Hi AmeerNuub,
I too looked at BL1 recently. I can say I had a whole heap of fun with it in 5760x1200, Steam version.
The info at the link below has notes on additions to startup config files. Look for the FOV/camera tweaks. I was happy with a single keypress at the start of the game to set the ...
Search found 20 matches
- 12 Mar 2014, 04:26
- Forum: Multi-Monitor Gaming
- Topic: Borderlands 1 fix?
- Replies: 12
- Views: 13239
- 27 Jun 2011, 08:11
- Forum: Other Multi-Monitor Solutions
- Topic: 3x 1920x1080@50hz Mode Management gui shows ticked
- Replies: 0
- Views: 1369
3x 1920x1080@50hz Mode Management gui shows ticked
Hi,
Been happy with my TH2Go boxes for many years.
On the Th2Go digital boxes, I've just updated the firmware (THDE_u017_v2_3_50_t6_64) and GMX software (v64_gxm_2_07_01_001) to try out the new 3x 1920x1080@50Hz mode.
My monitors are DVI input and happy to do 1920x1080@50hz standalone ...
Been happy with my TH2Go boxes for many years.
On the Th2Go digital boxes, I've just updated the firmware (THDE_u017_v2_3_50_t6_64) and GMX software (v64_gxm_2_07_01_001) to try out the new 3x 1920x1080@50Hz mode.
My monitors are DVI input and happy to do 1920x1080@50hz standalone ...
- 26 Jan 2011, 08:20
- Forum: Other Multi-Monitor Solutions
- Topic: Nthusim vs warpalizer
- Replies: 38
- Views: 38823
Re: Nthusim vs warpalizer
Hi,
There is an answer to a question I have not found yet.
For those that are really keen for edge blending on their projected commodity games with Windows 7; how do you intend to produce an image overlap such that you actually have something to blend with?
I have no knowledge of ...
There is an answer to a question I have not found yet.
For those that are really keen for edge blending on their projected commodity games with Windows 7; how do you intend to produce an image overlap such that you actually have something to blend with?
I have no knowledge of ...
- 25 Jan 2010, 10:24
- Forum: NVIDIA Surround Gaming
- Topic: Questions, for the future.
- Replies: 23
- Views: 8897
Re: Questions, for the future.
Given that part of 3D Vision is a driver level override of the DX game camera to create two cameras...
Apart from the obvious control we would like over the unexposed variables, screen size, screen distance, intraocular distance, sync timing (or at least swapping eyes) in the driver rather than ...
Apart from the obvious control we would like over the unexposed variables, screen size, screen distance, intraocular distance, sync timing (or at least swapping eyes) in the driver rather than ...
- 21 Aug 2009, 15:36
- Forum: Other Multi-Monitor Solutions
- Topic: Half-Dome Projection Methods Topic
- Replies: 6
- Views: 4882
Half-Dome Projection Methods Topic
Found it!
Well, sort of. I was nervous about distributing this quite well known info as I couldn't find a reference anywhere that made it public. However, as you can read in the link address, all was not lost.
http://web.archive.org/web/19980703080550/www.trimension-inc.com/specs/trimgeom ...
Well, sort of. I was nervous about distributing this quite well known info as I couldn't find a reference anywhere that made it public. However, as you can read in the link address, all was not lost.
http://web.archive.org/web/19980703080550/www.trimension-inc.com/specs/trimgeom ...
- 11 Aug 2009, 07:22
- Forum: Other Multi-Monitor Solutions
- Topic: Why haven't I seen any 3x 720P HDTV setups?
- Replies: 14
- Views: 5799
Why haven't I seen any 3x 720P HDTV setups?
Hi,
Doing it and its pretty effective.
In this case there are some pros and cons.
p:
*Using rFactor with three camera configuration (and rotational offsets matching the game config - 90 degrees). The images suggest the side views are wierd, they are not, they are correct for the ...
Doing it and its pretty effective.
In this case there are some pros and cons.
p:
*Using rFactor with three camera configuration (and rotational offsets matching the game config - 90 degrees). The images suggest the side views are wierd, they are not, they are correct for the ...
- 11 Aug 2009, 06:35
- Forum: Other Multi-Monitor Solutions
- Topic: Half-Dome Projection Methods Topic
- Replies: 6
- Views: 4882
Half-Dome Projection Methods Topic
Hi,
This does raise a common issue with both topics (distortion correction in very wide setups and geometry correction for immersive displays) in that it really needs a multiple camera/view configuration to be done as correctly as we know how. Of course what is acceptable is subjective and is ...
This does raise a common issue with both topics (distortion correction in very wide setups and geometry correction for immersive displays) in that it really needs a multiple camera/view configuration to be done as correctly as we know how. Of course what is acceptable is subjective and is ...
- 18 Jun 2009, 02:09
- Forum: Other Multi-Monitor Solutions
- Topic: Nv Stereo 3d and TH2Go
- Replies: 3
- Views: 2546
Nv Stereo 3d and TH2Go
Yeah, we've been using CrystalEyes specs/emmiters for a few years now with TH2Go. Works great, even at 85Hz. Downside was OpenGL only on Quadro cards (if that's a downside).
Our old Barcos would do anything but I have been using basic NEC DLPs at 85Hz as well with not bad results.
What I ...
Our old Barcos would do anything but I have been using basic NEC DLPs at 85Hz as well with not bad results.
What I ...
- 17 Jun 2009, 08:34
- Forum: Other Multi-Monitor Solutions
- Topic: Nv Stereo 3d and TH2Go
- Replies: 3
- Views: 2546
Nv Stereo 3d and TH2Go
Hi all,
I haven't exactly been sitting back watching it unfold - being in Australia makes it a tad difficult to obtain the NVidia stereo kit to try a few things out as I was sure there was going to ways around some of the marketing caveats people are laying down like laws of physics ...
I haven't exactly been sitting back watching it unfold - being in Australia makes it a tad difficult to obtain the NVidia stereo kit to try a few things out as I was sure there was going to ways around some of the marketing caveats people are laying down like laws of physics ...
- 11 Aug 2008, 16:19
- Forum: Other Multi-Monitor Solutions
- Topic: Multi-Monitor SLI coming
- Replies: 7
- Views: 4223
Multi-Monitor SLI coming
Oh... we can't help but speculate what Santa will bring us! :o
No rumours... but we could be creating a told-ya-what-it-shoulda-been petition.
The way I interpreted SLI I to work is it could:
*framelock two or more GPUs and a load balancing compositor would combine the output from ...
No rumours... but we could be creating a told-ya-what-it-shoulda-been petition.
The way I interpreted SLI I to work is it could:
*framelock two or more GPUs and a load balancing compositor would combine the output from ...
- 05 Aug 2008, 15:29
- Forum: Multi-Monitor Gaming
- Topic: Solution for RFactor and Multiview vs. "bent walls"
- Replies: 6
- Views: 4176
Solution for RFactor and Multiview vs. "bent walls"
That is a cool idea. So, if all the triple 46" monitor users would raise their hands... :)
http://www.iii.rmit.edu.au/vrc/ has a hand up :oops:
We get a lot of reflection when trying to take pictures of it, not noticeable when your in it though. As Deckard points out, the idea is not ...
http://www.iii.rmit.edu.au/vrc/ has a hand up :oops:
We get a lot of reflection when trying to take pictures of it, not noticeable when your in it though. As Deckard points out, the idea is not ...
- 05 Aug 2008, 15:14
- Forum: Other Multi-Monitor Solutions
- Topic: Multi-Monitor SLI coming
- Replies: 7
- Views: 4223
Multi-Monitor SLI coming
http://www.tomshardware.com/news/nvidia-driver-big-bang-geforce,6039.html
I'm prepared to go through some driver pain and tri-sli to support this long, long overdue announcement.
Garry
I'm prepared to go through some driver pain and tri-sli to support this long, long overdue announcement.
Garry
- 11 Jul 2008, 06:48
- Forum: Multi-Monitor Gaming
- Topic: TH2Go Digital, PowerDesk and 'other' timings
- Replies: 2
- Views: 1719
TH2Go Digital, PowerDesk and 'other' timings
Hi,
I own several TH2Go analogue units and am well aware of advertised and (re)stated limitations of the GMX range.
Having just read the blurb on the Matrox Veos units (like a TH2Go and signal extender together) it raised some questions for me with the TH2Go Digital version.
Not ...
I own several TH2Go analogue units and am well aware of advertised and (re)stated limitations of the GMX range.
Having just read the blurb on the Matrox Veos units (like a TH2Go and signal extender together) it raised some questions for me with the TH2Go Digital version.
Not ...
- 11 Jul 2008, 05:30
- Forum: Multi-Monitor Gaming
- Topic: Solution for RFactor and Multiview vs. "bent walls"
- Replies: 6
- Views: 4176
Solution for RFactor and Multiview vs. "bent walls"
As far as I can work out (also only from anecdotal observation) is that the multiview horizontal FOV and camera offset are internally set to 90 degrees. Vertical FOV must autocalculate based on aspect ratio (which you specify in the config thingy before you start). This is only for the multiview ...
- 07 Jun 2007, 06:17
- Forum: Multi-Monitor Gaming
- Topic: BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
- Replies: 27
- Views: 11113
BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
Hi Christopher,
There are warping standards based on spherical displays however for displays with a limited VFOV it is practical to use a cylindrical screen and do your image warping as is if you were viewing 'through' a spherical screen to the 'flat' dimension of the cylindrical one. Up to 40 ...
There are warping standards based on spherical displays however for displays with a limited VFOV it is practical to use a cylindrical screen and do your image warping as is if you were viewing 'through' a spherical screen to the 'flat' dimension of the cylindrical one. Up to 40 ...
- 01 Jun 2007, 11:37
- Forum: Multi-Monitor Gaming
- Topic: BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
- Replies: 27
- Views: 11113
BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
Hi Jkeefe,
I have had a chance to check out rFactor now. It rocks! It's also just what I am looking for in good looking/playing games trying out different display architecture. Funny, I wasn't a petrol head before and certainly had no passion for F1 but now... y'know, rFactor could be good for ...
I have had a chance to check out rFactor now. It rocks! It's also just what I am looking for in good looking/playing games trying out different display architecture. Funny, I wasn't a petrol head before and certainly had no passion for F1 but now... y'know, rFactor could be good for ...
- 27 May 2007, 16:03
- Forum: Detailed Widescreen Reports
- Topic: Need for Speed: Most Wanted
- Replies: 31
- Views: 26007
Solution: NFS: Most Wanted [-3rd]
Hi,
Hey thanks for that pedal info JKeefe, I will try it when I get back in. Was using the pedals split and yes, that full throttle thing kind of makes sense when in the menus.
I wonder also, with what you mention about the pad port to a wheel, that if the values from the input device are ...
Hey thanks for that pedal info JKeefe, I will try it when I get back in. Was using the pedals split and yes, that full throttle thing kind of makes sense when in the menus.
I wonder also, with what you mention about the pad port to a wheel, that if the values from the input device are ...
- 21 May 2007, 03:04
- Forum: Detailed Widescreen Reports
- Topic: Need for Speed: Most Wanted
- Replies: 31
- Views: 26007
Solution: NFS: Most Wanted [-3rd]
Um, I didn't expect quite this response...
Let me say first that: I think small is beautiful :) in that by understanding what we are and aren't doing in surround gaming environments we can understand what is and isn't happening in immersive gaming environments. This is a healthy topic which has ...
Let me say first that: I think small is beautiful :) in that by understanding what we are and aren't doing in surround gaming environments we can understand what is and isn't happening in immersive gaming environments. This is a healthy topic which has ...
- 18 May 2007, 08:35
- Forum: Detailed Widescreen Reports
- Topic: Need for Speed: Most Wanted
- Replies: 31
- Views: 26007
Solution: NFS: Most Wanted [-3rd]
Hi Paddy,
Yeah, thanks for that. I think I was just being a nuffnut and not activating the thing with its hotkey first.
I guess I was hoping to pull back from the mirror a bit and perhaps get some bonnet (hood for our US pals) showing. That visual support is kinda critical to keep the ...
Yeah, thanks for that. I think I was just being a nuffnut and not activating the thing with its hotkey first.
I guess I was hoping to pull back from the mirror a bit and perhaps get some bonnet (hood for our US pals) showing. That visual support is kinda critical to keep the ...
- 16 May 2007, 00:56
- Forum: Detailed Widescreen Reports
- Topic: Need for Speed: Most Wanted
- Replies: 31
- Views: 26007
Solution: NFS: Most Wanted [-3rd]
Hi Paddy,
I have read of this fix in a few places now. Can I ask for a bit more help on this as the source of camhack utility seems to want to sell me golf course grass :?
I am running a TH2Go and the resolution fixer works its magic, that's great but I have two issues with NFSMW and the ...
I have read of this fix in a few places now. Can I ask for a bit more help on this as the source of camhack utility seems to want to sell me golf course grass :?
I am running a TH2Go and the resolution fixer works its magic, that's great but I have two issues with NFSMW and the ...
