Hello guys ...
So ... the new patch doesn't help with the HUD in SP and the new Crysis2.exe disables a lot of the Cvars that previously worked for singleplayer ...
There is a way to scale the HUD ... it isn't perfect but some of you may find it better than it currently is.
To use Cvars to ...
Search found 2953 matches
- 01 May 2011, 12:37
- Forum: Multi-Monitor Gaming
- Topic: Crysis 2, hud on middle monitor?
- Replies: 38
- Views: 16527
- 10 May 2010, 19:56
- Forum: Multi-Monitor Gaming
- Topic: Just Cause 2 to have Multi Screen support out of the box
- Replies: 106
- Views: 40445
Re: Just Cause 2 to have Multi Screen support out of the box
Interesting ...
I wonder if it will be different again for triple 16:9 ...
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...
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and did you see it made the motorbike a different colour ! ... :hide ... :mrgreen:
I wonder if it will be different again for triple 16:9 ...
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...
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and did you see it made the motorbike a different colour ! ... :hide ... :mrgreen:
- 09 May 2010, 15:35
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
I know I started this thread about this particular game but this issue is much more than this one game.
It seems (as shown by GeneralAdmission) that if you enable Eyefinity by utilizing ATI's SDK then you will have to also implement other different solutions to get other forms of TripleHead to ...
It seems (as shown by GeneralAdmission) that if you enable Eyefinity by utilizing ATI's SDK then you will have to also implement other different solutions to get other forms of TripleHead to ...
- 09 May 2010, 14:38
- Forum: AMD Eyefinity Discussions
- Topic: disabling the "fisheye" effect.
- Replies: 15
- Views: 19228
Re: disabling the "fisheye" effect.
So there is no solution to "resolve" this distortion? Or even to fix it to be not that hard distorted.Correct.
- 09 May 2010, 13:56
- Forum: AMD Eyefinity Discussions
- Topic: disabling the "fisheye" effect.
- Replies: 15
- Views: 19228
Re: disabling the "fisheye" effect.
I think you will find that this happens on any TH solution as it also happens on in 4:3 ... it is just not so obvious.
Take a look here ... http://www.wsgf.org/forums/viewtopic.php?f=68&t=14082
Take a look here ... http://www.wsgf.org/forums/viewtopic.php?f=68&t=14082
- 07 May 2010, 21:06
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
What I know now is that ATI didn't assist them with the implementation. ATI didn't see the code before it was deployed. They only received the patch at the time of public release for the "Eyefinity Ready" certification.
How it was implemented was all Ubisoft. We'll know more soon. ATI is ...
How it was implemented was all Ubisoft. We'll know more soon. ATI is ...
- 07 May 2010, 20:24
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
Ibrin ... I don't think you should be apologizing for anything ...
As I said earlier ...
Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ... especially as the ...
As I said earlier ...
Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ... especially as the ...
- 07 May 2010, 18:42
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
Yeah ... impressive ... thanks bud ... :onethumb
Lets hope someone starts listening !
Lets hope someone starts listening !
- 07 May 2010, 18:21
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
Dave can fix this right now if he really wanted to ... now all he has to say to us is that he is on the case and will do his best to get it sorted with his contacts at UBI ... then keep us up informed of course.
But no ... he spins us some rubbish.
Tamlin ... please can you point out these ...
But no ... he spins us some rubbish.
Tamlin ... please can you point out these ...
- 07 May 2010, 17:29
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
I'm curious, why start with us and why not start with asking Matrox?Please show me one example of where Matrox got a developer to do a fix that was to the exclusions of any other GPU's ... (and rather than fix this ... you deflect the issue away from yourself.)
You have as much as admitted it ...
You have as much as admitted it ...
- 07 May 2010, 16:51
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
Guys, we are not adovating in any way that there should be exclusions for other hardware support. What we do is adovcate (very hard) support for Eyefinity and we provide lots of hardware supporting it and the software know-how in order to get developers/publishers to include it in their titles ...
- 07 May 2010, 16:33
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Just Cause 2 Rico skin
- Replies: 10
- Views: 6942
Re: Just Cause 2 Rico skin
he-he ... thank you ... glad you like him.
I'm amazed my Ghost Rico is the top skin download on http://www.justcause2mods.com
I'm amazed my Ghost Rico is the top skin download on http://www.justcause2mods.com
- 07 May 2010, 16:05
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
But, whose to say that some developers won't implement NVIDIA 3D Surround to the exclusion of ATI Eyefinity?True ... but we don't need ATi (seemingly) starting this VERY BAD direction.
- 07 May 2010, 14:44
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
I imagine they will spin some line ... the only way ATi can redeem themselves is to get this changed ASAP ... not in a few weeks but NOW.
If they can't or won't then I feel the WSGF should no longer support them.
Not because of this one game but because of how bad this is for the future of ALL ...
If they can't or won't then I feel the WSGF should no longer support them.
Not because of this one game but because of how bad this is for the future of ALL ...
- 07 May 2010, 13:55
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
Whatever the reason ... it stinks for all TripleHead gamers if this this sort of thing happens because one manufacturer or other has a fear of loosing exclusivity.
- 07 May 2010, 13:12
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
I know from AMD that their intent is not to lock developers into one solution.I don't believe that for one second !
Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ...
Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ...
- 07 May 2010, 10:24
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Re: Splinter Cell: Conviction ... TripleHead ?
Oh no! ... if you have it working then I'm beginning to think this is an Eyefinity ONLY fix.
And ... it is looking like they deliberately fixed this for Eyefinity only based on that line in the config file (I hope I'm wrong) ... which is very bad news for all TripleHeaders including Eyefinity ...
And ... it is looking like they deliberately fixed this for Eyefinity only based on that line in the config file (I hope I'm wrong) ... which is very bad news for all TripleHeaders including Eyefinity ...
- 07 May 2010, 09:21
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35764
Splinter Cell: Conviction ... TripleHead ?
The 1.02 for patch notes for Splinter Cell: Conviction say ...
- Added ATI Eyefinity support (we are waiting on a validation by AMD for theEyefinity Ready official stamp)
What does this mean ...
Eyefinity is working now but but may need adjusting depending on AMD's view of it ...
- Added ATI Eyefinity support (we are waiting on a validation by AMD for theEyefinity Ready official stamp)
What does this mean ...
Eyefinity is working now but but may need adjusting depending on AMD's view of it ...
- 26 Apr 2010, 22:10
- Forum: Multi-Monitor Gaming
- Topic: Tribes Vengance centered UI
- Replies: 4
- Views: 2430
Re: Tribes Vengance centered UI
Sorry bud ... I just can't remember what I did to move the HUD.
The only thing I can think of is that there may be a different or another ini file somewhere with the setting ScaleHUDX=
The only thing I can think of is that there may be a different or another ini file somewhere with the setting ScaleHUDX=
- 26 Apr 2010, 11:45
- Forum: Multi-Monitor Gaming
- Topic: Tribes Vengance centered UI
- Replies: 4
- Views: 2430
Re: Tribes Vengance centered UI
Hello ...
I can't remember how I fixed it for the center screen ... I think this may be what I did ...
Is there a line in the ... TV_CD_DVD.ini ... under the heading ... [WinDrv.WindowsClient] ... that says ... ScaleHUDX=1.000000 (or similar)?
If so try changing it to ... ScaleHUDX=0.333333 ...
I can't remember how I fixed it for the center screen ... I think this may be what I did ...
Is there a line in the ... TV_CD_DVD.ini ... under the heading ... [WinDrv.WindowsClient] ... that says ... ScaleHUDX=1.000000 (or similar)?
If so try changing it to ... ScaleHUDX=0.333333 ...
