Search found 3 matches
- 07 Apr 2007, 20:59
- Forum: Request/Discuss Game Solutions
- Topic: Guild Wars, widescreen, and Geforce 6200 not working...
- Replies: 5
- Views: 2357
go figure....
Well, I played under 1680 for a bit, then without changing anything I exited the program and right clicked the NVidia tray icon to start mucking around with it some more. I didn't actually change anything, but heard the sound that I normally hear if I plug in a new plug'n'play device like a USB ...
- 07 Apr 2007, 19:42
- Forum: Request/Discuss Game Solutions
- Topic: Guild Wars, widescreen, and Geforce 6200 not working...
- Replies: 5
- Views: 2357
closer!
Many thanks for the quick response!
I do have the latest drivers, but your second link about the Custom Timings really helps. I was able to create two 16:10 resolutions of 1680x1050 and 1280x800 and seem to work great in Guild Wars (everything looks proportional).
Now my only problem is that ...
I do have the latest drivers, but your second link about the Custom Timings really helps. I was able to create two 16:10 resolutions of 1680x1050 and 1280x800 and seem to work great in Guild Wars (everything looks proportional).
Now my only problem is that ...
- 07 Apr 2007, 05:16
- Forum: Request/Discuss Game Solutions
- Topic: Guild Wars, widescreen, and Geforce 6200 not working...
- Replies: 5
- Views: 2357
Guild Wars, widescreen, and Geforce 6200 not working...
Just got a handsome Samsung 244T, running in digital mode off my AGP Nvidia Geforce 6200. At the Windows XP desktop level I can select resolutions that work great with widescreen (proper aspect ratio and such so icons look correct, i just get more real estate width-wise than my previous normal CRT ...
