Search found 3 matches
- 15 Nov 2005, 04:30
- Forum: Request/Discuss Game Solutions
- Topic: quake2max: does anyone know how to compile?
- Replies: 4
- Views: 2405
quake2max: does anyone know how to compile?
or you could get it from quake2max.com :)
- 12 Nov 2005, 23:14
- Forum: Request/Discuss Game Solutions
- Topic: quake2max: does anyone know how to compile?
- Replies: 4
- Views: 2405
quake2max: does anyone know how to compile?
quake2max is another quake2 sourceport, like quake2evolved. Quake2max looks better though, IMHO.
the next version of quake2evolved looks pretty awsome, I mean the one with the bumpmaps and shadows and all. However, its not out yet, and its gonna probably require a pretty beefy graphics card ...
the next version of quake2evolved looks pretty awsome, I mean the one with the bumpmaps and shadows and all. However, its not out yet, and its gonna probably require a pretty beefy graphics card ...
- 12 Nov 2005, 18:23
- Forum: Request/Discuss Game Solutions
- Topic: quake2max: does anyone know how to compile?
- Replies: 4
- Views: 2405
quake2max: does anyone know how to compile?
hey, I've edited the source files for quake2max .44 to include widescreen resolutions, but I don't own visual c++, nor do I know how to compile the code.
If I can convince somebody to compile this for me, then we'd all have access to a widescreen version of quake2max. Is anyone able to do this?
If I can convince somebody to compile this for me, then we'd all have access to a widescreen version of quake2max. Is anyone able to do this?
