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 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 02 Jul 2007, 23:48 

Replies: 83
Views: 44225


v1.05 :twisted:

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 22 Jun 2007, 20:18 

Replies: 83
Views: 44225


got pm from ObiLAN regarding patch 1.05 + FOV.. just installed the update and sure enough, DefaultCameraPitchAngle - ScrollPitchMultiplier no worky anymore!

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 02 May 2007, 19:40 

Replies: 83
Views: 44225


have u guys tried.. Resolution = 1920 1080 @ C:Documents and SettingsAdministratorApplication DataCommand & Conquer 3 Tiberium WarsProfilesx....Options.ini

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 29 Apr 2007, 19:38 

Replies: 83
Views: 44225


that would be nice.. since cameraheight can be changed via worldbuilder by editing the maps... whats worse is that DrawEntireTerrain remains @ No, no matter what theres gotta be an option/switch that hinders from drawing the entire terrain, if someone could find it... if DrawEntireTerrain @ Yes worx...

 Forum: Request/Discuss Game Solutions   Topic: C&CGenerals/ZH FOV like supreme commander

Posted: 27 Apr 2007, 23:40 

Replies: 0
Views: 1138


well, almost.. :roll:

1920x1080 8-player map
~

DrawEntireTerrain = Yes (No default)
CameraPitch = 50.0 (37.5 default)
MaxCameraHeight = 7000.0 (310 default)
CameraAdjustSpeed = 1.0 (0.3 default)
ScrollAmountCutoff = 1.0 (50 default)

^ @ gamedata.ini

:)

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 27 Apr 2007, 07:21 

Replies: 83
Views: 44225


only the lines ive posted ive edited, no other changes desyncs? the settings shouldnt cause any desyncs it seems that the misc.big ive posted probably is causing problems maybe cause of different versions? dont know, no feedback, so ill be removing the files, didnt mean to make it harder, intended t...

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 25 Apr 2007, 21:06 

Replies: 83
Views: 44225




ScrollPitchMultiplier = 0.00 (0.15 default)
DefaultCameraPitchAngle = 30.0 (37.5 default)

ive tried all the maps @ these settings and its decent FOV with zoom in/out

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 25 Apr 2007, 04:31 

Replies: 83
Views: 44225


[quote]check this out! ScrollPitchMultiplier = -1.00 (0.15 default) DefaultCameraPitchAngle = 10.5 (37.5 default) Quick question, are you using the shortcut parameters to set your resolution? I'm doing that to stretch the game screen to 3840x1024, and I've tried your edited Misc.big file, as well a...

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 25 Apr 2007, 02:19 

Replies: 83
Views: 44225


check this out!



ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

 Post subject: better FOV
Posted: 25 Apr 2007, 00:33 

Replies: 83
Views: 44225


i just got the game and played around with fov and the setting that seems to work is,
DefaultCameraPitchAngle @ gamedata.ini @ misc.big

kane edition @ v1.04 @ 1920x1080

DefaultCameraPitchAngle = 37.5 default


DefaultCameraPitchAngle = 31.5
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