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 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 28 Apr 2007, 18:06 

Replies: 83
Views: 44546


thanks for your find, pity theres no global max height modifier.

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 27 Apr 2007, 02:07 

Replies: 83
Views: 44546


could you copy and paste the line you edited so I can find it?
does changing these settings cause desyncs?

-thanks

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 20 Apr 2007, 21:21 

Replies: 83
Views: 44546


Even if it is possible, it would only be for single player. As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players. Actually, I've played Zero hour online with the zoom out tricks so, i'm fairly certain it will still work. EDI...

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

 Post subject: update
Posted: 16 Apr 2007, 21:43 

Replies: 83
Views: 44546


I found the gamedata.ini file, it is inside the misc.big file located in the Command & Conquerer 3/core/1.0 directory

But changes to the max camera height seem to do nothing, If anyone has any success let me know, otherwise for a more zoomed out view we may have to wait for the SDK+worldedit.

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 08 Apr 2007, 23:49 

Replies: 83
Views: 44546


I've got my fingers crossed, I check this thread regularly, so if someone figures it out let us know!

-.- spoiled by supcom

 Forum: Detailed Widescreen Reports   Topic: Command & Conquer 3: Tiberium Wars

Posted: 03 Apr 2007, 18:25 

Replies: 83
Views: 44546


I know that C&C3 was built off a modified SAGE engine (the engine used in C&C generals and BFME:2) I know you could edit an .ini file in generals to zoom out the camera and have a much larger fov, is this possible in C&C3?
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