[quote]Don't know if there is a better answer to this elsewhere yet, but I can temporarily get a custom resolution by binding a key to an Unreal console command - no amount messing around with ini files did me any good.
In the splintercell2user.ini file change the binding for an unused key, eg ...
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- 12 Dec 2006, 13:41
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24413
