Search found 15 matches
- 20 Dec 2005, 07:05
- Forum: Request/Discuss Game Solutions
- Topic: Contact DICE to fix Battlefield 2 lack of WS support
- Replies: 127
- Views: 48147
Contact DICE to fix Battlefield 2 lack of WS support
If you look at the box art on BF2 and BF2 SF, you will notice that some of the screenshots are in widescreen format. Whether or not thay are cropped images is anyones guess. All it would take for DICE to enable Widescreen format is for them to use the same resolutions that are in windows, but ...
- 28 Apr 2004, 06:02
- Forum: Request/Discuss Game Solutions
- Topic: Everquest - Everquest II
- Replies: 3
- Views: 4121
Everquest - Everquest II
Interested in this also. My wife will be playing EQ2 when it comes out and I need to know if she needs a WS monitor..
- 23 Apr 2004, 21:53
- Forum: Request/Discuss Game Solutions
- Topic: BF 1942 / Vietnam
- Replies: 47
- Views: 23275
BF 1942 / Vietnam
Are you write protecting the files after you edit them? If not, I think BFV/1942 tries to default them again...
I'm playing BFV currently at 1680x1050x32bit (not stretched) with grfx on low and getting around 45fps. The only thing that's anoying is the 2D stretch...
I'm playing BFV currently at 1680x1050x32bit (not stretched) with grfx on low and getting around 45fps. The only thing that's anoying is the 2D stretch...
- 22 Apr 2004, 06:14
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24399
Splinter Cell: Pandora Tomorrow
I tried to launch from the separate exe's and still same thing. 640x480...
So then I decided to take one for the team and I did a windiff on the offline and online versions of the various ini files. I found something interesting...
The online SCPT game MIGHT do widescreen (I say MIGHT ...
So then I decided to take one for the team and I did a windiff on the offline and online versions of the various ini files. I found something interesting...
The online SCPT game MIGHT do widescreen (I say MIGHT ...
- 21 Apr 2004, 17:41
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24399
Splinter Cell: Pandora Tomorrow
Hell yeah, R3000T represent!! heh.. It is a nice lappy. I just replaced my 512 ddr333 with 1GB of GeIL Golden Dragon DDR400 and it smokes now. I need to get some benchmarks...
What I did was just searched in the C:Program FilesUbisoftSplinter Cell Pandora Tomorrow directory for *.ini and ...
What I did was just searched in the C:Program FilesUbisoftSplinter Cell Pandora Tomorrow directory for *.ini and ...
- 15 Apr 2004, 18:24
- Forum: Request/Discuss Game Solutions
- Topic: BF 1942 / Vietnam
- Replies: 47
- Views: 23275
BF 1942 / Vietnam
And I got the idea to OC that far from a guy on Rage3D.com that claimed the GPU in this R3000T is a 9600 Pro that's actually underclocked to make it more stable. Who knows, but I bumped it up incrementally and sure enough, it capped out last night at 354/240!!
- 15 Apr 2004, 18:22
- Forum: Request/Discuss Game Solutions
- Topic: BF 1942 / Vietnam
- Replies: 47
- Views: 23275
BF 1942 / Vietnam
:D I would say "that's cheatin'!" but whatever works. :wink: And that's a pretty big OC for a laptop... how much hotter is it running?
I think you jinxed me shifter! :) After I wrote that post last night, I fired up BFV and started getting artifacts.. :( So now I'm back down to 342/240 stable ...
I think you jinxed me shifter! :) After I wrote that post last night, I fired up BFV and started getting artifacts.. :( So now I'm back down to 342/240 stable ...
- 14 Apr 2004, 19:26
- Forum: Detailed Widescreen Reports
- Topic: Battlefield Vietnam
- Replies: 7
- Views: 12203
Solution: Battlefield Vietnam/1942
For anyone interested, I was able to squeeze an extra 16 FPS (from 31 to 47) by adding the following to my videoDefault.con file:
renderer.fieldOfView 1
renderer.use.TrilinearFiltering 0
renderer.globalLodRadiusScaleFactor 6
So now my videoDefault.con looks like ...
renderer.fieldOfView 1
renderer.use.TrilinearFiltering 0
renderer.globalLodRadiusScaleFactor 6
So now my videoDefault.con looks like ...
- 13 Apr 2004, 19:04
- Forum: Detailed Widescreen Reports
- Topic: Battlefield Vietnam
- Replies: 7
- Views: 12203
Solution: Battlefield Vietnam/1942
OK, I think I may have done a little good to tweaking this game..
I did a search in the "Battlefield Vietnam" Program Files directory for "video.con, videoDefault.con, videoCustom.con". Then opened all files and set res to "1680 1050 32 0" in all applicable files. Then I added the line ...
I did a search in the "Battlefield Vietnam" Program Files directory for "video.con, videoDefault.con, videoCustom.con". Then opened all files and set res to "1680 1050 32 0" in all applicable files. Then I added the line ...
- 13 Apr 2004, 17:35
- Forum: Request/Discuss Game Solutions
- Topic: BF 1942 / Vietnam
- Replies: 47
- Views: 23275
BF 1942 / Vietnam
Yeah, I have 1680x1050 and just tried to set res manually in the .con files to 1280x768 thinking that would still do 16:9 but then stretch up to 1680x1050...
Didn't work.
It just stretched the screen past the viewable area so the right and bottom of the game were "hanging over the edge" of ...
Didn't work.
It just stretched the screen past the viewable area so the right and bottom of the game were "hanging over the edge" of ...
- 05 Apr 2004, 21:16
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24399
Splinter Cell: Pandora Tomorrow
Thanks again for the info Shifter!
I'll check for "window" in the ini. From what I can tell, SCPT uses multiple ini's for various things and loading from various directories. It's set up a little different than the original SC proly because of the multiplayer.
I was able to do the custom ...
I'll check for "window" in the ini. From what I can tell, SCPT uses multiple ini's for various things and loading from various directories. It's set up a little different than the original SC proly because of the multiplayer.
I was able to do the custom ...
- 05 Apr 2004, 03:12
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24399
Splinter Cell: Pandora Tomorrow
I've read elsewhere where you can set UT engine games to run in a window. How can I do that so at least if I can't make it widescreen, I can at least play the game unstretched?
- 03 Apr 2004, 23:29
- Forum: Request/Discuss Game Solutions
- Topic: BF 1942 / Vietnam
- Replies: 47
- Views: 23275
BF 1942 / Vietnam
I'm interested in this one too... Still looks stretched to me for now...
- 02 Apr 2004, 06:00
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24399
Splinter Cell: Pandora Tomorrow
I noticed there are ini files all over this install... Which ini file should be edited?
Edit: I changed all X and Y values acordingly and messed around with all FOV settings. Still looks very jaggie. I can't tell if it's my computer (although the game runs fine) or if it's the display being ...
Edit: I changed all X and Y values acordingly and messed around with all FOV settings. Still looks very jaggie. I can't tell if it's my computer (although the game runs fine) or if it's the display being ...
- 30 Mar 2004, 04:27
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Pandora Tomorrow
- Replies: 40
- Views: 24399
Splinter Cell: Pandora Tomorrow
I tried to edit X and Y in pandora.ini also. It won't take my 1680x1050 WSXGA+....
