Search found 3 matches
- 14 Dec 2006, 00:19
- Forum: Detailed Widescreen Reports
- Topic: Supreme Commander
- Replies: 42
- Views: 18878
Supreme Commander: Detailed Report
The problem with your arguments (and I have no problem with arguments or challenges provided they aren't irrational and/or irrelevant attacks), is that they are subjective. I created the grading system with the intention of being as close to 100% objective as often as possible. This way, the grading ...
- 13 Dec 2006, 08:32
- Forum: Detailed Widescreen Reports
- Topic: Supreme Commander
- Replies: 42
- Views: 18878
Supreme Commander: Detailed Report
That screenshot doesn't illustrate the problem very well, because you are looking at a mostly flat area.
Because of the scale of this game (units tower over mountains), it is hard to find a more dynamic terrain. However I did stand next to a large cliff and didn't notice any distortion. Yes ...
Because of the scale of this game (units tower over mountains), it is hard to find a more dynamic terrain. However I did stand next to a large cliff and didn't notice any distortion. Yes ...
- 13 Dec 2006, 04:31
- Forum: Detailed Widescreen Reports
- Topic: Supreme Commander
- Replies: 42
- Views: 18878
Supreme Commander: Detailed Report
Hi guys, I've been lurking for a while, but I wanted to register to clear something up.
It does matter. Dollying out (moving the camera backwards) is not the same as zooming out unless the game is 2D, and this is 3D. Dolly out does not give you FOV back. I wrote a detailed article about this ...
It does matter. Dollying out (moving the camera backwards) is not the same as zooming out unless the game is 2D, and this is 3D. Dolly out does not give you FOV back. I wrote a detailed article about this ...
