Search found 10 matches

by Napalm
02 Jul 2007, 23:48
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

v1.05 :twisted:

by Napalm
22 Jun 2007, 20:18
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

got pm from ObiLAN regarding patch 1.05 + FOV.. just installed the update and sure enough, DefaultCameraPitchAngle - ScrollPitchMultiplier no worky anymore!
by Napalm
02 May 2007, 19:40
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

have u guys tried.. Resolution = 1920 1080 @ C:Documents and SettingsAdministratorApplication DataCommand & Conquer 3 Tiberium WarsProfilesx....Options.ini
by Napalm
29 Apr 2007, 19:38
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

that would be nice..

since cameraheight can be changed via worldbuilder by editing the maps... whats worse is that DrawEntireTerrain remains @ No, no matter what

theres gotta be an option/switch that hinders from drawing the entire terrain, if someone could find it...

if ...
by Napalm
27 Apr 2007, 23:40
Forum: Request/Discuss Game Solutions
Topic: C&CGenerals/ZH FOV like supreme commander
Replies: 0
Views: 1216

C&CGenerals/ZH FOV like supreme commander

well, almost.. :roll:

1920x1080 8-player map
~

DrawEntireTerrain = Yes (No default)
CameraPitch = 50.0 (37.5 default)
MaxCameraHeight = 7000.0 (310 default)
CameraAdjustSpeed = 1.0 (0.3 default)
ScrollAmountCutoff = 1.0 (50 default)

^ @ gamedata.ini

:)
by Napalm
27 Apr 2007, 07:21
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

only the lines ive posted ive edited, no other changes

desyncs? the settings shouldnt cause any desyncs

it seems that the misc.big ive posted probably is causing problems maybe cause of different versions? dont know, no feedback, so ill be removing the files, didnt mean to make it harder ...
by Napalm
25 Apr 2007, 21:06
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars



ScrollPitchMultiplier = 0.00 (0.15 default)
DefaultCameraPitchAngle = 30.0 (37.5 default)

ive tried all the maps @ these settings and its decent FOV with zoom in/out
by Napalm
25 Apr 2007, 04:31
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

[quote]check this out!

ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)

Quick question, are you using the shortcut parameters to set your resolution? I'm doing that to stretch the game screen to 3840x1024, and I've tried your edited Misc.big ...
by Napalm
25 Apr 2007, 02:19
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

Command & Conquer 3 Tiberium Wars

check this out!



ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)
by Napalm
25 Apr 2007, 00:33
Forum: Detailed Widescreen Reports
Topic: Command & Conquer 3: Tiberium Wars
Replies: 83
Views: 46601

better FOV

i just got the game and played around with fov and the setting that seems to work is,
DefaultCameraPitchAngle @ gamedata.ini @ misc.big

kane edition @ v1.04 @ 1920x1080

DefaultCameraPitchAngle = 37.5 default


DefaultCameraPitchAngle = 31.5