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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
| dtech |
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Posted: 17 Sep 2007, 14:46
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Replies: 70 Views: 24751
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| The weapon-too-close feeling is just because you're used to something else, not something you can blame on BS. I didn't say you should turn off the hack to play it, I'm just saying that with the last levels (except the very last one) the hack is useless, and even negates it's use (you see less inste... |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
| dtech |
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Posted: 17 Sep 2007, 14:10
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Replies: 70 Views: 24751
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| Indeed, but it doesn't cause any issues. The game is indeed better playable with the hack turned off, because *uhm* with the hack you "miss" something of the game. The hack works perfectly, but it's useless and even negates it's use. |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
| dtech |
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Posted: 06 Sep 2007, 16:14
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Replies: 70 Views: 24751
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| [quote]Since the revised Racer_S hack supports Dx10, can we get a revised grade? The raw points is higher, but the grade is still D+. Any game where the MGL solution is "hack" will have its grade capped at D+. How is the grade quantified? Are we grading based on how the developers released it or ho... |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
| dtech |
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Posted: 04 Sep 2007, 18:51
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Replies: 70 Views: 24751
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When do you press the *? It works for me, but you'll have to wait till you are actually playing the game (that is: having a gun/wrench/electric fist in your face :)) with pressing it. The FOV instantly changes then.
Also make sure you selected "Demo" and not "Retail 1.0 DX9" or "Retail 1.0 DX10" |
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Forum: Request/Discuss Game Solutions Topic: Bioshock discussion and Detailed Report grading questions. |
| dtech |
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Posted: 26 Aug 2007, 18:31
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Replies: 70 Views: 24751
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| I have to note that the developers gave a comment on the VERT- of the game. I unfortunatly only have a dutch source. The game was designed for 16:9 screens and initially rendered with two black bars on 16:10 or 4:3 screens. This restriction has been removed in a later phase of the development. The r... |
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Forum: Detailed Widescreen Reports Topic: Overlord |
| dtech |
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Posted: 04 Jul 2007, 15:24
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Replies: 15 Views: 5774
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| I would like to note that I have major performance problems on widescreen resolutions. In example: 1280x800, details high: 8 FPS in an outdoor environment 1280x1024, details high: 30FPS (cap) in an outdoor environment A support request is still running. System: Athlon X2 3800+ 3 GB memory 8800 GTS 6... |
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