I posted here:
[url]http://www.widescreengamingforum.com/node/5510]
Basically, widescreen does work, it's just that it isn't for widescreen gaming, but to enable the "wide" video mode, with black bars on the top and bottom. It has nothing to do with FOV, etc.
-Dan
Search found 7 matches
- 04 Feb 2005, 08:52
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne 2 FOV Discussion
- Replies: 26
- Views: 14546
- 04 Feb 2005, 03:10
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne / Max Payne 2: A Possible Solution?
- Replies: 4
- Views: 3500
Max Payne / Max Payne 2: A Possible Solution?
The gm_enablewidescreen does work from the console. Type:
MaxPayne_GameMode->GM_EnableWidescreen(1,0);
at the console, and it enables widescreen (the first flag is a boolean).
Unfortunately, what is widescreen? It is nothing but letterboxing the screen, leaving the aspect ratio and ...
MaxPayne_GameMode->GM_EnableWidescreen(1,0);
at the console, and it enables widescreen (the first flag is a boolean).
Unfortunately, what is widescreen? It is nothing but letterboxing the screen, leaving the aspect ratio and ...
- 04 Feb 2005, 00:45
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne 2 FOV Discussion
- Replies: 26
- Views: 14546
Max Payne 2 FOV Discussion
An increased fov should increase the fov from the same point, not from a more distant point. Otherwise it is just a zoom.
This is indeed an increased FOV, but it doesn't result in the right aspect ratio. The idea is to increase the FOV without moving max further from the screen, thus giving the ...
This is indeed an increased FOV, but it doesn't result in the right aspect ratio. The idea is to increase the FOV without moving max further from the screen, thus giving the ...
- 04 Feb 2005, 00:24
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne 2 FOV Discussion
- Replies: 26
- Views: 14546
Max Payne 2 FOV Discussion
Paddy, I'm glad you're happy, but unfortunately the FOV is still wrong...it's just zoomed out. Max is too short and stumpy.
-Dan
-Dan
- 03 Feb 2005, 23:34
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne 2 FOV Discussion
- Replies: 26
- Views: 14546
Max Payne 2 FOV Discussion
I think I found the default settings, I will post here later today with a solution, hopefully.
-Dan
-Dan
- 03 Feb 2005, 23:28
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne 2 FOV Discussion
- Replies: 26
- Views: 14546
Max Payne 2 FOV Discussion
Editing the .ras only changes the FOV_70 macro, it doesn't change the default. This isn't surprising, really, but it was worth a try. Perhaps the value is somewhere else in the file as the default; I will check this later today.
Even so, increasing the fov doesn't seem to fix anything. It's as ...
Even so, increasing the fov doesn't seem to fix anything. It's as ...
- 02 Feb 2005, 21:08
- Forum: Request/Discuss Game Solutions
- Topic: Max Payne 2 FOV Discussion
- Replies: 26
- Views: 14546
You can go higher than 90...
FOV_45 = "MaxPayne_GameMode->GM_ChangeFOV(0.6428,0);";
FOV_50 = "MaxPayne_GameMode->GM_ChangeFOV(0.7142,0);";
FOV_55 = "MaxPayne_GameMode->GM_ChangeFOV(0.7857,0);";
FOV_60 = "MaxPayne_GameMode->GM_ChangeFOV(0.8571,0);";
FOV_65 = "MaxPayne_GameMode->GM_ChangeFOV(0.9285,0);";
FOV_70 ...
FOV_50 = "MaxPayne_GameMode->GM_ChangeFOV(0.7142,0);";
FOV_55 = "MaxPayne_GameMode->GM_ChangeFOV(0.7857,0);";
FOV_60 = "MaxPayne_GameMode->GM_ChangeFOV(0.8571,0);";
FOV_65 = "MaxPayne_GameMode->GM_ChangeFOV(0.9285,0);";
FOV_70 ...
