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Forum: Request/Discuss Game Solutions Topic: Battle for middle earth 2 |
| Spyder |
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Posted: 24 Mar 2006, 02:27
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Replies: 9 Views: 3306
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neh I'm still not convinced, looks to me like you corrected the stretching when you resized it :P
but is it really worth debating? ;) |
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Forum: Request/Discuss Game Solutions Topic: Battle for middle earth 2 |
| Spyder |
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Posted: 24 Mar 2006, 01:34
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Replies: 9 Views: 3306
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| lol believe whatever you want, but the hill in the bottom left and the patch of dirt next to the small rocks on the right are clearly stretched. Try grabbing a drawing program and make circles around them. |
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Forum: Request/Discuss Game Solutions Topic: Battle for middle earth 2 |
| Spyder |
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Posted: 23 Mar 2006, 23:40
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Replies: 9 Views: 3306
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| The top an bottom are somewhat irrelevant - if you look at the features on the left and right of the screen, the rocks on the right and the hills on the left - they're in the exact same position relative to the edge in both screenshots. That means it's stretched. |
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Forum: Request/Discuss Game Solutions Topic: Battle for middle earth 2 |
| Spyder |
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Posted: 23 Mar 2006, 14:29
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Replies: 9 Views: 3306
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| look at the official solution (posted after mine lol :(), it has screenshots... the circular roof on the far left and far right of the wall is clearly stretched. Also, everything at the top and bottom of the screen is visible in both shots, so there is no cropping. http://www.widescreengamingforum.c... |
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Forum: Request/Discuss Game Solutions Topic: Battle for middle earth 2 |
| Spyder |
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Posted: 01 Mar 2006, 12:52
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Replies: 9 Views: 3306
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This fix still works, however the game is stretched. I compared screenshots and it renders the exact same screen details (not zoomed in or out).
http://www.widescreengamingforum.com/node/
I'm keeping it wide myself, the intro movie is now full screen and I don't mind the stretching much :) |
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