Search found 1528 matches
- 24 Apr 2013, 02:12
- Forum: Blogs
- Topic: Thanks, WSGF !
- Replies: 13
- Views: 12160
Re: Thanks, WSGF !
[ - I had to make the rendering near-plane closer to the camera depending on aspect ratio to compensate for that without losing depth precision unnecessarily on 16:9 setups; as a result you might see slightly more z-fighting in some specific places when playing with 3 monitors, but things look fine ...
- 15 Nov 2012, 09:38
- Forum: NVIDIA Surround Gaming
- Topic: Open Source Future for SoftTH ???
- Replies: 1
- Views: 3644
Re: Open Source Future for SoftTH ???
I'm actually surprised that this hasn't happened yet.
- 13 Nov 2012, 06:28
- Forum: News
- Topic: No DirectX 11.1 for Windows 7 planned?
- Replies: 5
- Views: 5303
Re: No DirectX 11.1 for Windows 7 planned?
and i still have absolutly no idea what in DX11.1 is better than DX11
Me neither, and if folks on this forum don't, then it must not be worth much...
The biggest thing is definitely the Shader Debugging features. I wouldn't be surprised to see DX11.1 become popular at least amongst developers ...
Me neither, and if folks on this forum don't, then it must not be worth much...
The biggest thing is definitely the Shader Debugging features. I wouldn't be surprised to see DX11.1 become popular at least amongst developers ...
- 12 Jun 2012, 01:59
- Forum: Site News & Suggestion Box
- Topic:
- Replies: -1
- Views:
Then yeah I have no problem
Then yeah I have no problem with it,
- 11 Jun 2012, 18:43
- Forum: Site News & Suggestion Box
- Topic:
- Replies: -1
- Views:
Alternatively the whole site
Alternatively the whole site could look like this at a set width :p (Right now just the news page does due to the eyefinity video.)


- 06 Jun 2012, 02:09
- Forum: General Gaming Discussions
- Topic: I hope this is fake...
- Replies: 6
- Views: 5386
Battlefield - Elite
Battlefield - Elite
- 19 Apr 2012, 00:54
- Forum: General Gaming Discussions
- Topic:
- Replies: -1
- Views:
I'd be down for a Valve game
I'd be down for a Valve game or Tribes: Ascend tournament.
TF2 is usually played 6v6 competitively, L4D2 is 4v4 obviously, CS:S is 5v5, Tribes is typically 8v8.
Preferably TF2 or Tribes since they are quality F2P games and hence everyone has access.
Edit: Tribes is Vert- poop.
TF2 is usually played 6v6 competitively, L4D2 is 4v4 obviously, CS:S is 5v5, Tribes is typically 8v8.
Preferably TF2 or Tribes since they are quality F2P games and hence everyone has access.
Edit: Tribes is Vert- poop.
- 17 Apr 2012, 10:13
- Forum: Hardware Discussions
- Topic: What height should my monitors sit at?
- Replies: 5
- Views: 7965
CoolMan=GCHQ= wrote:its down
its down to personal preference, but i always set mine up so my eyes are level with the centre of the screen
This is from beginning to end the correct answer.
- 04 Apr 2012, 23:26
- Forum: Site News & Suggestion Box
- Topic: Can't log in? Try this
- Replies: 8
- Views: 5975
Paradigm Shifter wrote:Of
Of course, that only applies if you don't have Firefox set to clear all cookies on exit, or some similar thing.
The horror.
- 25 Mar 2012, 14:24
- Forum: Site News & Suggestion Box
- Topic: Ibrin is no more! What is this? I don't even!
- Replies: 11
- Views: 7162
Delph. Screw you buddy.
Delph. Screw you buddy.
- 23 Mar 2012, 00:21
- Forum: General Gaming Discussions
- Topic:
- Replies: -1
- Views:
JASON, JASON, JASON, JASON,
JASON, JASON, JASON, JASON, JASON!
Very nice find Vicious!I
Very nice find Vicious!
I wonder how this was done from a programming standpoint.
I wonder how this was done from a programming standpoint.
- 15 Feb 2012, 23:01
- Forum: AMD Eyefinity Discussions
- Topic: 6970 x 3-VGA? Card broken or am I missing something?
- Replies: 8
- Views: 4462
Moose: He's using VGA
Moose: He's using VGA monitors. mini-DP to VGA (D-Sub) will work fine for him.
See: http://widescreengamingforum.com/forum/11623/displayport-vga-adapter-successful-3-monitor-eyefinity
See: http://widescreengamingforum.com/forum/11623/displayport-vga-adapter-successful-3-monitor-eyefinity
- 04 Feb 2012, 03:33
- Forum: Hardware Discussions
- Topic: Samsung UN40D5005 Alright for Eyefinity?
- Replies: 5
- Views: 2962
It's all the signal
It's all the signal processing that they do that causes their input lag. I'd look around on sites like AVS Forum for detailed input lag measurements across various T.V.'s
If the TV has a 'Game mode' that's usually the best setting for Input lag.
If the TV has a 'Game mode' that's usually the best setting for Input lag.
- 25 Jan 2012, 21:02
- Forum: AMD Eyefinity Discussions
- Topic: Eyefinity 2.0 Screen Shots
- Replies: 17
- Views: 7206
Catalyst 12.2 Preview just
Catalyst 12.2 Preview just landed 20 minutes ago.
Relative to your interests I suppose!
http://support.amd.com/us/kbarticles/Pages/Catalyst122Previewdriver.aspx
Relative to your interests I suppose!
http://support.amd.com/us/kbarticles/Pages/Catalyst122Previewdriver.aspx
- 23 Oct 2011, 11:11
- Forum: Multi-Monitor Gaming
- Topic: Diablo 3 won't support 3-monitors
- Replies: 93
- Views: 39319
>16:9 only worked in Alpha,
>16:9 only worked in Alpha, it never worked in SC2 beta EvilEngineer.
- 27 Sep 2011, 06:04
- Forum: Multi-Monitor Gaming
- Topic: Driver: San Francisco
- Replies: 28
- Views: 15119
How the.....?!
How the.....?!
- 24 Sep 2011, 00:32
- Forum: Multi-Monitor Gaming
- Topic: counter-strike source, triple monitor
- Replies: 16
- Views: 10290
Delphium wrote:No softth is
No softth is not required, it is a software alternative to eyefinity and surround (which are hardware solutions).
Do either nvidia or AMD support 3:4, 16:10, 3:4 yet though? I've been out of it for a little while.
- 22 Sep 2011, 16:47
- Forum: Multi-Monitor Gaming
- Topic: counter-strike source, triple monitor
- Replies: 16
- Views: 10290
Do you have SoftTH set up
Do you have SoftTH set up already?
DirectX 11.1
Create immersive games using the power of DirectX
The new Windows 8 graphics stack is better integrated, making Direct2D, Direct3D, and DirectCompute components easier to use together and requiring fewer duplicated resources than before. Capabilities previously available only in XNA, such as ...
The new Windows 8 graphics stack is better integrated, making Direct2D, Direct3D, and DirectCompute components easier to use together and requiring fewer duplicated resources than before. Capabilities previously available only in XNA, such as ...
