PLP is a tricky one.
Eyefinity is a technology only enthusiasts are likely to endulge in, 3 monitors + a brand new video card is an expensive set up, and people who previously wanted the best of the best went for 30" monitors.
I suspect that a great many of the 30" onwers like myself are ...
Search found 9 matches
- 09 Oct 2009, 11:19
- Forum: AMD Eyefinity Discussions
- Topic: Displayport-compatible screens needed for Eyefinity?
- Replies: 718
- Views: 221289
- 24 Aug 2007, 16:17
- Forum: Request/Discuss Game Solutions
- Topic: Bioshock discussion and Detailed Report grading questions.
- Replies: 70
- Views: 26054
Bioshock discussion and Detailed Report grading questions.
People keep mentioning to change the game to dx9 via the launch options by right clicking the shortcut, BUT THEY DO NOT EXPLAIN HOW EXACTLY. I can't explain how extremely enfuriating this is.
I found out via the 2k forums in the end, for those who dont know you need to add -dx9 to the end of ...
I found out via the 2k forums in the end, for those who dont know you need to add -dx9 to the end of ...
- 22 Aug 2007, 17:37
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269895
Bioshock: artistic vision - or not as the case may be
[quote]I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!Wow ... I just tried it in Vista 64bit DX9 and it works for me too ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
- 22 Aug 2007, 00:04
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269895
Bioshock: artistic vision - or not as the case may be
Does anyone know where the actual ini file the game uses is, because I've changed settings in games (for example set the hack key to Q) and then checked all the ini files in the game dirs and none of them have q=hack anywhere.
I checked the Bioshock folder in my profile under Vista but the ...
I checked the Bioshock folder in my profile under Vista but the ...
- 21 Aug 2007, 23:08
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269895
Bioshock: artistic vision - or not as the case may be
Looks like that fix doesn't work then, I've reinstalled the demo and followed my own steps and it doesn't work now, I must have changed something else as well(i've been fiddeling all night)
I'll get back to you guys if I find out more tonight.
I'll get back to you guys if I find out more tonight.
- 21 Aug 2007, 22:20
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269895
Bioshock: artistic vision - or not as the case may be
Are you sure that fix didn't work, or that you applied it correctly, it's changing the FOV for me...
- 03 Nov 2006, 23:17
- Forum: Request/Discuss Game Solutions
- Topic: Resolution + aspect ratio= confusion!
- Replies: 5
- Views: 3222
Resolution + aspect ratio= confusion!
4:3 (4/3) = 1.333
5:4 (5/4) = 1.25
16:10 (16/10) = 1.6
If you divide the horizontal part of the resolution by the vertical part you get the aspect ratio of that resolution, e.g
1600x1200 (1600/1200 = 1.333) so 1600x1200 is a 4:3 aspect ratio
1280x1024 (1280/1024 = 1.25) so ...
5:4 (5/4) = 1.25
16:10 (16/10) = 1.6
If you divide the horizontal part of the resolution by the vertical part you get the aspect ratio of that resolution, e.g
1600x1200 (1600/1200 = 1.333) so 1600x1200 is a 4:3 aspect ratio
1280x1024 (1280/1024 = 1.25) so ...
- 03 Nov 2006, 23:10
- Forum: Request/Discuss Game Solutions
- Topic: NFS: Carbon widescreen request/solutions
- Replies: 199
- Views: 106142
NFS: Carbon widescreen request/solutions
I've been playing it in 1280 960 which is actually a 4:3 (CRT) aspect ratio.
It doesn't look too bad stretched unless I'm comparing it to a non-stretched version I cannot really tell.
Chopping off a massive portion of the screen just doesn't sit well with me, I'd rather see everything.
It doesn't look too bad stretched unless I'm comparing it to a non-stretched version I cannot really tell.
Chopping off a massive portion of the screen just doesn't sit well with me, I'd rather see everything.
- 03 Nov 2006, 22:09
- Forum: Request/Discuss Game Solutions
- Topic: NFS: Carbon widescreen request/solutions
- Replies: 199
- Views: 106142
NFS: Carbon widescreen request/solutions
So this is a -vert fix.
I think I'll just leave it stretched, thanks anyway.
I think I'll just leave it stretched, thanks anyway.
