Search found 10 matches

by PowerK
12 Apr 2005, 10:59
Forum: Request/Discuss Game Solutions
Topic: Cannot get Doom3 to run in widescreen (1280x720)?
Replies: 6
Views: 3709

Cannot get Doom3 to run in widescreen (1280x720)?

seta r_customHeight "720"
seta r_customWidth "1280"
seta r_mode "-1"
seta r_aspectRatio "1"
seta g_fov "95"
You should leave g_fov alone.
Since r_aspectRatio was added with v1.1 patch, there's no need to alter FOV in DOOM3.

Plus, DOOM3 has 90 degrees of FOV at 4:3 aspect ratio by ...
by PowerK
29 Dec 2004, 19:02
Forum: Request/Discuss Game Solutions
Topic: World of Warcraft FPS
Replies: 3
Views: 2732

Re: World of Warcraft FPS

I have WoW working fine on my 23" ACD at 1920 x 1600 rez
First of all, let's get the numbers straight. It's 1920x1200.

Is this typical of widescreen gaming? I have a Geforce 5950 Ultra w/256MB and my monitor is connected thru a DVI port
No, it's not. I get 65~100+ FPS with my X800XT PE ...
by PowerK
18 Nov 2004, 11:29
Forum: Request/Discuss Game Solutions
Topic: half life 2, custom?
Replies: 17
Views: 8768

half life 2, custom?

1280x768 is 16:9 ratio ;)

1280x720 is 16:9 AR. Not 768.
by PowerK
08 Oct 2004, 21:03
Forum: Detailed Widescreen Reports
Topic: Warhammer 40,000: Dawn of War
Replies: 24
Views: 14105

Solution: Warhammer 40,000 : Dawn of War (ini hack)

No, this is not solution.

I checked out Dawn of War yesterday.

The problem is FOV value remains constant even though resolution is changed to widescreen. This means that the top, and bottom of image are cropped resulting in actual FOV decrease when aspect ratio is changed to widescreen ...
by PowerK
06 Oct 2004, 20:11
Forum: Request/Discuss Game Solutions
Topic: War Hammer 40,000 Dawn of War
Replies: 5
Views: 3509

War Hammer 40,000 Dawn of War

Ok, i got it to work by editing the local.ini and w40k.ini files and setting the res to 1680X1050 (native for my LCD) but now it seems as tho I cannot scroll the camera out as far as i could before, like the zoom level for maximum out is closer than it should be. Any idea's?
Did you find, and ...
by PowerK
26 Sep 2004, 09:15
Forum: General Gaming Discussions
Topic: Setting Correct FOV for 16:9 Gaming
Replies: 44
Views: 49968

Setting Correct FOV for 16:9 Gaming

Yeah. It uses LG-Philips 16ms Super-IPS panel. It finally replaced my good'ol SONY GDM-FW900 CRT (this was considered to be one of the best production direct-view CRT). :)
by PowerK
25 Sep 2004, 16:54
Forum: General Gaming Discussions
Topic: Setting Correct FOV for 16:9 Gaming
Replies: 44
Views: 49968

Setting Correct FOV for 16:9 Gaming

Yeah, Call of Duty as well as Quake 3 forces defaults FOV (80, and 90 respectively) in multiplayer mode for even playing field. There is no way around it.

:roll: I know... developer should allow proportional FOV change upto 16:9 widescreen ratio in multiplayer games. But remember those two ...
by PowerK
24 Sep 2004, 09:26
Forum: General Gaming Discussions
Topic: Setting Correct FOV for 16:9 Gaming
Replies: 44
Views: 49968

Setting Correct FOV for 16:9 Gaming

X-ray Doc,

Yeah... like you, this FOV has been bugging me for sometime. End user can alter FOV to whichever value she/he wants. But I'd like to see it the way it's meant to be seen as "designers' intentions".
So, I wanted to figure out how to calculate the *correct*, and *proportional* FOV ...
by PowerK
15 Sep 2004, 21:52
Forum: General Gaming Discussions
Topic: Setting Correct FOV for 16:9 Gaming
Replies: 44
Views: 49968

Re: Setting Correct FOV for 16:9 Gaming

Is the FOV setting a linear function across the width of a screen? If so, I would think the best way to set the new 16:9 FOV would be to simply multiply the default value by 1.33. (16:9 = 5.33:3, 5.33 / 4 = 1.33) This would expand the desktop horizontally but keep circles perfectly round and other ...