Search found 283 matches
- 06 Mar 2013, 15:49
- Forum: Detailed Widescreen Reports
- Topic: Tomb Raider: Underworld
- Replies: 0
- Views: 1850
Tomb Raider: Underworld
<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/266/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen support ...
- 21 Oct 2010, 00:38
- Forum: Request/Discuss Game Solutions
- Topic: KotOR menu resolution too high
- Replies: 2
- Views: 2321
Re: KotOR menu resolution too high
This might, and I stress might, be technically possible, but it would require a significant amount of work. There's no quick an easy way to do it, you'd have the manually change the coords for every control on every menu as well as resize the art. It's just not worth it for something that's not a ...
- 20 Apr 2010, 03:20
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever and other Lithtech games
- Replies: 19
- Views: 16433
Re: No One Lives Forver and other Lithtech games
YES! I know what I will be playing the weekend. Heaps of thanks to you and the rest of the team for sticking with it.
- 12 Apr 2010, 19:43
- Forum: Request/Discuss Game Solutions
- Topic: Star wars knights of the old republic 2 widescreen help.
- Replies: 3
- Views: 2193
Re: Star wars knights of the old republic 2 widescreen help.
People usually report this because they're not using the no-cd exe. As stated in the UniWS notes, it only works with the no-cd (cracked) exe. Try this before going through the manual method.
Info on the specific version you need here: http://www.widescreengamingforum.com/forum/viewtopic.php?p ...
Info on the specific version you need here: http://www.widescreengamingforum.com/forum/viewtopic.php?p ...
- 23 Feb 2010, 05:00
- Forum: Detailed Widescreen Reports
- Topic: Star Wars Galaxies: An Empire Divided
- Replies: 9
- Views: 5512
Re: Star Wars Galaxies: An Empire Divided
I don't think it's right to classify this as vert- behavior. We don't classify game behavior based on how it behaves without changing anything, we classify behavior based on what can be achieved. E.g. games where the FOV can be changed via config files are considered hor+.
Since this game has ...
Since this game has ...
- 23 Feb 2010, 04:51
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever and other Lithtech games
- Replies: 19
- Views: 16433
Re: No One Lives Forver and other Lithtech games
For popular/cult games, such as Monolith's older titles, if there was a simple solution, like a config file edit, it typically would have been discovered by now. Doesn't mean a solution couldn't be developed/discovered in the future, but it would require some hex hacking or mod programming ...
- 26 Jan 2010, 06:31
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 145983
Re: Knights of the Old Republic
All HUDs and backgrounds for 1920x1080 have already been done...
http://www.widescreengamingforum.com/wiki/WSGF_Hacks_for_SW:KOTOR#HUD_Correction
http://www.widescreengamingforum.com/wiki/WSGF_Hacks_for_SW:KOTOR#HUD_Correction
- 06 Jan 2010, 03:40
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33865
Re: Borderlands: Detailed Report
SV: The link you edited into the main post goes to the picture instead of the forum thread :wink:
- 05 Jan 2010, 19:06
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33865
Re: Borderlands: Detailed Report
Someone over on the official forums for the game wrote a neat little config utility that handles changing some things that aren't available in the game menu (it pretty much just automates making the ini tweaks) - including the FOV settings. There's various options to bind it to the movement keys so ...
- 05 Jan 2010, 07:51
- Forum: Detailed Widescreen Reports
- Topic: Borderlands
- Replies: 90
- Views: 33865
Re: Borderlands: Detailed Report
I presume someone tried the normal UE3 FOV setting in the config files as opposed to having to bind it to a key right? Does it not work at all, or just get reset by stuff?
I just got this game and I get a bit of a headache as a result of the small FOV. It appears to use somewhere around 75° and ...
I just got this game and I get a bit of a headache as a result of the small FOV. It appears to use somewhere around 75° and ...
- 03 Jan 2010, 10:13
- Forum: Detailed Widescreen Reports
- Topic: Dark Sector
- Replies: 51
- Views: 28560
Re: Re:
pc port of DS was actualy a big mystery - Aspyr guys keep talking that ND did port, but ND guys keep talking that its port made by Aspyr, but truth is in a middle - most of clues it was just outsource company that did that port for ND, name dont know, or this outsource was Aspyre wich is know for ...
- 11 Dec 2009, 02:45
- Forum: Request/Discuss Game Solutions
- Topic: SW The Force Unleashed : Hor+
- Replies: 17
- Views: 5924
Re: SW The Force Unleashed : Hor+
Hmm...looks like Aspyr isn't doing too well: http://news.bigdownload.com/2009/12/09/large-layoffs-reported-at-aspyr-media/
Sucks for people to lose their jobs, but I certainly don't have any sympathy for the company. I still condemn them for essentially lying to customers about the travesty ...
Sucks for people to lose their jobs, but I certainly don't have any sympathy for the company. I still condemn them for essentially lying to customers about the travesty ...
- 08 Dec 2009, 20:09
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic II: The Sith Lords
- Replies: 107
- Views: 71009
Re: Knights of the Old Republic II
The step 2 hex edit in the guide is only for adjusting movie resolution. It's possible something might have gone wrong there. I would suggest starting with a fresh exe, and performing the UniWS step only. If you get the game up and running correctly with that, then you can go on and try step 2 again ...
- 08 Dec 2009, 19:57
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: The Force Unleashed
- Replies: 18
- Views: 14969
Re: Star Wars: The Force Unleashed
Played this game on my 360.. was a lot of fun.. wonder if PC version still has the same "feature" where your targeting is based off where the character is pointing instead of the camera? That was a huge annoyance.
It's still like that. There weren't any improvements made to the game for the PC ...
- 08 Dec 2009, 05:45
- Forum: Detailed Widescreen Reports
- Topic: Tomb Raider: Underworld
- Replies: 9
- Views: 8475
Re: Tomb Raider: Underworld
Hi everyone. New to the forums. Was wondering if I'm able to play Tomb Raider Underworld using 5040x1050 for resolution?
Look two posts above yours. Triple head resolutions are stretched. The max aspect the game supports without stretching is 16:9.
- 05 Dec 2009, 04:28
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 145983
Re: Knights of the Old Republic
I am having issues with the HUD showing up in the correct position. I am playing @ 1920x1200. I have copied the 1920x1200 HUD correction files to the 'Override' folder. The resolution and the backgrounds are all showing up correctly, but the HUD it still in the original position. I have even tried ...
- 04 Dec 2009, 23:09
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 145983
Re: Knights of the Old Republic
I haven't used an ATI/AMD card in a long time, so unfortunately I can't be much help on how to set it up on that card.
However, "video card scaling" in the case refers to resolution scaling. E.g. if you run a resolution smaller than 1366x768 and it's resized to fill your whole screen then the ...
However, "video card scaling" in the case refers to resolution scaling. E.g. if you run a resolution smaller than 1366x768 and it's resized to fill your whole screen then the ...
- 03 Dec 2009, 00:02
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 145983
Re: Knights of the Old Republic
Yeah that's out of date. I don't remember where but someone did test TH and it has the problem with missing text.
We figured out that the issue is with the way the game's letterboxing works. The letterbox bars (which is where dialog text is displayed) are affected by the aspect ratio. The wider ...
We figured out that the issue is with the way the game's letterboxing works. The letterbox bars (which is where dialog text is displayed) are affected by the aspect ratio. The wider ...
- 01 Dec 2009, 00:13
- Forum: Request/Discuss Game Solutions
- Topic: Resolution fix for Prince of Persia: Sands of Time on Steam
- Replies: 1
- Views: 5794
Resolution fix for Prince of Persia: Sands of Time on Steam
Hmm. I'm sure I was able to use UniWS on the Steam version ok, which actually in contrary to what I expected (because Steam executables are usually encrypted rendering UniWS unusable), but I was pleasantly surprised. This was a few months ago though, when I got SoT free with a pre-order of the new ...
- 01 Dec 2009, 00:01
- Forum: Request/Discuss Game Solutions
- Topic: SW The Force Unleashed : Hor+
- Replies: 17
- Views: 5924
SW The Force Unleashed : Hor+
Of course judging by my forums no one bought the dang thing, so perhaps it wasn't that high profile after all.
Heh same here. Among the very few people I've seen discussing the game, I think I'm the only person that actually paid for it...
We should also mention for anyone still ...
