Search found 26 matches
- 07 Sep 2008, 20:31
- Forum: Request/Discuss Game Solutions
- Topic: Spore
- Replies: 4
- Views: 2009
Spore
Playing now right now Hor- :(
- 04 Mar 2008, 04:51
- Forum: Multi-Monitor Gaming
- Topic: Crysis in Surround
- Replies: 19
- Views: 5618
Crysis in Surround
Ok... I've gotten Crysis and installed it, but I don't see any of the surround resolutions available. The maxtor SGU specifically says that Crysis has native support but I fail to see it as an option. Even after adding the patch I only see the typical 4:3 and 16:9 resolutions.
Am I missing ...
Am I missing ...
- 12 Feb 2008, 03:15
- Forum: Multi-Monitor Gaming
- Topic: *** TripleHead2Go Game Preference Survey ***
- Replies: 46
- Views: 16499
*** TripleHead2Go Game Preference Survey ***
I'd buy a TripleHead for the space-sims I play. :D
I have visions of X3 Reunion in TH. Man, that would look good.
Yes, yes it does.....
- 24 Aug 2007, 04:06
- Forum: Multi-Monitor Gaming
- Topic: Bioshock in TripleHead ...
- Replies: 77
- Views: 25049
Bioshock in TripleHead ...
In case no one has posted info on this yet.
The Racer_S hack for Bioshock TH2G does work on the steam version. Without any problems, for me at least.
The Racer_S hack for Bioshock TH2G does work on the steam version. Without any problems, for me at least.
- 06 Jun 2007, 19:54
- Forum: Multi-Monitor Gaming
- Topic: The future of TH2G is crap ?
- Replies: 8
- Views: 3840
The future of TH2G is crap ?
I guess I'm confused on how having DX10 applications will take away from a TH2G resolution. Perhaps I am just not in on all the subtleties involved?
From my small experiences, if a game supports widescreen natively, it will usually support TH2G resolutions natively as well. A good example would ...
From my small experiences, if a game supports widescreen natively, it will usually support TH2G resolutions natively as well. A good example would ...
- 21 Apr 2007, 00:20
- Forum: Multi-Monitor Gaming
- Topic: Monitor disasemble (updated)
- Replies: 76
- Views: 28257
Monitor disasemble (updated)
Good to know the quality is good.
I'm just making the point of the price of what amounts to a forth monitor (depending on how much you spent). This thing is no where near the technological complexity of an LCD. It is just some metal and plastic. Despite the quality (which makes me more inclined ...
I'm just making the point of the price of what amounts to a forth monitor (depending on how much you spent). This thing is no where near the technological complexity of an LCD. It is just some metal and plastic. Despite the quality (which makes me more inclined ...
- 20 Apr 2007, 22:01
- Forum: Multi-Monitor Gaming
- Topic: Monitor disasemble (updated)
- Replies: 76
- Views: 28257
Monitor disasemble (updated)
Here it is for $174.24, even then, still too rich for my blood.
I can't believe they charge that much for just some metal and molded plastic!
Thats actually about the price I paid for one of my monitiors.
I can't believe they charge that much for just some metal and molded plastic!
Thats actually about the price I paid for one of my monitiors.
- 15 Apr 2007, 03:51
- Forum: Multi-Monitor Gaming
- Topic: BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
- Replies: 27
- Views: 11123
BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
hmm... link doesn't work JKeffe, I tried the rFactor website a few days ago when I was looking to buy the game, site didn't work then either. Their webserver must be as reliable as mine :(
- 08 Apr 2007, 15:38
- Forum: Multi-Monitor Gaming
- Topic: BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
- Replies: 27
- Views: 11123
BIG NEWS: rFactor solves "fisheye" effect w/ TH2G
I just bought rFactor, I was surprised that the only place I could find that actually had the game in stock was an eBay seller with 10 copies.
I look forward to playing a game with no side warping. When I was playing Track Mania Nations, the side screens where almost a detriment, because the ...
I look forward to playing a game with no side warping. When I was playing Track Mania Nations, the side screens where almost a detriment, because the ...
- 09 Mar 2007, 22:25
- Forum: Multi-Monitor Gaming
- Topic: Will large, widescreen monitors make THG obsolete?
- Replies: 12
- Views: 5021
Will large, widescreen monitors make THG obsolete?
Matrox seemed to have little if any success getting game companies to make this a priority back in the Parhelia days. In fact, I think I remember them pulling there game developer liason off that responsibility at some point.
Has this changed at all with TH2Go? Any idea if they are making ...
Has this changed at all with TH2Go? Any idea if they are making ...
- 03 Mar 2007, 16:22
- Forum: Multi-Monitor Gaming
- Topic: Color variations in a TripleHead2Go Setup
- Replies: 20
- Views: 9156
Color variations in a TripleHead2Go Setup
Fixing a stuck pixel is possible, its not 100% guaranteed though.
In my case I had a blue pixel, would rub it out, then after the monitor would turn off/hibernate, it would come back, I would rub it out. This cycle continued for a couple of weeks, each time it would take a little longer to go ...
In my case I had a blue pixel, would rub it out, then after the monitor would turn off/hibernate, it would come back, I would rub it out. This cycle continued for a couple of weeks, each time it would take a little longer to go ...
- 01 Mar 2007, 00:33
- Forum: Multi-Monitor Gaming
- Topic: Color variations in a TripleHead2Go Setup
- Replies: 20
- Views: 9156
Color variations in a TripleHead2Go Setup
Hanns·G JC-199DPB Black 19" 8ms
I was pretty happy with them. There was one monitor that had a stuck pixel, but with some continued rubbing, I was able to get it going again.
The only downside I have noticed is that with a few darker colors. I can bearly see vertical lines. Annoying ...
I was pretty happy with them. There was one monitor that had a stuck pixel, but with some continued rubbing, I was able to get it going again.
The only downside I have noticed is that with a few darker colors. I can bearly see vertical lines. Annoying ...
- 25 Feb 2007, 15:02
- Forum: Multi-Monitor Gaming
- Topic: Review: Matrox TripleHead2Go (By Vladimir Simchenko)
- Replies: 13
- Views: 6192
Review: Matrox TripleHead2Go (By Vladimir Simchenko)
Before buying my TH2G I read every review I could get my hands on. Mainly because it was a huge investment in money.
But what I want to know, is why none, of the reviews I found mention two factors that where rather important to me before buying?
#1 What happens when you play a 4:3 ...
But what I want to know, is why none, of the reviews I found mention two factors that where rather important to me before buying?
#1 What happens when you play a 4:3 ...
- 25 Feb 2007, 14:50
- Forum: Multi-Monitor Gaming
- Topic: How can i play games over 2 screens?
- Replies: 21
- Views: 7739
lack of horizontal spanning may have been the cause for me.
JKeefe,
Actually my experiance was with a single dual head video card, it was a GeForce card, but I preferred to have the horizontal spanning disabled. That way, the second monitor would not go black when I had a game running, and could see messages typed to me in IM.
I never bothered ...
Actually my experiance was with a single dual head video card, it was a GeForce card, but I preferred to have the horizontal spanning disabled. That way, the second monitor would not go black when I had a game running, and could see messages typed to me in IM.
I never bothered ...
- 25 Feb 2007, 04:58
- Forum: Multi-Monitor Gaming
- Topic: Darwinia review with TH2G
- Replies: 16
- Views: 7044
Oh ya
I'm away from home right now, its on my list of games to test out.
Taking into account its made by the same place and the widescreen support is native, I don't anticipate any problems.
Taking into account its made by the same place and the widescreen support is native, I don't anticipate any problems.
- 17 Feb 2007, 22:14
- Forum: Multi-Monitor Gaming
- Topic: DOuble Th2go using 6 monitors possible ?
- Replies: 12
- Views: 5480
DOuble Th2go using 6 monitors possible ?
Before the TH2G, I had two monitors running off of the same video card. Any time I tried to span a game across more than one monitor (either making the game a window or some other hack) the frame rates dropped drastically. Rendering the game unplayable.
Essentially what you would be wanting to ...
Essentially what you would be wanting to ...
- 17 Feb 2007, 21:46
- Forum: Multi-Monitor Gaming
- Topic: I'm interested in the whole TripleHead2Go experience.....
- Replies: 9
- Views: 4589
Just some more information to compare
I found this table from a review of the TH2G. In it is a simple table that shows approximately how many pixels are being rendered.
Using the number of pixels rendered as a base you can determine the performance differences between surround and 4:3 resolutions.
This means that the ...
Using the number of pixels rendered as a base you can determine the performance differences between surround and 4:3 resolutions.
This means that the ...
- 16 Feb 2007, 02:33
- Forum: Multi-Monitor Gaming
- Topic: TripleHead2Go and DVI.
- Replies: 5
- Views: 2419
I have a TH2G
Let me start off by saying that I would have a hard time telling whether my monitors where running DVI or analog by looking at them.
One of the things that you will notice with the TH2G cable that goes from the computer to the box, is that it is very thick and very short. Some have argued that ...
One of the things that you will notice with the TH2G cable that goes from the computer to the box, is that it is very thick and very short. Some have argued that ...
- 16 Feb 2007, 02:23
- Forum: Multi-Monitor Gaming
- Topic: Color variations in a TripleHead2Go Setup
- Replies: 20
- Views: 9156
Amazing!
Perhaps I don't have the delicate eye that you guys do. I bought 3 brand new Hanns-G monitors for my TH2G. All three of them are spot on for color. Sometimes I notice a slight difference in brightness but I chalk that up to just a different angle, as when I move my head a little it come into line.
- 16 Feb 2007, 02:07
- Forum: Multi-Monitor Gaming
- Topic: How can i play games over 2 screens?
- Replies: 21
- Views: 7739
In my experience
If you make the game window (if possible) you can usually stretch the window to fill both monitors.
Unfortunately, that makes the frame rates fall to absurdly low numbers (normal 60 fps, spanned 5-10). This is because with the separate monitor ports most cards (matrox excluded) are not designed ...
Unfortunately, that makes the frame rates fall to absurdly low numbers (normal 60 fps, spanned 5-10). This is because with the separate monitor ports most cards (matrox excluded) are not designed ...
