Search found 5 matches

by sojrner
27 Aug 2007, 21:21
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269684

Bioshock: artistic vision - or not as the case may be

Thanks, that is honestly the first reasonable argument I've heard on this forum that didn't feel like a case of entitlement to me.

Now, sadly I am not a game designer (as much as I want to be) But I do want to make one last point about whether or not it's "simple" to make the fix. What about ...
by sojrner
22 Aug 2007, 15:31
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269684

Bioshock: artistic vision - or not as the case may be

[quote][quote]The point of proper widescreen support is so that you see more than a 4:3 display... with their method if widescreen you see less of the game!

It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in ...
by sojrner
22 Aug 2007, 07:13
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269684

Bioshock: artistic vision - or not as the case may be

There's a guy on here trying to argue that this might have a deliberate design decision, and that this is a perfectly acceptable widescreen solution, etc etc. And he's right. It is a perfectly acceptable widescreen solution ...

... if you don't give a damn about widescreen.

unsure if you ...
by sojrner
22 Aug 2007, 05:14
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269684

Bioshock: artistic vision - or not as the case may be

Hey, very cool on the KL response. Always knew there was something special about that guy based on interviews with him I have read. rockin.
by sojrner
22 Aug 2007, 05:09
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269684

Bioshock: artistic vision - or not as the case may be

The point of proper widescreen support is so that you see more than a 4:3 display... with their method if widescreen you see less of the game!

It's a hack, unforgivable when ALL new displays for the past few years have been widescreen. I can run Quake3 unmodified (released in 1999) properly in ...