Thanks, that is honestly the first reasonable argument I've heard on this forum that didn't feel like a case of entitlement to me.
Now, sadly I am not a game designer (as much as I want to be) But I do want to make one last point about whether or not it's "simple" to make the fix. What about ...
Search found 5 matches
- 27 Aug 2007, 21:21
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269684
- 22 Aug 2007, 15:31
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269684
Bioshock: artistic vision - or not as the case may be
[quote][quote]The point of proper widescreen support is so that you see more than a 4:3 display... with their method if widescreen you see less of the game!
It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in ...
It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in ...
- 22 Aug 2007, 07:13
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269684
Bioshock: artistic vision - or not as the case may be
There's a guy on here trying to argue that this might have a deliberate design decision, and that this is a perfectly acceptable widescreen solution, etc etc. And he's right. It is a perfectly acceptable widescreen solution ...
... if you don't give a damn about widescreen.
unsure if you ...
... if you don't give a damn about widescreen.
unsure if you ...
- 22 Aug 2007, 05:14
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269684
Bioshock: artistic vision - or not as the case may be
Hey, very cool on the KL response. Always knew there was something special about that guy based on interviews with him I have read. rockin.
- 22 Aug 2007, 05:09
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269684
Bioshock: artistic vision - or not as the case may be
The point of proper widescreen support is so that you see more than a 4:3 display... with their method if widescreen you see less of the game!
It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in 1999) properly in ...
It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in 1999) properly in ...
