Search found 9 matches

by Princess_Frosty
09 Oct 2009, 11:19
Forum: AMD Eyefinity Discussions
Topic: Displayport-compatible screens needed for Eyefinity?
Replies: 718
Views: 221289

Displayport-compatible screens needed for Eyefinity?

PLP is a tricky one.

Eyefinity is a technology only enthusiasts are likely to endulge in, 3 monitors + a brand new video card is an expensive set up, and people who previously wanted the best of the best went for 30" monitors.

I suspect that a great many of the 30" onwers like myself are ...
by Princess_Frosty
24 Aug 2007, 16:17
Forum: Request/Discuss Game Solutions
Topic: Bioshock discussion and Detailed Report grading questions.
Replies: 70
Views: 26054

Bioshock discussion and Detailed Report grading questions.

People keep mentioning to change the game to dx9 via the launch options by right clicking the shortcut, BUT THEY DO NOT EXPLAIN HOW EXACTLY. I can't explain how extremely enfuriating this is.

I found out via the 2k forums in the end, for those who dont know you need to add -dx9 to the end of ...
by Princess_Frosty
22 Aug 2007, 17:37
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269895

Bioshock: artistic vision - or not as the case may be

[quote]I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!Wow ... I just tried it in Vista 64bit DX9 and it works for me too ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
by Princess_Frosty
22 Aug 2007, 00:04
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269895

Bioshock: artistic vision - or not as the case may be

Does anyone know where the actual ini file the game uses is, because I've changed settings in games (for example set the hack key to Q) and then checked all the ini files in the game dirs and none of them have q=hack anywhere.

I checked the Bioshock folder in my profile under Vista but the ...
by Princess_Frosty
21 Aug 2007, 23:08
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269895

Bioshock: artistic vision - or not as the case may be

Looks like that fix doesn't work then, I've reinstalled the demo and followed my own steps and it doesn't work now, I must have changed something else as well(i've been fiddeling all night)

I'll get back to you guys if I find out more tonight.
by Princess_Frosty
21 Aug 2007, 22:20
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269895

Bioshock: artistic vision - or not as the case may be

Are you sure that fix didn't work, or that you applied it correctly, it's changing the FOV for me...
by Princess_Frosty
03 Nov 2006, 23:17
Forum: Request/Discuss Game Solutions
Topic: Resolution + aspect ratio= confusion!
Replies: 5
Views: 3222

Resolution + aspect ratio= confusion!

4:3 (4/3) = 1.333
5:4 (5/4) = 1.25
16:10 (16/10) = 1.6

If you divide the horizontal part of the resolution by the vertical part you get the aspect ratio of that resolution, e.g

1600x1200 (1600/1200 = 1.333) so 1600x1200 is a 4:3 aspect ratio

1280x1024 (1280/1024 = 1.25) so ...
by Princess_Frosty
03 Nov 2006, 23:10
Forum: Request/Discuss Game Solutions
Topic: NFS: Carbon widescreen request/solutions
Replies: 199
Views: 106142

NFS: Carbon widescreen request/solutions

I've been playing it in 1280 960 which is actually a 4:3 (CRT) aspect ratio.

It doesn't look too bad stretched unless I'm comparing it to a non-stretched version I cannot really tell.

Chopping off a massive portion of the screen just doesn't sit well with me, I'd rather see everything.
by Princess_Frosty
03 Nov 2006, 22:09
Forum: Request/Discuss Game Solutions
Topic: NFS: Carbon widescreen request/solutions
Replies: 199
Views: 106142

NFS: Carbon widescreen request/solutions

So this is a -vert fix.

I think I'll just leave it stretched, thanks anyway.