodity games with Windows 7; how do you intend to produce an image overlap such that you actually have something to blend with?

I have no knowledge of ...
by keltie
25 Jan 2010, 10:24
Forum: NVIDIA Surround Gaming
Topic: Questions, for the future.
Replies: 23
Views: 8897

Re: Questions, for the future.

Given that part of 3D Vision is a driver level override of the DX game camera to create two cameras...

Apart from the obvious control we would like over the unexposed variables, screen size, screen distance, intraocular distance, sync timing (or at least swapping eyes) in the driver rather than ...
by keltie
21 Aug 2009, 15:36
Forum: Other Multi-Monitor Solutions
Topic: Half-Dome Projection Methods Topic
Replies: 6
Views: 4882

Half-Dome Projection Methods Topic

Found it!

Well, sort of. I was nervous about distributing this quite well known info as I couldn't find a reference anywhere that made it public. However, as you can read in the link address, all was not lost.

http://web.archive.org/web/19980703080550/www.trimension-inc.com/specs/trimgeom ...
by keltie
11 Aug 2009, 07:22
Forum: Other Multi-Monitor Solutions
Topic: Why haven't I seen any 3x 720P HDTV setups?
Replies: 14
Views: 5799

Why haven't I seen any 3x 720P HDTV setups?

Hi,

Doing it and its pretty effective.

In this case there are some pros and cons.

p:
*Using rFactor with three camera configuration (and rotational offsets matching the game config - 90 degrees). The images suggest the side views are wierd, they are not, they are correct for the ...
by keltie
11 Aug 2009, 06:35
Forum: Other Multi-Monitor Solutions
Topic: Half-Dome Projection Methods Topic
Replies: 6
Views: 4882

Half-Dome Projection Methods Topic

Hi,

This does raise a common issue with both topics (distortion correction in very wide setups and geometry correction for immersive displays) in that it really needs a multiple camera/view configuration to be done as correctly as we know how. Of course what is acceptable is subjective and is ...
by keltie
18 Jun 2009, 02:09
Forum: Other Multi-Monitor Solutions
Topic: Nv Stereo 3d and TH2Go
Replies: 3
Views: 2546

Nv Stereo 3d and TH2Go

Yeah, we've been using CrystalEyes specs/emmiters for a few years now with TH2Go. Works great, even at 85Hz. Downside was OpenGL only on Quadro cards (if that's a downside).

Our old Barcos would do anything but I have been using basic NEC DLPs at 85Hz as well with not bad results.

What I ...
by keltie
17 Jun 2009, 08:34
Forum: Other Multi-Monitor Solutions
Topic: Nv Stereo 3d and TH2Go
Replies: 3
Views: 2546

Nv Stereo 3d and TH2Go

Hi all,

I haven't exactly been sitting back watching it unfold - being in Australia makes it a tad difficult to obtain the NVidia stereo kit to try a few things out as I was sure there was going to ways around some of the marketing caveats people are laying down like laws of physics ...
by keltie
11 Aug 2008, 16:19
Forum: Other Multi-Monitor Solutions
Topic: Multi-Monitor SLI coming
Replies: 7
Views: 4223

Multi-Monitor SLI coming

Oh... we can't help but speculate what Santa will bring us! :o

No rumours... but we could be creating a told-ya-what-it-shoulda-been petition.


The way I interpreted SLI I to work is it could:
*framelock two or more GPUs and a load balancing compositor would combine the output from ...
by keltie
05 Aug 2008, 15:29
Forum: Multi-Monitor Gaming
Topic: Solution for RFactor and Multiview vs. "bent walls"
Replies: 6
Views: 4176

Solution for RFactor and Multiview vs. "bent walls"

That is a cool idea. So, if all the triple 46" monitor users would raise their hands... :)

http://www.iii.rmit.edu.au/vrc/ has a hand up :oops:

We get a lot of reflection when trying to take pictures of it, not noticeable when your in it though. As Deckard points out, the idea is not ...
by keltie
05 Aug 2008, 15:14
Forum: Other Multi-Monitor Solutions
Topic: Multi-Monitor SLI coming
Replies: 7
Views: 4223

Multi-Monitor SLI coming

http://www.tomshardware.com/news/nvidia-driver-big-bang-geforce,6039.html

I'm prepared to go through some driver pain and tri-sli to support this long, long overdue announcement.

Garry
by keltie
11 Jul 2008, 06:48
Forum: Multi-Monitor Gaming
Topic: TH2Go Digital, PowerDesk and 'other' timings
Replies: 2
Views: 1719

TH2Go Digital, PowerDesk and 'other' timings

Hi,

I own several TH2Go analogue units and am well aware of advertised and (re)stated limitations of the GMX range.

Having just read the blurb on the Matrox Veos units (like a TH2Go and signal extender together) it raised some questions for me with the TH2Go Digital version.

Not ...
by keltie
11 Jul 2008, 05:30
Forum: Multi-Monitor Gaming
Topic: Solution for RFactor and Multiview vs. "bent walls"
Replies: 6
Views: 4176

Solution for RFactor and Multiview vs. "bent walls"

As far as I can work out (also only from anecdotal observation) is that the multiview horizontal FOV and camera offset are internally set to 90 degrees. Vertical FOV must autocalculate based on aspect ratio (which you specify in the config thingy before you start). This is only for the multiview ...
by keltie
07 Jun 2007, 06:17
Forum: Multi-Monitor Gaming
Topic: BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
Replies: 27
Views: 11113

BIG NEWS: rFactor solves "fisheye" effect w/ TH2G

Hi Christopher,

There are warping standards based on spherical displays however for displays with a limited VFOV it is practical to use a cylindrical screen and do your image warping as is if you were viewing 'through' a spherical screen to the 'flat' dimension of the cylindrical one. Up to 40 ...
by keltie
01 Jun 2007, 11:37
Forum: Multi-Monitor Gaming
Topic: BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
Replies: 27
Views: 11113

BIG NEWS: rFactor solves "fisheye" effect w/ TH2G

Hi Jkeefe,

I have had a chance to check out rFactor now. It rocks! It's also just what I am looking for in good looking/playing games trying out different display architecture. Funny, I wasn't a petrol head before and certainly had no passion for F1 but now... y'know, rFactor could be good for ...
by keltie
27 May 2007, 16:03
Forum: Detailed Widescreen Reports
Topic: Need for Speed: Most Wanted
Replies: 31
Views: 26007

Solution: NFS: Most Wanted [-3rd]

Hi,

Hey thanks for that pedal info JKeefe, I will try it when I get back in. Was using the pedals split and yes, that full throttle thing kind of makes sense when in the menus.

I wonder also, with what you mention about the pad port to a wheel, that if the values from the input device are ...
by keltie
21 May 2007, 03:04
Forum: Detailed Widescreen Reports
Topic: Need for Speed: Most Wanted
Replies: 31
Views: 26007

Solution: NFS: Most Wanted [-3rd]

Um, I didn't expect quite this response...

Let me say first that: I think small is beautiful :) in that by understanding what we are and aren't doing in surround gaming environments we can understand what is and isn't happening in immersive gaming environments. This is a healthy topic which has ...
by keltie
18 May 2007, 08:35
Forum: Detailed Widescreen Reports
Topic: Need for Speed: Most Wanted
Replies: 31
Views: 26007

Solution: NFS: Most Wanted [-3rd]

Hi Paddy,

Yeah, thanks for that. I think I was just being a nuffnut and not activating the thing with its hotkey first.

I guess I was hoping to pull back from the mirror a bit and perhaps get some bonnet (hood for our US pals) showing. That visual support is kinda critical to keep the ...
by keltie
16 May 2007, 00:56
Forum: Detailed Widescreen Reports
Topic: Need for Speed: Most Wanted
Replies: 31
Views: 26007

Solution: NFS: Most Wanted [-3rd]

Hi Paddy,

I have read of this fix in a few places now. Can I ask for a bit more help on this as the source of camhack utility seems to want to sell me golf course grass :?

I am running a TH2Go and the resolution fixer works its magic, that's great but I have two issues with NFSMW and the ...