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Forum: Detailed Widescreen Reports Topic: Command & Conquer 3: Tiberium Wars |
| CooZa |
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Posted: 28 Apr 2007, 18:06
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Replies: 83 Views: 44546
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| thanks for your find, pity theres no global max height modifier. |
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Forum: Detailed Widescreen Reports Topic: Command & Conquer 3: Tiberium Wars |
| CooZa |
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Posted: 27 Apr 2007, 02:07
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Replies: 83 Views: 44546
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could you copy and paste the line you edited so I can find it?
does changing these settings cause desyncs?
-thanks |
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Forum: Detailed Widescreen Reports Topic: Command & Conquer 3: Tiberium Wars |
| CooZa |
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Posted: 20 Apr 2007, 21:21
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Replies: 83 Views: 44546
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| Even if it is possible, it would only be for single player. As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players. Actually, I've played Zero hour online with the zoom out tricks so, i'm fairly certain it will still work. EDI... |
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Forum: Detailed Widescreen Reports Topic: Command & Conquer 3: Tiberium Wars |
| CooZa |
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Posted: 16 Apr 2007, 21:43
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Replies: 83 Views: 44546
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I found the gamedata.ini file, it is inside the misc.big file located in the Command & Conquerer 3/core/1.0 directory
But changes to the max camera height seem to do nothing, If anyone has any success let me know, otherwise for a more zoomed out view we may have to wait for the SDK+worldedit. |
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Forum: Detailed Widescreen Reports Topic: Command & Conquer 3: Tiberium Wars |
| CooZa |
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Posted: 08 Apr 2007, 23:49
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Replies: 83 Views: 44546
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I've got my fingers crossed, I check this thread regularly, so if someone figures it out let us know!
-.- spoiled by supcom |
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Forum: Detailed Widescreen Reports Topic: Command & Conquer 3: Tiberium Wars |
| CooZa |
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Posted: 03 Apr 2007, 18:25
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Replies: 83 Views: 44546
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| I know that C&C3 was built off a modified SAGE engine (the engine used in C&C generals and BFME:2) I know you could edit an .ini file in generals to zoom out the camera and have a much larger fov, is this possible in C&C3? |
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