Thanks for checking it out, guess we might never know what it means since as noted there isn't much you could call 'support' out there from the developer or publisher.
While we have this modest little thread about this game, here's another useful hint.
Add these to your program shortcut to ...
Search found 6 matches
- 08 Sep 2006, 01:25
- Forum: Request/Discuss Game Solutions
- Topic: Starship Troopers
- Replies: 11
- Views: 6801
- 04 Sep 2006, 04:16
- Forum: Request/Discuss Game Solutions
- Topic: Starship Troopers
- Replies: 11
- Views: 6801
Starship Troopers
Information about this game is incredibly scarce but if anyone can let me know what this does I'd appreciate it.
ScreenXRes: { "1600" }
ScreenYRes: { "1200" }
ScreenRefreshRate: { "60" }
ScreenFormat: { "22" }
As noted, natively the game does not offer widescreen. Also noted, you can ...
ScreenXRes: { "1600" }
ScreenYRes: { "1200" }
ScreenRefreshRate: { "60" }
ScreenFormat: { "22" }
As noted, natively the game does not offer widescreen. Also noted, you can ...
- 06 May 2006, 15:00
- Forum: Request/Discuss Game Solutions
- Topic: ATi Tech Demos for WideScreen monitors?
- Replies: 7
- Views: 3867
ATi Tech Demos for WideScreen monitors?
Confirmed solution - set 'fullScreen = T' to 'fullScreen = F' in sushi.ini and enjoy widescreen and proper aspect. :D
- 04 May 2006, 12:38
- Forum: Request/Discuss Game Solutions
- Topic: ATi Tech Demos for WideScreen monitors?
- Replies: 7
- Views: 3867
ATi Tech Demos for WideScreen monitors?
Make that both Assassin and Toy Shop.
No matter what I do to the sushi.ini file, neither will run any higher than 1600x1200 res and 4x3.
Anyone had success?
No matter what I do to the sushi.ini file, neither will run any higher than 1600x1200 res and 4x3.
Anyone had success?
- 04 May 2006, 04:15
- Forum: Request/Discuss Game Solutions
- Topic: ATi Tech Demos for WideScreen monitors?
- Replies: 7
- Views: 3867
ATi Tech Demos for WideScreen monitors?
I've run all the other ATI demos no problem in widescreen but I cannot get Assassin to run in widescreen at ANY 16x9 or 16x10 res. No matter what I set in the text file it just sticks to 4x3. Has anyone really gotten this working properly in widescreen?
- 14 Aug 2005, 17:57
- Forum: Request/Discuss Game Solutions
- Topic: Chronicles Of Riddick in widescreen
- Replies: 12
- Views: 7174
Chronicles Of Riddick in widescreen
So basically if you HAVE a 1920x1200 display and you set Riddick to that resolution, you would just use pixel aspect 'normal' right? All those crazy aspect options are for when you want to try and make a non-native resolution work on your display?
